Stalin Arena
Volgograd, Russia



Named after the infamous Cold War Soviet leader, the Stalin Arena (nicknamed "The Iron Curtain") is known to be hostile to all who enter. Duelists are warned not to tick off the arena officials, mainly due to numerous defensive turrets they control. Open throughout the year, the Stalin Arena is part of the Red Star Circuit.


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Arena Features:
Outer walls are 100 DP and 15 feet high. Inner walls are 50 DP and 8 feet high and are made of iron and steel. Gates are 15 DP and 10 feet high. The central TV tower had 75 DP and is 60 feet high. The grandstands seat 10,000.

Defenses:
Turreted anti-tank guns are located throughout the arena as indicated on the arena map. Each turret includes a Gunner+3 equipped with a hi-res computer. Ammunition loads vary.

Schedule:
Monday - Amateur Night.
Tuesday - Closed.
Wednesday - Practice sessions.
Thursday - Team Night.
Friday - Challenge Night.
Saturday - AADA Divisionals.
Sunday - Special Events.

Special Events:
Box Challenge - The eight subsections of the arena are closed off with a pair of duelists in each. Only when there is a winner in each section will the gates open, allowing the remaining duelists to battle each other. The fight continues until there is only one survivor. Prestige is doubled. Held each week on Sundays in various divisions.

Dueling for Food - Held on every other amateur night. Needy people compete to win 500 lbs of food and a free clone with a year's worth of free memory updates. The divisions for this event range from 5 to 20, with each level doubling the amount of food offered (i.e. in division-20 it's 4,000 lbs.).

Team Events - From two to eight teams can fight it out, starting in their own arena subsection. Every other thursday two distinct team events are held at the Stalin Arena. The first is capture the flag. In this event each team picks a subsection as their home and places their flag in the center of it. The teams have to defend their flags while capturing the others. From two to four teams compete in this event.
    The second team event is call invasion. Instead of capturing flags, teams have to take over and hold the other team's home area. Teams are awarded extra points for each subsection they control. Control in this context means a single vehicle that is still driveable and has at least one offensive weapon. Two to four teams compete in this event.

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