This arena was built by the Zeppelin Airship Company in honor of Baron von Zeppelin, the creator of the rigid airship and founder of the company. Nicknamed "The Stairway" by duelists and fans, the Zeppelin Arena runs a regular schedule from April to October with cars, cycles, and trikes. The arena is part of the Olde World Circuit.
Arena Features:
The outer walls are 105 feet high and have 200 DP. Fans watch the action
via close-curcuit screens in the 40,000 capacity grandstands. All the gates
(10 feet high, 15 DP) enter on the lower level. They will open when rammed.
The various levels are supported by the arena walls
and are indestructible. Each level is 15 feet higher than the previous
one. Ramps are indestructible and are set at a 22-degree angle, so jumps
are impossible on them. Since the levels are supported by the walls, the
ground level is mostly clear. Drivers can go under the ground-level ramps
except for the first two game inches said ramps begin. The arena floor
is paved.
Due to the various levels and their heights, the
use of univeral turrets is recommended. Jumping between levels, however,
is not recommended due to the height and distances involved. Only going
a high speed is such level-jumping is possible, but duelists must remember
the restrictive amount of space on each level when contemplating such jumps.
Universally-turreted blast cannons are placed on
all levels of the arena (located in the corners of each level platform).
The blast cannons are used to enforce arena rules and to keep rowdy duelists
in check. Any duelist within one inch of the edge of any level can fire
up, or down, onto another level.
The Zeppelin Beer Hall, located right next to the
arena, can service up to 2,000 thirsty fans and provides coverage of arena
events via closed-curcuit television. Duelists can be found here before
and after events, usually discussing duels and signing autographs.
Schedule:
Monday - Amatuer Night
Tuesday - Closed
Wednesday - Team Night
Thursday - Closed
Friday - Challenge Night
Saturday - AADA Divisionals
Sunday - Special Events
Special Events:
Tournaments - local, regional, and national events are held at the
Zeppelin Arena. Prestige is multiplied by the level of the event, thus
local tournaments earn normal prestige while national events earn three
times as much prestige.
Higher and Higher - duelists score points for kills, modified by the
level that such kills are made on.
Level | Multiplier |
1 | normal |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
6 | 6 |
7 | 7 |
The winner is the duelists with the most points. Dropped weapons are banned from use on the ramps between levels for this event.
Highest Ground - A king-of-the-hill event, the winner is the one who defends the top level against everyone else. Half the battle is just getting to the top level. Presitge is doubled.
Stepping Up - duelists must make three laps of all levels and exit through their starting gate to win. No weapon limits, although sometimes dropped weapons are banned. Presitge is tripled.