Warships
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Bases
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Transports |
Carriers
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Tugs
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Minelayers and Sweepers
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Auxiliaries
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Mobile
Shipyards and Repair Ships |
Survey
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Having won the civil war and
unable to further pursue the Gyst and Xhali refugees the new
king, Lugan of the Pulurtan family, set upon the task of
rebuilding the High Kingdom. After securing the last Gyst
stronghold Lugan had only two inhabited planets and two
asteroid colonies, a total population of four billion. The
first priority was resettling all the bombarded planets.
Even the homeworlds of the now-extinct subject races, like
the Isset, were colonized with Fendalens. Twenty years
later, with the major planets reclaimed, the colonization
effort was slowed so that more resources could be devoted to
territorial defenses and the fleet. Like all victors after a war the Pulurtan family made sure the histories placed them in a positive light. The Gyst and their royal allies were portrayed as insipid fools more concern with opulent living than with the welfare of the kingdom. Lugan, in the decades leading up to the discovery of the Gyst and Xhali nations, went a bit farther. He cited ancient precedent, proclaiming that the civil war was really a 'purge of undesirable elements from the Fendalen body proper.' In the pre-space days, before the rise of modern nation states, Fendalen kingdoms and empires would take what population they wanted from a defeated foe and either kill or use the remainder as slave labor. When (there was no doubt otherwise) the High Kingdom should find the Gyst and Xhali still alive Lugan would treat them in this manner. Thirty years after the civil war the High Kingdom set upon a restrictive program of exploration. With the warp points in the frontier system where the Gyst and Xhali made their escape still unusable it fell on the other two systems with unexplored points. Finding more habitable worlds and resources was always helpful, but the main goal was to find the Gyst and Xhali. In the fortieth year the Pulurtans encountered their only high-tech alien race, the Bios Registry. Flesh and blood beings at first, the Bians made incredible cybernetic breakthroughs early on in their space expansion. They found a way to make a neural net that could read and copy a person's memory. In conjunction with a practical android body and an efficient power source it was possible to have immortality. Thus, in little under a century, and after a civil war of their own, the Bians became an artificial intelligence race in all but name. Having turned away from mortal bodies the Bians grew xenophobic of all other races, which they called meats. Branching out slowly, all other races were exterminated, even those that couldn't pose a threat for thousands of years. When a High Navy survey force attempted to follow through on first contact protocols it was destroyed. The commander had revealed the life support requirements of his race, confirming that they organic lifeforms. A thirty-system nation with a population that required very little downtime (namely food and sleep) the Bians posed a grievous threat to the High Kingdom. The war lasted over five years. Thanks in no small part to a closed warp point in heart of the Bios Registry, coupled with decisive deployments of cloaked fleets, the High Kingdom emerged the victor. Only one small Bios population (the homeworld itself) was invaded and occupied while all the others were destroyed. Former Bios planets were colonized by the High Kingdom. Looking upon his expanded domain King Lugan could not help but think of the might he wielded. A huge reserve of warships and OWPs was built, periodically modernized. Exploration continued, but at a glacial pace of one warp point a year. Sixty-seven years after the civil war came news that Lugan had been waiting to hear. For the past two decades reconnaissance drones, an invention from the Bios War, had been making yearly probes of the entry warp point of the frontier system where the Gyst and Xhali made their escape. The drones had been able to enter but none returned, until the twentieth attempt. A quartet of stealthy survey forces were immediately dispatched to investigate the system. Only when backed by the 1st Fleet were the two other warp points investigated and found to be stable as well. For the Gyst and Xhali it was a feeling of dread. They had expected more time to pass before the warp points returned to normal. Even as the Pulurtan envoys made their required platitudes of peace all sides were rushing to war. Lugan, with his literal days of glory ahead of him, sent proclamations to what he called the 'criminal outcasts.' The High King expected no less than total capitulation from the Gyst and Xhali. On his flagship Domination Lugan acted immediately on the negative replies he knew were coming. A double assault was launched, leading to a break-in of both 'pretender kingdoms' (a term that both Gyst and Xhali would use to describe the Pulurtans in turn). The other races were inclined to believe that this war was a feud amongst royal blue bloods and wanted nothing of it. It therefore came as a surprise that both Gyst and Xhali sent technical knowledge of Pulurtan systems and weapons used against them to the Commonwealth as well as the Hokum Imperium. It was even more amazing that the two royal families dropped their mutual animosity almost overnight and pledged to help the other in defeating the Pulurtans. Modernizing their fleets, the Commonwealth and Imperium made it clear to all the Fendalens that the fighting would not be allowed to spill over into their territory. As it was, Fate dealt them a hand that couldn't be ignored. Working out of the former Bios frontier, the yearly HN survey found a warp connection that lead into a sector of Gyst space. A convoy of six freighters, identified as Gyst, was intercepted. Using standard shuttles, the survey force was able to capture four of the ships and one intact database. When Lugan learned that just three transits from the point of entry was a race that bore an uncanny resemblance to the Isset he turned irate. Back in the civil war Lugan lost a fair number of his family to Isset treachery. He didn't care that the Venda were in no-way related to the Isset. His desire for revenge was not completely sated with the genocide of the Isset and the rest of the traitorous subject races. Motivated to expel his old ghosts once and for all Lugan appointed three of his eldest daughters (Lynaca, Coryn and Uracu) to take charge of the double front. Now in personal command of the 4th High Fleet, Lugan lead the drive on the Vendian homeworld. A four month butcher block of an offensive later had Lugan feeling a sense of completion and peace. The Venda homeworld and all system habitats were gone; only 100,000 were left in a system that bordered CPS space. Only one thing darkened this personal victory. Princess Lynaca, commanding the 1st HN Fleet, became the first member of the royal family to die in combat. Aboard the supermonitor flagship Vengeance during the battle of Silo the princess had the fleet charge the defenses of Silo V. All the defenders elected to concentrate their fire on the handful of SMs, knowing that any royals would be commanding from them. Vengeance was stabbed by thirty capital primary beams, one of which found its way to the flag deck. Lynaca died as the beam literally sliced her in half down the middle. A day of mourning was declared throughout the High Kingdom. When the Elotoshani, an ally to the CPS, had the surviving Vendians settle within their territory Lugan was displeased, to put it mildly. The assault to destroy the race had badly damaged the Gyst and removed an important industrial source. High Navy casualties were considerable, but a useful second route into Gyst territory had been forged. To see a minor power spirit away the last Vendian survivors and tweak the nose of a superior race because it had a big friend to back it up was an insult to Lugan. He failed to appreciate, as much of the High Navy and Pulurtan population did, on the repercussions of this act of genocide. Public and governmental opinion in the CPS and its allies condemned the attack but there wasn't enough of a groundswell to declare war on the High Kingdom. That groundswell would quickly change to a tsunami. The tattered remnants of a Jazta task group, separated from the 1st Union Fleet in the third month of the war, ended its 11-month flight from pursuing High Navy ships by entering a Hamthen and Terpla'n colonized system. Following close behind was the remainder of a pursing High Navy task group. The CSF Commodore had the Jazta ships interned and ordered the High Navy ships to leave Commonwealth space. Admiral (Fourth Barb) Rylek, in charge of the High Navy ships, refused and opened fired on the Jazta. In the ensuing battle Rylek and his ships were destroyed. This incident brought the CPS and its allies into the war on the side of the Fendalen Kingdom. For the Xhali it was way past too little, too late. The High Navy 1st Fleet, now under the command of Lugan's daughter Polstu, had been grinding its way into Xhali space while Lugan took care of the Vendians. The 2nd Fleet advanced more slowly in its move in Fendalen space while most of the reinforcements went to Polstu's drive to the Xhali home system. After an expensive and decisive break-in of the system Polstu had her fleet lay siege to Dalthu, destroying the orbital works and PDCs. Both sides received reinforcements, leading to the climatic Battle of Dalthu. Victorious, Polstu had the planet bombarded to wasteland, then moved on Xhali itself. Lugan arrived in time to oversee the landing of ground troops, 1.2 million in all. After smashing all resistance the bulk of the population was shipped back to the High Kingdom, serving a slave labor in new asteroid outposts and colonies. Xhali Duke Cussel, having stayed on the planet and avoiding capture, had formed a resistance movement in the remaining population and engaged the occupation force in a bitter guerrilla war. After a year Lugan had enough of Cussel's work. In massive search and destroy sweeps whole areas of the planet became unfit for habitation. The remaining population of 14 million was rounded up and held in prison-cities. Cussel and the core of his guerrillas died in pitched battle in one of these cities. Resistance dropped to nothing six months afterwards. Practically all of the Duchy was in the hands of the High Kingdom, and significant inroads had been made into Kingdom space. The Jazta Union was almost at the breaking point, fighting on two fronts, and the CPS had yet to full mobilized. With his enormous reserve of ships and construction capability Lugan have every expectation of dealing a crippling blow to whatever fleets the CPS could send while finishing off the Kingdom and Union. What Lugan hadn't counted on was the warp lines from the Ulithi system leading in rear areas of the High Kingdom. The war was going to be longer and much more destructive than anyone had anticipated. Unique High Kingdom Features Aside from the population growth bonus, the High Kingdom had a special resource in the form of the sole remaining Bios planet. Incredible shipbuilders, Bians could construct large units 15% faster, but thanks to the system's two asteroid belts the building advantage was 35%. The small shipyard complex the Bians operated had only 40 standard construction slips and 20 small ones. When the war started the High Navy allocated resources so that all 40 of the standard slips built nothing but Domination class LNs and various advanced battleship classes in the 20 small slips. Later in the war eight more standard slips were built, and the construction allocation shifted to 30 LNs and 18 JGs. Another advantage the High Navy enjoyed, thanks to technology incorporated from the Bians, was advanced shipboard cybernetic control systems. Due to these controls a ship could lose two-thirds of its crew in combat and not suffer any penalties. If it loses more than two-thirds then the penalties are applied. However, if replacement crew isn't brought on board after one day then the normal penalties for being undercrewed are applied, but only for non-combat functions. Replacement crew will still lower the ship's crew grade, but the requirements to advance from green to average ranking for ships receiving replacements are cut in half. Despite the length of separation, the High Kingdom, Gyst, and Xhali had the same technical basis. Any large Gyst and Xhali unit captured by the High Kingdom could be used and crewed by HN personnel. However, until the unit has been refitted (20% of the unit's base hull cost), all offensive and defensive rolls are at a -1. This also includes initiative and activation rolls. Small units such as fighters and gunboats can be used as well, but at a -1 to initiative. No refit to remove this penalty is allowed for small units. Gyst and Xhali can also use captured High Kingdom units at the same penalties, but are unable to use those technical systems that they themselves haven't developed yet. Finally, any resources captured from Gyst and Xhali ships can be used as for upkeep by High Navy units, though only at 90% of their value. The High Navy With all the destruction and genocide conducted during the civil war the High Navy (HN) was a ghost of its former self. The largest units were capital missile-armed battlecruisers, and all of those were lost in the frontier system where the Gyst and Xhali made their escape. Gradually, after the pre-war boarder was secured with bases and minefields, the fleet was built up. By the time the Bios Registry was discovered the HN had developed the strikefighter and was reworking its fleet mix. Deployment of fighters was held back until a better generation was created. The current design philosophy of the HN can be traced back to the Bios War. Mainline combatants were either armed with missiles or beams. Noting the thick armor of Bios ships, the HN had its beam combatants armed with capital force and energy beams. Later in the war, when the Bios tried to counter this by reversing their shield/armor ratio, the HN introduced the HET laser on its new Footman and General class ships. Fighters came as a complete surprize to the Bians, their huge ships being unmaneuverable and the lack of small anti-fighter escorts proved to be decisive. In the first two years of the Pulurtan War the HN discovered some deficiencies in their designs. Most notable (some say damning) was the low magazine storage for heavy bombardment missiles. When developed, the HBM was seen as a 'base breaker' first and an anti-ship missile second. When battles with the RN and DSF/USF showed that missile duels were the norm the HN took the expedient of including more Pilum and Mangonels in their fleets. Only until the invention of fourth-generation shields and armor was enough shipboard space created to include more missile storage. Another deficiency was the initial deployment of gunboats. Only carriers and beam-assault ships carried them, resulting in an overall lower number when compared to the RN and other races. Those gunboats based on carriers were seen as heavy bombers, tackling enemy capital ships while those based on beam-armed ships were used to break OWPs guarding warp points. When the fourth-generation overload dampener became available the HN took the opportunity during the refit cycle to include gunboats on most fleet units. Lastly, the General class advanced battleship was at a disadvantage in fleet combat verses missile-armed opponents. With no external racks or internal launchers a General squadron had no inherent EDM support. The initial response was assigning a Mangonel to each General squadron. Later it was changed to the new Spring Engine class. A permanent fix came during the O4 refits, sacrificing one HET laser for an improved box launcher and plasma gun. When the war started the HN was in the process of replacing GB2s with GB3s. The first priority for replacement was given to carriers, followed by new construction. For every GB2 squadron that was scrapped one was placed in storage. These gunboats were used as spares for those active ships low on the replacement list, namely Sling Stone BCAs. Eventually, through production and attrition, all GB2s were removed from fleet inventory and stored at depots for scrapping after the war. The High Kingdom had an impressive treasury and large stockpiles of maintenance materials scattered throughout its territory. It was from these stockpiles that the HN supplied its raider groups. Usually composed of 18 General battleships and enough freighters to carry supplies for a year, these raider groups would stay within contested systems or follow the path of their own survey groups. Destruction and/or capture of enemy ships, especially freighters, was the primary task of these groups. The pursuit and destruction of enemy warships was secondary, and only then if such pursuit lead back to previously unknown warp points. It was one of these pursuits, conducted by High Navy Admiral Rylek against a Jazta task group, that would have grave consequences for the High Kingdom. The 15/16 Divide Upon reaching TL 16 and inventing the advanced capital missile launcher the HN embarked upon a program of refits. Missile-armed units such as the Vengeance, Pilum, and Mangonel classes were first, with 90% of all active units having been refitted by the time contact was made with the Gyst and Xhali. Units with only one Wc launcher (Catapult and Knight classes) were refitted at a much slower rate, only 20% having been updated. This ratio also applied to active ships equipped with just one box launcher when the improved version was perfected. As for the third-generation plasma gun it was installed on plasma armed units with rapidity. A full 80% of all active Sling Stones and bases had the new gun before the war. As for the other classes of ships, most notably the General and Footman, the only improvement that could be implemented was the predictable advance in ECM/engine modulation. Because of this, and the current needs to refit those classes with improved weapons, only 10% of the active force of Generals and Footmen were refitted. When the war started two-thirds of these classes were sent to the front as-is while the remaining third was fitted with updated ECM. The same ratio applied to units being demothballed. Only during the TL 17 refits were all units brought up to the same standard. |
Domination class
LN(Rh) AM3 80 XO Racks
400 Hull TL 16 new construction (3)(S3x184)[AI3(Ac3x5)x30]Ac3Ac3Ac3H(BbL)WcaWcamgRhRhmg(AMG)mg(AMG)Dxe[($R1)x3]HO3HO3HO3DceWcaWcamg!4mgRhRhmg(AMG)mg (AMG)Q[($R1)x3]QDxeQDceQDxeQDce(Lh)H(BbL)(Vx6)HO3HO3HO3WcaWcamgRhRhmg(AMG)mg(AMG)[($R1)x3]?j(XR)(Mi4)H(Ig2)mgDxe!4mg RhRhmg(AMG)QmgQ(AMG)[($R1)x3]DceQDxeQ?6Dce(?g1)(Lh)(Z2ch)?k(CIC2)(Ix12)[(HET3)!4x2](It4)[($R1)x4]Pg3Q(Ix12)WcaWcamgQs(2/3) 400 RCP 100 MCP 6 FCP Trg: 15 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 29254mc/4388.1mc HTK 509 S3 x 184 Ac3 x 153 AI3 x 30 Dce x 5 Dxe x 5 $R1 x 16 O3 x 6 V x 6 Rh x 8 Wca x 8 HET3 x 2 Pg3 x 1 mg x 15 2 shuttles 4 assault shuttles 8 mg - Rh ammo 6 mg - Wca/XO rack ammo 1 mg - fighter ammo Tech Level 17 Refit - O3 to O4, replace (AMG)s with 4 (AMG2)s. Add one mg (gunboat ammo), 2 Q, (Lh), 16 XO to 10 XOg. !4 to !5, (Mi4) to (Mi5), 4 S3 to Hs. 29943mc/4491.5mc The first two dozen of this class had only recently been built, in the Bios shipyard, one year prior to the Pulurtan War. |
Vengeance class SM(Rh)
AM3 60 XO Racks 300
Hull TL 16 (3)(S3x140)Ac3[AI3(Ac3x5)x25]Hs(BbL)WcaWcamgRhRhmg(AMG)mg(AMG)O3(Vx6)(Ix9)[($R1)x4]HO3HO3HWcaWcamgRhRhmg(AMG)mg(AMG)?j (XR)(Mi4)DxeQDceQDxeQDce(Lh)(Ix9)[($R1)x4]!4HO3HO3H(Ig2)Wca!4WcamgRhRhmg(AMG)mg(AMG)DxeQDceQDxeQ?6Dce(?g1)(Lh)Z2h?k(CIC2) (Ix9)[($R1)x4]mgmgQs(3) 300 RCP 6 FCP Trg: 15 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 20779mc/3116.9mc HTK 406 S3 x 140 Ac3 x 126 AI3 x 25 Dce x 4 Dxe x 4 $R1 x 12 O3 x 4 V x 6 Rh x 6 Wca x 6 mg x 11 3 shuttles 6 mg - Rh ammo 4 mg - Wca/XO Rack ammo 1 mg - Fighter ammo C version - Remove (XR), (Mi4), (CIC2). Z2h to Z2ch. Add (2Mi3) in former (Mi4) location. 21169mc/3175.4mc Tech Level 15 version - Wca to Wc. ?6 to ?5. 20219mc/3032.9mc C version - 20609mc/3091.4mc Tech Level 17 Refit - O3 to O4, replace (AMG)s with 3 (AMG2)s. Add one mg (Rh ammo), 2 Q, 16 XO to 10 XOg. !4 to !5, (Mi4) to (Mi5), remove 4 S3 and upgrade Hs to H. 21327mc/3199.1mc TL 17 C Version Refit - As above (aside from Mi5). 21517mc/3227.6mc The Vengeance class was built starting at TL 15. |
Corps class
MH(R) AM3 30 XO, 12 XOg
Racks 250 Hull TL 17
new construction (3)(S3x96)[AI3(Ac3x4)AI3(Ac3x5)x10]Hs(BbL)[H($R1)mgmgQWcaWcaWca($R1)mgmgQWcaWcaWcaH($R1)mgmgQWcaWcaWca($R1)O4mg(AMG2) (Lh)Dxe!5x2](IIIIIII)Hmg[($R1)Dcex2](IIIIIIIi)(Ig2)(XR)(Mi5)!5Pc3DxeQ?6Dce(?g1)Z2h?k(It4)(IIIIIIII)QsWbimgQs(3/4) 250 RCP 25 MCP 120 FCP Trg: 17 Atk +5 Bmp +12 Ghost -1 Tem -5 Cloak Cost = 17082mc/2562.3mc HTK 314 S3 x 96 Ac3 x 90 AI3 x 20 Dce x 3 Dxe x 3 $R1 x 10 O4 x 2 Wca x 18 Wbi x 1 Pc3 x 1 mg x 16 3 shuttles 14 mg - Wca/Wbi/XO Rack ammo 2 mg - Gunboat ammo C version - Remove (XR), (Mi5), BbL to BbM. Z2h to Z2ch. Add (2Mi3) in former (Mi5) location. 17417mc/2612.6mc Carries 2 shuttles This class was an unspoken wartime admission on the HN's part that it lacked a core of heavy capital missile ships. |
Battalion class MT
AM3 40 XO Racks 200
Hull TL 16 (3)(S3x116)[AI3(Ac3x5)x19]AI3Ac3AI2Hs(BbL)Fc3Ec3[($R1)x3]O3DxeQDce(IIIIII)HFc3Ec3(Vx6)Qs($R1)($R1)O3DxeQDce(IIIIII)H(XR)(CIC2)(Mi4)?j!4 HTcaFc3Ec3($R1)($R1)O3DxeQDce(IIIIII)H(Ig2)Wbi!4Fc3Ec3[($R1)x3]O3Dxe?6Dce(?g1)(Lh)Z2h?k(IIIIII)CbcmgQ(4) 200 RCP 6 FCP Trg: 15 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 13680mc/2052mc HTK 320 S3 x 116 Ac3 x 96 AI3 x 20 AI2 x 1 Dce x 4 Dxe x 4 $R1 x 10 O3 x 4 V x 6 Wbi x 1 Fc3 x 4 Ec3 x 4 Cbc x 1 Tca x 1 mg x 1 (Wbi/XO Rack/Fighter ammo) 3 shuttles C version - Remove (XR), (Mi4), (CIC2). Z2h to Z2ch. Add (2Mi3) in former (Mi4) location. 14070mc/2110.5mc Tech Level 15 version - Wbi to Wb, ?6 to ?5. Cbc to Dce, Cb. 13650mc/2047.5mc C version - 14040mc/2106mc Tech Level 17 Refit - Remove first O3; remaining O3 to O4. Add Q, !4 to !5, (Mi4) to (Mi5), Fc3 to Fvc2. Remove 8 XO and add 5 XOg. Remove 4 S3 and upgrade Hs to H. 14857mc/2228.6mc TL 17 C Version Refit - As above (aside from Mi4). 15047mc/2257.1mc |
Catapult class MT(Rh)
AM3 40 XO Racks 200
Hull TL 16 (3)(S3x116)[AI3(Ac3x5)x19]AI3Ac3AI2]Hs(BbM)[($R1)x3]O3DxeQDce(IIIIII)HRh($R1)($R1)O3DxeQDce(IIIIII)H(XR)(CIC2)(Mi4)?j!4HRhRh($R1)($R1) O3DxeQDce(IIIIII)H(Ig2)Wca!4Rh[($R1)x3]O3Dxe?6Dce(?g1)(Lh)Z2h?k(IIIIII)(mgx5)Q(4) 200 RCP Tgr: 13 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 14210mc/2131.5 HTK 311 S3 x 116 Ac3 x 96 AI3 x 20 AI2 x 1 Dce x 4 Dxe x 4 $R1 x 10 O3 x 4 Wca x 1 Rh x 4 mg x 5 2 shuttles 4 mg - Rh ammo 1 mg - Wca/XO Rack ammo C version - Remove (XR), (Mi4), (CIC2). Z2h to Z2ch. Add (2Mi3) in former (Mi4) location. 14600mc/2190mc Tech Level 15 version - ?6 to ?5. Wca to Wc. 14100mc/2115mc C version - 14490mc/2173.5mc Tech Level 17 Refit - Remove first O3; remaining O3 to O4. Add Q, !4 to !5, (Mi4) to (Mi5). Remove 8 XO and add 5 XOg. Remove 4 S3 and upgrade Hs to H. 14587mc/2188.1mc TL 17 C Version Refit - As above (aside from Mi5). 14777mc/2216.6mc |
Capped Ram class SDA
AM3 1 XO, 20 XOg Racks 165
Hull TL 16 (1)(S3x96)[AI3(Ac3x5)x14]AI3Ac3Ac3H(BbL)($R1)Q[O3(IIIII)HPg3QPc3($R1)Dxex2]($R1)H(CIC2)QPc3?j!4QDce(IIIII)H(Ig2)Pg3(Lh)Pc3(2Mi3)($R1) ($R1)O3(It4)Dce(IIIII)H!4Pg3QPc3Q($R1)($R1)WbiO3Dxe?6Dce(?g1)(Lh)Z2h?k(IIIII)mgmgQs(5/6) 165 RCP 10 MCP 200 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 19192mc/2878.8mc HTK 266 S3 x 96 Ac3 x 72 AI3 x 15 Dce x 3 Dxe x 3 $R1 x 8 O3 x 4 Wbi x 1 Pc3 x 5 Pg3 x 4 mg x 2 2 cutters 2 shuttles 1 mg - Gunboat ammo 1 mg - Wbi/XO Rack ammo C version - remove all Pg3. Z2h to Z2ch. 18332mc/2749.8mc Tech Level 15 version - ?6 to ?5. Pg3 to Pg2. Wbi to Wb. Pc3 to Pc2. 17327mc/2599.1mc C version - 16767mc/2515.1mc Tech Level 17 Refit - O3 to O4. !4 to !5. 19482mc/2922.3mc TL 17 C Version Refit - as above. 18622mc/2793.3mc |
Pilum class SDA(R)
AM3 33 XO Racks 165
Hull TL 16 (1)(S3x96)[AI3(Ac3x5)x14]AI3Ac3Ac3H(BbL)($R1)Q[O3(IIIII)HWcaWca($R1)Dxex2]($R1)(CIC2)?j!4Dce(IIIII)H(Ig2)WcaWca(2Mi3)Q($R1)($R1)O3(It4) Dce(IIIII)H!4WcaWcaQ($R1)($R1)O3Dxe?6Dce(?g1)(Lh)Z2h?k(IIIII)(mgx8)Qs(5/6) 165 RCP 10 MCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 16403mc/2460.5mc HTK 264 S3 x 96 Ac3 x 72 AI3 x 15 Dce x 3 Dxe x 3 $R1 x 8 O3 x 4 Wca x 8 mg x 8 (Wca/XO Rack ammo) 2 cutters 2 shuttles Tech Level 15 version - ?6 to ?5. Wca to Wc. 14223mc/2133.5mc Tech Level 17 Refit - Remove third O3; remaining O3 to O4. !4 to !5. Add Q in front of second O4. Remove 8 XO and add 5 XOg. 1 mg to gunboat ammo. 16620mc/2493mc |
Pilum-C class SDA(R)(C)
AM3 33 XO Racks 165
Hull TL 16 (1)(S3x96)[AI3(Ac3x5)x14]AI3Ac3Ac3H(BbL)($R1)O3QDxe(IIIII)HWca($R1)Dxe(IIIII)HWcaWca($R1)($R1)O3(CIC2)?j!4QDce(IIIII)H(Ig2)Wca(2Mi3)($R1)($R1)O3(It4)Dce(IIIII)H!4WcaWcaQ($R1)($R1)O3Dxe?6Dce(?g1)(Lh)(Z2ch)?k(IIIII)Wbi(mgx8)Qs(5/6) 165 RCP 10 MCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 16143mc/2421.5mc HTK 263 S3 x 96 Ac3 x 72 AI3 x 15 Dce x 3 Dxe x 3 $R1 x 8 O3 x 4 Wbi x 1 Wca x 6 mg x 8 2 cutters 2 shuttles 8 mg - Wca/Wbi/XO Rack ammo Tech Level 15 version - ?6 to ?5. Wca to Wc. 14503mc/2175.5mc Tech Level 17 Refit - Remove third O3; remaining O3 to O4. !4 to !5. Add Q in front of second Dxe. Remove 8 XO and add 5 XOg. 1 mg to gunboat ammo. 16360mc/2454mc |
Broadshield class SDA(E)(C) AM3
1 XO, 20 XOg Racks 165 Hull TL
16 (1)(S3x100)[AI3(Ac3x5)x14]AI3Ac3Ac3H(BbL)($R1)O3QDxeDce(IIIII)H($R1)DxeDce(IIIII)HWbiWa2($R1)($R1)O3Hs(CIC2)Dxe?j!4QDce(IIIII)H(Ig2) WbiWa2(2Mi3)Dxe($R1)($R1)O3(It4)Dce(IIIII)H!4WbiWa2Q($R1)($R1)O3Dxe?6Dce(?g1)(Lh)(Z2ch)?k(IIIII)DxeDce!4Wbi(mgx7)Qs(5/6) 165 RCP 10 MCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 17631mc/2644.7mc HTK 274 S3 x 100 Ac3 x 72 AI3 x 15 Dce x 6 Dxe x 6 $R1 x 8 O3 x 4 Wbi x 4 Wa2 x 3 mg x 7 2 cutters 2 shuttles 2 mg - Gunboat ammo 5 mg - Wa2/Wbi/XO Rack ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. 17131mc/2569.7mc Tech Level 17 Refit - O3 to O4. !4 to !5. Remove 4 S3, Hs to H. 17883mc/2682.5mc |
Knight class DNA
AM3 26 XO Racks 130
Hull TL 16 (1)(S3x80)[AI3(Ac3x4)x10]AI2Ac3Ac3H(BbL)($R1)(IIII)HFc3O3($R1)Dxe(IIII)Q($R1)(IIII)HFc3O3($R1)(2Mi3)Dxe(IIII)HFc3WcaO3($R1)!4(Ig2)Dce(IIII) Fc3O3($R1)Q?6Dce(?g1)(Lh)Z2h?k(IIII)CbcmgQ(6) 130 RCP 20 MCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 11676mc/1751.4mc HTK 194 S3 x 80 Ac3 x 42 AI3 x 10 AI2 x 1 Dce x 2 Dxe x 2 $R1 x 6 O3 x 4 Wca x 1 Cbc x 1 Fc3 x 4 mg x 1 (Wca/XO Rack ammo) 1 shuttle 1 pinnace Tech Level 15 version - ?6 to ?5. Wca to Wc. Cbc to Dce, Cb. 11296mc/1694.4mc Tech Level 17 Refit - Remove third O3, remaining O3 to O4. !4 to !5. Fc3 to Fvc2. Add Q in front of fifth $R1, remove 8 XO and add 5 XOg. 4 S3 to Hs (in front of 2Mi3). 4S3 to mgm (after Cbc). 14149mc/2122.4mc mg now holds gunboat ammo mgm holds Wca/XO Rack ammo |
Lord Knight class DNA(C)
AM3 26 XO Racks 130
Hull TL 16 (1)(S3x80)[AI3(Ac3x4)x10]AI2Ac3Ac3H(BbL)($R1)(IIII)HFc3O3($R1)Dxe(IIII)Q($R1)(IIII)HO3($R1)(2Mi3)Dxe(IIII)HFc3WbiO3($R1)!4(CIC2)(Ig2)Dce(IIII)Fc3O3($R1)Q?6 Dce(?g1)(Lh)(Z2ch)?k(IIII)CbcmgQ(6) 130 RCP 20 MCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 11716mc/1757.4mc HTK 194 S3 x 80 Ac3 x 42 AI3 x 10 AI2 x 1 Dce x 2 Dxe x 2 $R1 x 6 O3 x 4 Wbi x 1 Cbc x 1 Fc3 x 3 mg x 1 (Wbi/XO Rack ammo) 1 shuttle 1 pinnace Tech Level 15 version - ?6 to ?5. Wbi to Wb. Cbc to Dce, Cb. 11486mc/1722.9mc Tech Level 17 Refit - Remove third O3, remaining O3 to O4. !4 to !5. Fc3 to Fvc2. Add Q in front of fifth $R1, remove 8 XO and add 5 XOg. 4 S3 to Hs (in front of 2Mi3). 13645mc/2046.8mc |
General class BBA
AM3 AC 12 XOg Racks
100 Hull TL 16 (1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbS)(III)Q(HET3)O3($R1)(III)Q(BbL)H(HET3)($R1)(III)H(2Mi3)Q(HET3)O3($R1)(Ig2)Dxe(III)(HET3)($R1)!4Dce(III)Q?6Dce(?g1)(Lh)Z2h?k (III)Ec3mgQs(6) 100 RCP 120 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 9644mc/1446.6mc HTK 156 S3 x 64 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O3 x 2 Ec3 x 1 HET3 x 4 mg x 1 1 shuttle 1 2nd generation pinnace (3rdedR) mg - Gunboat ammo Tech Level 15 version - ?6 to ?5. 9624mc/1443.6mc Named after pre-space generals, the crews of Generals say that the class name actually refers to the huge number of ships in commission. Optimized for close-range combat, Generals could be viewed as oversized destroyers and in fact were used as such. The two gunboat squadrons served as the long-range battery. Only the Footman CLs were built in greater numbers. For the first half of the war Generals were used in raider groups as well as regular fleets. |
General class
BBA AM3 AC 12 XOg
Racks 100 Hull TL 17
refits and new construction (1)(S3x64)[AI3(Ac3x9)x5]H(BbS)(III)QPg3($R1)(III)Q(BbL)H(HET3)($R1)(III)H(2Mi3)Q(HET3)O4($R1)(Ig2)Dxe(III)(HET3)($R1)!5Dce(III)Q?6Dce(?g1)(Lh)Z2h?k(III)WbiEc3mgQs(6) 100 RCP 120 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -5 Cloak Cost = 9897mc/1484.6mc HTK 165 S3 x 64 Ac3 x 45 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O4 x 1 Wbi x 1 Ec3 x 1 HET3 x 3 Pg3 x 1 mg x 1 (Wbi/Gunboat ammo) 1 shuttle 1 2nd generation pinnace (3rdedR) |
Commanding General class
BBA(C) AM3 AC 12 XOg
Racks 100 Hull TL 16 (1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbS)(III)QO3($R1)(III)H(HET3)Q($R1)(III)H(2Mi3)QO3($R1)(Ig2)Dxe(III)(CIC2)(HET3)($R1)!4Dce(III)QWbi?6Dce(?g1)(Lh)(Z2ch)?k(III)Ec3mgQs(6) 100 RCP 120 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 9574mc/1436.1mc HTK 155 S3 x 64 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O3 x 2 Wbi x 1 Ec3 x 1 HET3 x 2 mg x 1 (Wbi/Gunboat ammo) 1 shuttle Tech Level 15 version - ?6 to ?5. Wbi to Wb. 9434mc/1415.1mc |
Commanding General class
BBA(C) AM3 AC 12 XOg
Racks 100 Hull TL 17
refits and new construction (1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbS)(III)Q($R1)(III)H(HET3)Q($R1)(III)H(2Mi3)QO4($R1)(Ig2)Dxe(III)(CIC2)(HET3)($R1)!5Dce(III)QWbi?6Dce(?g1)(Lh) (Z2ch)!5?k(III)Ec3mgQs(6) 100 RCP 120 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -5 Cloak Cost = 9689mc/1453.4mc HTK 156 S3 x 64 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O4 x 1 Wbi x 1 Ec3 x 1 HET3 x 2 mg x 1 (Wbi/Gunboat ammo) 1 shuttle |
Mangonel class BBA(R)
AM3 AC 20 XO Racks 100
Hull TL 16 (1)(S3x72)Ac3[AI3(Ac3x7)x5]H(BbS)(III)QWcaO3($R1)(III)WcaH($R1)(III)H(2Mi3)WcaO3($R1)(Ig2)Dxe(III)Wca($R1)!4Dce(III)Wca?6Dce(?g1)(Lh)Z2h ?k(III)(mgx3)Q(6) 100 RCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 9627mc/1444.1mc HTK 162 S3 x 72 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O3 x 2 Wca x 5 mg x 3 (Wca/XO Rack ammo) 1 shuttle Tech Level 15 version - ?6 to ?5. Wca to Wc. 8257mc/1238.6mc Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 9699mc/1454.9mc |
Mangonel-C class BBA(R)(C)
AM3 AC 20 XO Racks 100
Hull TL 16 (1)(S3x72)Ac3[AI3(Ac3x7)x5]H(BbS)(III)QTaO3($R1)(III)WcaH($R1)(III)H(2Mi3)(CIC2)O3($R1)(Ig2)Dxe(III)Wca($R1)!4Dce(III)Wca?6Dce(?g1)(Lh) (Z2ch)?k(III)(mgx3)Q(6) 100 RCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 9247mc/13876.1mc HTK 162 S3 x 72 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O3 x 2 Wca x 3 Ta x 1 mg x 3 (Wca/XO Rack ammo) 1 shuttle Tech Level 15 version - ?6 to ?5. Wca to Wc. 8417mc/1262.6mc Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 9319mc/1397.9mc |
Spring Engine class BBA(R)
AM3 AC 20 XO Racks 100
Hull TL 16 new construction (1)(S3x76)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QWbiWbiO3($R1)(III)WbiWbiH($R1)(III)H(2Mi3)WbiWbiO3($R1)(Ig2)Dxe(III)HWbiWbi($R1)!4Dce(III) WbiWbi?6Dce(?g1)(Lh)Z2h?k(III)WbiWbi(mgx3)Q(6) 100 RCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 11042mc/1656.3mc HTK 174 S3 x 76 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O3 x 2 Wbi x 12 mg x 3 (Wbi/XO Rack ammo) 1 shuttle Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 11114mc/1667.1mc A development of the Wb converstion of Lord BBs during the Bios War. The class was intially built to provide mass EDM support for General squadrons. Spring Engines would later be used in minefield clearance and as anti-fighter/gunboat escorts. |
Spring Engine-C class BBA(R)(C)
AM3 AC 20 XO Racks 100
Hull TL 16 new construction (1)(S3x76)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QWbiO3($R1)(III)WbiWbiH($R1)(III)H(2Mi3)WbiO3($R1)(Ig2)Dxe(III)HWbiWbi($R1)!4Dce(III)Wbi?6Dce(?g1)(Lh)(Z2ch)?k(III)Wbi(mgx3)Q(6) 100 RCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 10182mc/1527.3mc HTK 170 S3 x 76 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O3 x 2 Wbi x 8 mg x 3 (Wbi/XO Rack ammo) 1 shuttle Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 10254mc/1538.1mc |
Stout Shield class
BBA(E) AM3 AC 20 XO
Racks 100 Hull TL 16 (1)(S3x68)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QDxeO3($R1)Dxe(III)HDce($R1)(III)HDxeDce(2Mi3)O3Dxe($R1)(Ig2)DxeDce(III)H?jDxeDce($R1)!4!4Dce(III) Wbi?6Dce(?g1)(Lh)Z2h?k(III)mgQ(6) 100 RCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 10749mc/1612.4mc HTK 164 S3 x 68 Ac3 x 36 AI3 x 5 Dce x 6 Dxe x 6 $R1 x 4 O3 x 2 Wbi x 1 mg x 1 (Wbi/XO Rack ammo) 2 cutters Tech Level 15 version - ?6 to ?5. Wbi to Wb. 10609mc/1591.4mc Tech Level 17 refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 10846mc/1626.9mc |
Wallguard class BBA(E)(C)
AM3 AC 20 XO Racks 100
Hull TL 16 (1)(S3x68)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QDxeO3($R1)Dxe(III)HDce($R1)(III)HDxe(2Mi3)O3Dxe($R1)(Ig2)Dxe(III)H?jDce($R1)!4!4Dce(III)Wbi?6Dce (?g1)(Lh)(Z2ch)?k(III)mgQ(6) 100 RCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 10069mc/1510.4mc HTK 161 S3 x 68 Ac3 x 36 AI3 x 5 Dce x 4 Dxe x 5 $R1 x 4 O3 x 2 Wbi x 1 mg x 1 (Wbi/XO Rack ammo) 2 cutters Tech Level 15 version - ?6 to ?5. Wbi to Wb. 9929mc/1489.4mc Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 10166mc/1524.9mc |
Resistance class BC(E)
AM3 AC 16 XO Racks 80
Hull TL 16 (1)(S3x40)Ac3Ac3[AI3(Ac3x5)x5]H(BbM)Dxe(II)Q($R1)O3Dxe(III)H($R1)Dxe(II)($R1)Dxe(2Mi3)(Ig2)Dxe(III)Dxe?jO3($R1)!4!4Dce(II)Wbi?6Dce(?g1) (Lh)Z2h?k(III)mgQ(6) 80 RCP 20 MCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 6650mc/997.5mc HTK 118 S3 x 40 Ac3 x 27 AI3 x 5 Dce x 2 Dxe x 6 $R1 x 4 O3 x 2 Wbi x 1 mg x 1 (Wbi/XO Rack ammo) 4 cutters Tech Level 15 version - ?6 to ?5. Wbi to Wb. 6590mc/988.5mc Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Add Hs (after BbM) and S0. 6647mc/997.1mc |
Short Bow class BCA
AM3 AC 17 XO Racks 85
Hull TL 16 (1)(S3x36)[AI3(Ac3x3)x5]AI2Hs(BbS)Wa2(II)QWa2(III)HWa2($R1)($R1)(II)Wa2(2Mi3)(Ig2)Dxe(III)HWa2O3($R1)($R1)!4Dxe(It4)(II)Wa2Wbi?6Dxe(?g1)(Lh)Z2h?k(III)(mgx3)Q(6/7) 85 RCP 15 MCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 7025mc/1053.8mc HTK 105 S3 x 36 Ac3 x 15 AI3 x 5 AI2 x 1 Dxe x 3 $R1 x 4 O3 x 1 Wbi x 1 Wa2 x 6 mg x 3 (Wa2/Wbi/XO Rack ammo) 1 shuttle Short Bow-C class BCA(C) - remove first, third, and fifth Wa2. Z2h to Z2ch. Add (CIC2) in front of O3. One mg to !4 (in front of last Wa2). 7150mc/1072.5mc Tech Level 15 version - ?6 to ?5, Wbi to Wb. 6925mc/1038.8mc C version - 7050mc/1057.5mc Tech Level 17 Refit - O3 to O4. !4 to !5. 7110mc/1066.5mc Tech Level 17 Short Bow-C Refit - O3 to O4. !4 to !5. 7260mc/1089mc |
Sling Stone class BCA
AM3 AC 1 XO, 10 XOg
Racks 85 Hull TL 16 (1)(S3x32)[AI3(Ac3x3)x5]AI2H(BbS)Pg3(II)QPg3(III)HPg3($R1)($R1)(II)QPg3(2Mi3)(Ig2)Pg3Dxe(III)HPg3O3($R1)($R1)!4QPg3Dxe(It4)(II)Pg3Pg3Wbi?6 Dxe(?g1)(Lh)Z2h?k(III)mgQ(6/7) 85 RCP 15 MCP 100 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 7995mc/1199.3mc HTK 104 S3 x 32 Ac3 x 15 AI3 x 5 AI2 x 1 Dxe x 3 $R1 x 4 O3 x 1 Wbi x 1 Pg3 x 9 mg x 1 (Gunboat/Wbi/XO Rack ammo) 1 shuttle Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pg3 to Pg2. 7445mc/1116.8mc Tech Level 17 Refit - O3 to O4. !4 to !5. 8080mc/1212mc |
Sling Stone-C class BCA(C)
AM3 AC 1 XO, 10 XOg
Racks 85 Hull TL 16 (1)(S3x36)[AI3(Ac3x3)x5]AI2Hs(BbS)($R1)(II)QPg3(III)H($R1)($R1)(II)Q(2Mi3)(Ig2)Dxe(III)HPg3O3($R1)($R1)!4QPg3Dxe(It4)(II)!4Pg3Wbi?6Dxe(?g1)(Lh)(Z2ch)?k(III)mgQ(6/7) 85 RCP 15 MCP 100 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 7649mc/1147.4mc HTK 105 S3 x 36 Ac3 x 15 AI3 x 5 AI2 x 1 Dxe x 3 $R1 x 5 O3 x 1 Wbi x 1 Pg3 x 4 mg x 1 (Gunboat/Wbi/XO Rack ammo) 1 shuttle Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pg3 to Pg2. 7349mc/1102.4mc Tech Level 17 Refit - O3 to O4. !4 to !5. 7759mc/1163.9mc |
Footman class CL
AM3 AC 9 XO Racks 45
Hull TL 16 (1)(S3x24)[AI3(Ac3x3)x5]AI2H(BbS)(I)(II)Qs(I)(II)(It4)(I)($R1)($R1)!4?6DxeZ2h?k(II)(HET3)(HET3)WbimgQs(6/7) 45 RCP 5 MCP Trg: 1 Bmp +12 Tem -4 Cloak Cost = 2817mc/422.6mc HTK 70 S3 x 24 Ac3 x 15 AI3 x 5 AI2 x 1 Dxe x 1 $R1 x 2 Wbi x 1 HET3 x 2 mg x 1 (Wbi/XO Rack ammo) 2 cutters Tech Level 15 version - ?6 to ?5. Wbi to Wb. 2757mc/413.6mc Tech Level 17 Refit - !4 to !5. 2842mc/426.3mc The smallest and most numerous combatant in the High Navy. |
Footman-C class CL(C)
AM3 AC 9 XO Racks 45
Hull TL 16 (1)(S3x20)[AI3(Ac3x3)x5]AI2Hs(BbS)(I)(II)Qs(I)(II)H(It4)(I)($R1)($R1)!4?6Dxe(Z2ch)?k(II)(2Mi3)Qs(6/7) 45 RCP 5 MCP Trg: 13 Atk +3 Bmp +12 Tem -4 Cloak Cost = 3754mc/563.1mc HTK 64 S3 x 20 Ac3 x 15 AI3 x 5 AI2 x 1 Dxe x 1 $R1 x 2 2 cutters Tech Level 15 version - ?6 to ?5. 3734mc/560.1mc Tech Level 17 Refit - !4 to !5. 3779mc/566.9mc |
Castle class SM(V)
AM3 2 XO, 36 XOg Racks 300 Hull
TL 16 (3)(S3x160)(AI3Ac3Ac3x90)H(BbL)Q(Ix9)HO3H($R1)($R1)(Ig2)(Ix9)HO3H($R1)($R1)DxeDceH($R1)($R1)(Qx5)(Lh)(Qx5)(Lh)($R1)($R1)(Vx108)Xrs?j?6(Qx5)(Lh)HDxeDce(?g1)!4DxeDce(Qx5)(Lh)Z2h?k(It4)(Ix9)($R1)($R1)Qs(mgx12)(AMG)Wbi(Lh)Q(3/4) 300 RCP 468 FCP Trg: 1 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 20973mc/3146mc HTK 642 S3 x 160 Ac3 x 180 AI3 x 90 Dce x 3 Dxe x 3 $R1 x 10 O3 x 2 V x 108 Wbi x 1 mg x 12 3 shuttles 11 mg - Fighter/Gunboat ammo 1 mg - Wbi/XO Rack ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. 20913mc/3137mc Tech Level 17 Refit - O3 to O4. !4 to !5. 21118mc/3167.7mc |
Falcon class CVN
AM3 1 XO, 24 XOg Racks 200
Hull TL 16 new construction (2)(S3x84)[AI3(Ac3x4)AI3(Ac3x5)x10]Hs(BbM)Q(IIIIII)H($R1)Q(IIIIII)H(XR)($R1)Q(IIIIII)QDxe(Vx72)($R1)?j(IIIIII)H(HET3)Q($R1)HO3(Ig2)Dxe($R1)!4QQQ(Lh)Dce($R1)?6QQQ(Lh)Dce(?g1)QQQ(Lh)Z2h?k(IIIIII)($R1)(mgx6)Q(5) 200 RCP 312 FCP Trg: 1 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 12855mc/1928.3mc HTK 347 S3 x 84 Ac3 x 90 AI3 x 20 Dce x 2 Dxe x 2 $R1 x 7 O3 x 1 V x 72 HET3 x 1 mg x 6 (Fighter/Gunboat ammo) 2 shuttles Tech Level 17 Refit - O3 to O4. !4 to !5. 12940mc/1941mc Class was built concurrently with the Domination LNs. |
Raptor class CVB
AM3 AC 12 XOg Racks
100 Hull TL 16 new construction (1)(S3x32)(AI3Ac3Ac3x25)AI2Ac3H(BbS)QsH[(III)Q($R1)QO3x2](III)Q(Lh)(Vx30)Xrs?jDxe(III)Dxe?6QDxe(Lh)Z2h?k(III)(III)mgmgQs(6) 100 RCP 150 FCP Trg: 1 Bmp +12 Jam Cloak Cost = 5948mc/892.2mc HTK 184 S3 x 32 Ac3 x 51 AI3 x 25 AI2 x 1 Dxe x 3 $R1 x 2 O3 x 2 V x 30 mg x 2 (Fighter/Gunboat ammo) 1 shuttle Tech Level 17 Refit - O3 to O4. 6068mc/910.2mc |
Hawker class CVB
AM3 AC 12 XOg Racks
100 Hull TL 16 (1)(S3x32)Ac3[AI3(Ac3x7)x5]H(BbS)Qs(III)H($R1)(III)(Vx30)?jDxe(III)($R1)(Ig2)Dxe(III)($R1)!4QQQ(Lh)(III)?6QDxe(?g1)QQ(Lh)Z2h?k(III)(mgx3)Qs(6) 100 RCP 150 FCP Trg: 1 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 5901mc/885.2mc HTK 150 S3 x 32 Ac3 x 36 AI3 x 5 Dxe x 3 $R1 x 3 V x 30 mg x 3 (Fighter/Gunboat ammo) 1 shuttle Tech Level 15 version - ?6 to ?5. 5881mc/882.2mc Tech Level 17 Refit - !4 to !5. 5926mc/888.9mc |
Claw Strike class CVL AM2
AC 2 XO, 6 XOg Racks 60 Hull TL 16 (1)(S3x24)(AI3Ac3Ac3x4)AI3Ac3H(BbS)Q(II)Qs(II)(II)(Vx18)(II)Qs(II)Q?6WbiQDce(Lh)Z2h?k(II)mgmgQs(6) 60 RCP 15 MCP 78 FCP Trg: 1 Bmp +12 Cloak Cost = 2698mc/404.7mc HTK 84 S3 x 24 Ac3 x 9 AI3 x 5 Dce x 1 V x 18 Wbi x 1 mg x 2 (Fighter/Gunboat/Wbi/XO Rack ammo) 2 cutters Tech Level 15 version - ?6 to ?5. Wbi to Wb. 2598mc/389.7mc |
Razor Beak class CVS AM2
AC 1 XO, 5 XOg Racks 45
Hull TL 16 (1)(S3x24)(AI3Ac3Ac3x4)AI3Ac3H(BbS)Q(I)(II)(I)(Vx12)(II)(I)?6WbiQDxe(Lh)Z2h?k(II)mgQ(6) 45 RCP 5 MCP 62 FCP Trg: 1 Bmp +12 Cloak Cost = 2251mc/337.7mc HTK 71 S3 x 24 Ac3 x 9 AI3 x 5 Dxe x 1 V x 12 Wbi x 1 mg x 1 (Fighter/Gunboat/Wbi/XO Rack ammo) 2 cutters Tech Level 15 version - ?6 to ?5. Wbi to Wb. 2151mc/322.7mc |
Cosmos Conveyor class
FT9(V) Pinnace Carrier AM3 16 XOg
Racks 130 Hull TL 16 (2)(S3x16)(AI3Ac3Ac3x4)AI3Ac3H[(BbLx5)Qx4](BbLx5)H(BbS)(IcIcIcIc)(IcIcIcIc)?6DxeDxe(Lh)Z2h?k(IcIcIcIc)Qs(mgx4)Qs(3) 44 RCP 31 MCP 160 FCP Trg: 1 Bmp +12 Cloak Cost = 3070mc/230.3mc HTK 86 S3 x 16 Ac3 x 9 AI3 x 5 Dxe x 2 mg x 4 (Gunboat/Pinnace ammo) 1 shuttle 25 2nd Gen Pinnaces (3rdedR) Tech Level 15 version - ?6 to ?5. 3050mc/228.8mc Tech Level 17 refit - All BbL to BbLc. 3020mc/226.5mc 30 2nd Generation Pinnaces to 30 3rd Generation Armed Pinnaces After the Bios War the HN only used 2nd generation pinnaces in limited numbers aboard ships, bases, and planet-based patrol wings. After experiencing several Commonwealth gunboat/armed pinnace spoiling attacks it was felt that the HN should respond in kind. In any event, the use of 3rd and 4th gen armed pinnaces didn't reach the levels employed by the CSN and its allies as the HN preferred to use massed gunboat raids based on asteroid forts. |
Frigate Bird 2 class FT4 Pinnace
Carrier AM2 AC 1 XO, 2
XOg Racks 26 Hull TL 15 (1)(S3x4)(AI3x5)ZH[(Ic)(BbL)x3]Qs?5Dxe(Ic)HmgmQs(4) 9 RCP up 16 Personnel Points 20 FCP Trg: 1 Bmp +10 Cost = 730mc/54.8mc HTK 24 S3 x 4 AI3 x 5 Dxe x 1 mgm x 1 (gunboat/small craft/XO Rack ammo) 3 2nd generation pinnaces (3rdedR) TL 16 refit - ?5 to ?6. 750mc/56.3mc CSBS refit - BbL to BbLc. First H to Hs. Last Qs to Qf. Add BbSc. AM2 to AM3. 764mc/57.3mc 9 RCP 3 Personnel Points 20 FCP 4 2nd generation pinnaces (3rdedR) or 4 3rd generation recon pinnaces (1)(S3x4)(AI3x5)ZHs[(Ic)x3](BbSc)(BbLcx3)Qs?6Dxe(Ic)HmgmQf(4) With scans and later capture of a Xhali Surveyor pinnace tender the High Navy was able to reverse-engineer the combined shuttle bay system and the 3rd generation recon pinnace. Gradually 3rd gen recon pinnaces replaced the older 2nd gen pinnaces operating on Frigate Bird 2s, mainly due to the recon pinnace's greater crew-only endurance. |
First Nation class LN (Mobile
Base) AM3 3 XO, 48 XOg
Racks 400 Hull TL 16
New Construction (3)(S3x148)[AI3(Ac3x5)x35]AI2Ac3Ac3(Hx8)(BbM)Fc3Tca(Qx5)(Lh)Wa2Wa2O3RhRhRh[($R1)x5](HET3)O3(Vx12)(Qx5)(Lh)Dxe?j!4Dxe(CIC2)Dxe(MS16)(Ix12)Hs(CHS2)(Hx8) (BbM)Fc3Tca(Qx5)(Lh)Wa2O3RhRhRh[($R1)x5](2Mi3)Xi(HET3)O3(Vx12)(?g1)Dxe!4Dxe(Ig2)Dxe(Qx4)?k(Z2ch)?6(MS16)(Lh)(Ix12)QWbi(mgx11)(AMG)(AMG)(2) 400 RCP 504 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 26555mc/3953.3mc HTK 519 S3 x 148 Ac3 x 177 AI3 x 35 AI2 x 1 Dxe x 6 $R1 x 10 O3 x 4 V x 24 Wbi x 1 Rh x 6 Wa2 x 3 HET3 x 2 Fc3 x 2 Tca x 2 mg x 11 2 shuttles 1 pinnace 6 mg - Rh ammo 1 mg - Wa2/Wbi/XO Rack ammo 4 mg - Fighter/Gunboat ammo Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. First (AMG) to (AMG2). !4 to !5. 26740mc/3981mc The first five leviathans built were of this class. First Nations served as the flagships of the High Navy's five support groups, one for each of the named fleets. |
Logistics class FT13
AM3 1 XO, 36 XOg Racks 300
Hull TL 16 (3)(S3x80)[AI3(Ac3x9)x5]HTfH[(BbL)x3][(Hx6)Bc3x27]DxeQDceQTfO3Q(Lh)Q(CHS2)(Icx9)HTfH(Ig2)(XR)($R1)($R1)Q!4Q?6QDxeQDceTfO3(?g1)(Lh)Z2h?kCCCWbi(AMG)(Icx9) ($R1)($R1)QmgQs(2) 100 RCP 360 FCP Trg: 1 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 9369mc/702.7mc HTK 384 S3 x 80 Ac3 x 45 AI3 x 5 Dce x 2 Dxe x 2 $R1 x 4 O3 x 2 Wbi x 1 Tf x 4 Cx 3 mg x 1 3 shuttles 4 cargo shuttles 1 pinnace mg - Gunboat/Wbi/XO Rack ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. 9309mc/698.2mc Tech Level 17 Refit - O3 to O4. !4 to !5. 9514mc/713.6mc |
Stevedore class FT8
AM3 AC 12 XOg Racks
100 Hull TL 16 (1)(S3x24)[AI3(Ac3x5)x5]AI2H(BbL)Q(IcIcIc)HTf(Hx40)Tf(CHS2)QDxe(IcIcIc)Q?6Dxe(Lh)Z2h?k(IcIcIc)mgQs(3) 34 RCP 16 MCP 120 FCP Trg: 1 Bmp +12 Cloak Cost = 2691mc/201.9mc HTK 111 S3 x 24 Ac3 x 15 AI3 x 5 AI2 x 1 Dxe x 2 Tf x 2 mg x 1 (Gunboat ammo) 1 shuttle 2 cargo shuttles Tech Level 15 version - ?6 to ?5. 2671mc/200.4mc |
Mule Train class FT8 Bulk
Transport AM3 AC 12 XOg
Racks 100 Hull TL 16 (1)(S3x24)[AI3(Ac3x5)x5]AI2H(BbL)Q(IcIcIc)HTf(Hx50)TfQDxe(IcIcIc)Q?6Dxe(Lh)Z2h?k(IcIcIc)mgQs(3) 34 RCP 16 MCP 120 FCP Trg: 1 Bmp +12 Cloak Cost = 2501mc/187.6mc HTK 120 S3 x 24 Ac3 x 15 AI3 x 5 AI2 x 1 Dxe x 2 Tf x 2 mg x 1 (Gunboat ammo) 1 shuttles 2 cargo shuttles Tech Level 15 version - ?6 to ?5. 2481mc/186.1mc |
Squire class BBA
AM3 AC 12 XOg Racks
100 Hull TL 16 (1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbS)H(III)Q($R1)(Hx8)(III)Q($R1)(Hx8)Tf(CHS2)(III)QXrs(Hx8)Dxe(III)($R1)O3(Ig2)Q!4Dxe(III)Wbi(AMG)?6Dxe (Lh)Z2h?k(III)mgQs(6) 100 RCP 120 FCP Trg: 1 Bmp +12 Tem -4 Cloak Cost = 6065mc/909.8mc HTK 141 S3 x 40 Ac3 x 27 AI3 x 5 Dxe x 3 $R1 x 3 O3 x 1 Wbi x 1 Tf x 1 mg x 1 (Wbi/Gunboat ammo) 1 shuttle Tech Level 15 version - ?6 to ?5. Wbi to Wb. 5925mc/888.8mc Tech Level 17 Refit - O3 to O4. !4 to !5. 6150mc/922.5mc |
Field Fortification class BBA(FT) Prefab
Transport AM3 AC
12 XOg Racks 100 Hull TL 16
Prefab Transport Hull (1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbM)H[(III)Q($R1)Tfx2]O3(Hx33)(III)QXrsDxe(III)($R1)O3(Ig2)Q!4Dxe(III)Wbi?6Dxe(Lh)Z2h?k(III)mgQs(6) 100 RCP 120 FCP Trg: 1 Bmp +12 Tem -4 Cloak Cost = 6429mc/964.4mc HTK 150 S3 x 40 Ac3 x 27 AI3 x 5 Dxe x 3 $R1 x 3 O3 x 2 Wbi x 1 Tf x 2 mg x 1 (Wbi/Gunboat ammo) 1 shuttle 1 cargo shuttle Tech Level 15 version - ?6 to ?5. Wbi to Wb. 6289mc/943.4mc Tech Level 17 Refit - O3 to O4. !4 to !5. 6574mc/986.1mc |
Bucket class
FT2 AC 2 XOg Racks 16
Hull TL 10 (2)AiHsQs(Hx8)TfQs(Icic)mg(3) 6 RCP 19 MCP 20 FCP Cost = 169mc/12.7mc HTK 16 Ai x 1 Tf x 1 mg x 1 (Gunboat ammo) A utility supply ship, the handful of Buckets that were still in service in the early part of the war were used in deploying minefields in second-tier systems. |
BS9(B) 78 XOg
625 Hull TL 16 new construction (0)(S3x320)[AI3(Ac3x5)x45][HFs3QEc3Q(HET3)O3Pg3mgDxe($R1)($R1)x4][HFs3QEc3Q(HET3)O3Pg3mgDce(Lh)($R1)($R1)x4][HFs3QEc3Q(HET3)O3Pg3Dxe!4Dce($R1)($R1)x4] H[(Vx6)Qs(DCS2)(MCS)x2](mgx4)WbiWbi[($R1)x12](Mi4)(XR)?j(?g1)(AMG2)[(BbL)QDxeQDce(Lh)x3]H(Pc3x4)?6DxeDce(Z2ch)Q?kmgmgWbiWbi(0) 625 RCP 125 MCP 792 FCP Trg: 15 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 43289mc/2164.5mc HTK 817 S3 x 320 Ac3 x 225 AI3 x 45 Dce x 12 Dxe x 12 $R1 x 36 O3 x 12 V x 12 Wbi x 4 Fs3 x 12 Ec3 x 12 HET3 x 12 Pg3 x 12 Pc3 x 4 mg x 14 1 mg - Wbi ammo 13 mg - Fighter/Gunboat ammo 2 shuttles 4 assault shuttles 1 2nd generation pinnace(3rdedR) Tech Level 17 Refit - O3 to O4. !4 to !5. (Mi4) to (Mi5). 44309mc/2215.5mc |
BS9(R)(V) 48 XO, 48 XOg
Racks 625 Hull TL 16
new construction (0)(S3x320)[AI3(Acx5)x45][HWcamg($R1)HWcamg($R1)(Qx5)(Lh)Rhmg(AMG)Rhmg(AMG)x6]Dxe(Vx90)Dce(mgx10)DxeH[($R1)x8]Dce(2Mi3)?j(?g1)(DCS2)!4(MCS)[(BbL)DxeDxe!4DceDcex3]QQ(Lh)?6(Z2ch)Q?k(0) 625 RCP 125 MCP 570 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 39252mc/1962.6mc HTK 854 S3 x 320 Ac3 x 225 AI3 x 45 Dce x 8 Dxe x 8 $R1 x 20 V x 90 Rh x 12 Wca x 12 mg x 34 2 shuttles 4 assault shuttles 1 2nd generation pinnace (3rdedR) 18 mg - Rh ammo 9 mg - Wca/XO Rack ammo 7 mg - Fighter/Gunboat ammo Tech Level 17 Refit - !4 to !5. 12 (AMG) to 6 (AMG2), 2 Wbi, H, and mg. 39263mc/1963.2mc |
BS8(B) 4 XO, 60 XOg
Racks 500 Hull TL 16 (0)(S3x324)[AI3(Ac3x5)x45][H($R1)O3($R1)QFs3Ec3(HET3)mgx4]Q(Lh)($R1)O3($R1)Fs3Ec3(HET3)mg(Qx5)(Lh)[H($R1)O3($R1)QFs3Ec3(HET3)mgx4]Q(Lh)H($R1)O3($R1) Fs3Ec3(HET3)mg(Qx5)(Lh)(Mi4)(XR)?j(CIC2)(?g1)!4Hs[($R1)x10][(BbL)Pg3x3]!4[Fs3DxeEc3Dcex4]!4?6(AMG)mgmg(Qx4)(Lh)Z2h?kWbi(0) 500 RCP 100 MCP 600 FCP Trg: 15 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 29541mc/1477.1mc HTK 750 S3 x 324 Ac3 x 225 AI3 x 45 Dce x 4 Dxe x 4 $R1 x 30 O3 x 10 Fs3 x 14 Ec3 x 14 HET3 x 10 Pg3 x 3 Wbi x 1 mg x 12 2 shuttles 4 assault shuttles 1 2nd generation pinnace (3rdedR) 1 mg - Wbi/XO Rack ammo 11 mg - Gunboat ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pg3 to Pg2. 29406mc/1470.3mc Tech Level 17 Refit - O3 to O4, !4 to !5, (Mi4) to (Mi5). 30416mc/1520.8mc |
BS8(B)(C) Mine and Buoy
Control 4 XO, 60 XOg Racks 500
Hull TL 16 (0)(S3x324)[AI3(Ac3x5)x45][H($R1)O3($R1)QFs3Ec3(HET3)mgx4]Q(Lh)($R1)O3($R1)Fs3Ec3(HET3)mg(Qx5)(Lh)[H($R1)O3($R1)QFs3Ec3(HET3)mgx4]Q(Lh)H($R1)O3($R1) Fs3Ec3(HET3)mg(Qx5)(Lh)(Mi4)(XR)?j(DCS2)(DCS2)(?g1)(MCS)(MCS)!4Hs[($R1)x10]!4[(BbL)x3]!4[Fs3DxePg3Dcex4]!4?6(AMG)mgmg(Qx4)(Lh)(Z2ch)?kWbi(0) 500 RCP 100 MCP 600 FCP Trg:15 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 29876mc/1493.8mc HTK 751 S3 x 324 Ac3 x 225 AI3 x 45 Dce x 4 Dxe x 4 $R1 x 30 O3 x 10 Fs3 x 14 Ec3 x 10 HET3 x 10 Pg3 x 4 Wbi x 1 mg x 12 2 shuttles 4 assault shuttles 1 2nd generation pinnace (3rdedR) 1 mg - Wbi/XO Rack ammo 11 mg - Gunboat ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pg3 to Pg2. 29716mc/1485.8mc Tech Level 17 Refit - O3 to O4, !4 to !5, (Mi4) to (Mi5). 30776mc/1538.8mc |
BS8(V) 4 XO, 60 XOg
Racks 500 Hull TL 16 (0)(S3x240)[AI3(Ac3x3)x55]AI2(Ac3x3)[H($R1)(Qx5)(Lh)H(mgx14)(Qx5)(Lh)($R1)(Vx120)($R1)H(mgx14)($R1)H($R1)(Qx5)(Lh)(AMG)H($R1)(Qx5)(Lh)Dcex2][($R1)x4](2Mi3) (AMG)?j(CIC2)(?g1)!4!4[(BbL)DxeDxex3]?6(mgx4)(Qx4)(Lh)Z2h?kWbiWbi(0) 500 RCP 100 MCP 840 FCP Trg:13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 27050mc/1352.5mc HTK 868 S3 x 240 Ac3 x 168 AI3 x 55 AI2 x 1 $R1 x 16 Dxe x 6 Dce x 2 V x 240 Wbi x 2 mg x 60 2 shuttles 4 assault shuttles 1 2nd generation pinnace(3rdedR) 1 mg - Wbi/XO Rack ammo 59 mg - Fighter/Gunboat ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. 26950mc/1347.5mc Tech Level 17 Refit - !4 to !5. 27100mc/1355mc |
BS8(E) 4 XO, 60 XOg
Racks 500 Hull TL 16 (0)(S3x320)[AI3(Ac3x5)x45][HWcaDxeDxeHWcaDceDceHWa2DxeDxeO3DceDceWa2O3[($R1)x5]DxeDxe(Qx5)DceDce(Lh)mgmgDxeDxe(AMG)DceDcex4](Vx12)!4Q(?g1)[($R1)x10][(BbL)!4x3]?j[Wcamg(Dxex5)mgWa2(Dcex3)x2](2Mi3)?6(Qx4)(Lh)Z2h?kWbi(0) 500 RCP 100 MCP 612 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Temp -4 Jam Cloak Cost = 38374mc/1918.7mc HTK 812 S3 x 320 Ac3 x 225 AI3 x 45 Dce x 42 Dxe x 38 $R1 x 30 O3 x 8 V x 12 Wbi x 1 Wca x 10 Wa2 x 10 mg x 12 2 shuttles 4 assault shuttles 1 2nd generation pinnace (3rdedR) 2 mg - Gunboat ammo 10 mg - Wca/Wa2/Wbi/XO Rack ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb, Wca to Wc. 37414mc/1870.7mc Tech Level 17 Refit - O3 to O4, !4 to !5. 38954mc/1947.7mc |
BS8(Rh) 100 XO
Racks 500 Hull TL 16 (0)(S3x312)[AI3(Ac3x5)x45][HWcaWcaQRhmg(AMG)mg(AMG)($R1)($R1)x10](XR)(Mi4)?j(CIC2)(?g1)!4!4[(BbL)DxeDxeDceDce(Lh)x3]?6QZ2hQ?kWbi(0) 500 RCP 100 MCP Trg: 15 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 30377mc/1518.9mc HTK 723 S3 x 312 Ac3 x 225 AI3 x 45 Dce x 6 Dxe x 6 $R1 x 20 Rh x 10 Wca x 20 Wbi x 1 mg x 20 2 shuttles 4 assault shuttles 1 2nd generation pinnace (3rdedR) 12 mg - Rh ammo 8 mg - Wca/Wbi/XO Rack ammo Wca version - 10 Rh replaced by 30 Wca. 29877mc/1493.9mc Tech Level 15 version - ?6 to ?5. Wbi to Wb, Wca to Wc. 28517mc/1425.9mc Tech Level 15 Wca version - ?6 to ?5. Wbi to Wb, Wca to Wc. 25317mc/1265.9mc Tech Level 17 Refit - !4 to !5, (Mi4) to (Mi5). 30627mc/1531.4mc Tech Level 17 Wca version refit - !4 t o !5, Mi4 to Mi5. 30127mc/1506.4mc |
BS8(Rh)(C) Buoy and Mine Control
100 XO Racks 500 Hull TL 16 (0)(S3x312)[AI3(Ac3x5)x45][HWcaWcaQRhmg(AMG)mg(AMG)($R1)($R1)x9]HWcaWcaQmg(AMG)mg(AMG)($R1)($R1)(XR)(Mi4)?j(?g1)(DCS2)(MCS) [(BbL)DxeDxe!4DceDce(Lh)x3]?6Q(Z2ch)Q?kWbi(0) 500 RCP 100 MCP Trg: 15 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 30452mc/1522.6mc HTK 724 S3 x 312 Ac3 x 225 AI3 x 45 Dce x 6 Dxe x 6 $R1 x 20 Rh x 9 Wca x 20 Wbi x 1 mg x 20 2 shuttles 4 assault shuttles 1 2nd generation pinnace (3rdedR) 11 mg - Rh ammo 9 mg - Wca/Wbi/XO Rack ammo Wca version - 9 Rh to 27 Wca. 30002mc/1500.1mc Tech Level 15 version - ?6 to ?5. Wbi to Wb. Wca to Wc. 28592mc/1429.6mc Tech Level 15 Wca version - ?6 to ?5. Wbi to Wb. Wca to Wc. 25712mc/1285.6mc Tech Level 17 Refit - !4 to !5, (Mi4) to (Mi5). 30727mc/1536.4mc Tech Level 17 Wca version refit - !4 to !5, Mi4 to Mi5. 30277mc/1513.9mc |
BS6(B) 25 XOg Racks
200 Hull TL 16 (0)(S3x152)[AI3(Ac3x4)AI3(Ac3x5)x10][HPc3Pg3QPc3Pg3Q($R1)($R1)O3x4]H(BbL)(mgx3)(AMG)?j(?g1)Q[($R1)x4](Lh)(DCS2)Pc3Pg3(MCS)Pc3Pg3(2Mi3)[Dxe!4Dcex3]?6 (Lh)Z2hQ?kmgWbi(0) 200 RCP 50 MCP 250 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 15637mc/781.9mc HTK 339 S3 x 152 Ac3 x 90 AI3 x 20 Dce x 3 Dxe x 3 $R1 x 12 O3 x 4 Wbi x 1 Pc3 x 10 Pg3 x 10 mg x 4 2 assault shuttles 1 shuttle 1 mg - Wbi ammo 3 mg - Gunboat ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pc3 to Pc2. Pg3 to Pg2. 14377mc/718.9mc Tech Level 17 Refit - O3 to O4, !4 to !5. 15952mc/797.6mc |
BS6(B)2 25 XOg Racks
200 Hull TL 16 (0)(S3x164)[AI3(Ac3x4)AI3(Ac3x5)x10][HPc3QFs3Q($R1)($R1)O3x4]Hs(BbL)(mgx3)(AMG)?j(?g1)Q[($R1)x4](Lh)(DCS2)Pc3!4Fs3(MCS)!4(2Mi3)[DxeDcex3]?6(Lh)Z2hQ?kmgWbi(0) 200 RCP 50 MCP 250 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 13954mc/697.7mc HTK 340 S3 x 164 Ac3 x 90 AI3 x 20 Dce x 3 Dxe x 3 $R1 x 12 O3 x 4 Wbi x 1 Fs3 x 5 Pc3 x 5 mg x 4 2 assault shuttles 1 shuttle 1 mg - Wbi ammo 3 mg - Gunboat ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pc3 to Pc2. 13419mc/671mc Tech Level 17 Refit - O3 to O4, !4 to !5. 14244mc/712.2mc |
BS6(B)3 25 XOg Racks
200 Hull TL 16 (0)(S3x164)[AI3(Ac3x4)AI3(Ac3x5)x10][HEc3Ec3Q(HET3)(HET3)Q($R1)($R1)O3x4]Hs(BbL)(mgx3)(AMG)?j(?g1)Q[($R1)x4](Lh)(DCS2)!4(MCS)!4(2Mi3)[DxeDcex3]?6(Lh)Z2hQ ?kmgWbi(0) 200 RCP 50 MCP 250 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 14024mc/701.2mc HTK 346 S3 x 164 Ac3 x 90 AI3 x 20 Dce x 3 Dxe x 3 $R1 x 12 O3 x 4 Wbi x 1 HET3 x 8 Ec3 x 8 mg x 4 2 assault shuttles 1 shuttle 1 mg - Wbi ammo 3 mg - Gunboat ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. 13964mc/698.2mc Tech Level 17 Refit - O3 to O4, !4 to !5. 14314mc/715.7mc |
BS6(V) 25 XOg Racks
200 Hull TL 16 (0)(S3x160)[AI3(Ac3x4)AI3(Ac3x5)x10][H($R1)(Vx36)($R1)O3(mgx5)($R1)HO3(Qx5)(Lh)($R1)x2]H(BbL)(AMG)(Qx4)(Lh)?j(?g1)Q[($R1)x4]!4!4(2Mi3)[DxeDcex3]?6(Lh)Z2hQ?k mgWbi(0) 200 RCP 50 MCP 322 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 13680mc/684mc HTK 411 S3 x 160 Ac3 x 90 AI3 x 20 Dce x 3 Dxe x 3 $R1 x 12 O3 x 4 V x 72 Wbi x 1 mg x 11 2 assault shuttles 1 shuttle 1 mg - Wbi ammo 10 mg - Fighter/Gunboat ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. 13620mc/681mc Tech Level 17 Refit - O3 to O4, !4 to !5. 13970mc/698.5mc |
BS6(Rh) 40 XO Racks
200 Hull TL 16 (0)(S3x156)[AI3(Ac3x4)AI3(Ac3x5)x10][HWcamgQRhmg(AMG)($R1)($R1)O3x4]Hs(BbL)mgmg?j(?g1)[($R1)x4](DCS2)!4(MCS)!4(2Mi3)[Dcex3]?6(Lh)Z2hQ?kmgWbi(0) 200 RCP 50 MCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 13496mc/674.8mc HTK 331 S3 x 156 Ac3 x 90 AI3 x 20 Dce x 3 $R1 x 12 O3 x 4 Wbi x 1 Rh x 4 Wca x 4 mg x 11 2 assault shuttles 1 shuttle 8 mg - Rh ammo 3 mg - Wca/Wbi/XO Rack ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. Wca to Wc. 13076mc/653.8mc Tech Level 17 Refit - O3 to O4, !4 to !5. 13786mc/689.3mc |
BS6(Wc) 40 XO Racks 200
Hull TL 16 (0)(S3x156)[AI3(Ac3x4)AI3(Ac3x5)x10][HWcaWcamgQWcaWcamg(AMG)($R1)($R1)O3x4]Hs(BbL)mgmg?j(?g1)[($R1)x4](DCS2)!4(MCS)!4(2Mi3)[Dcex3]?6(Lh)Z2hQ?kmgWbi(0) 200 RCP 50 MCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 13296mc/664.8mc HTK 339 S3 x 156 Ac3 x 90 AI3 x 20 Dce x 3 $R1 x 12 O3 x 4 Wbi x 1 Wca x 16 mg x 11 2 assault shuttles 1 shuttle 11 mg - Wca/Wbi/XO Rack ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. Wca to Wc. 11796mc/589.8mc Tech Level 17 Refit - O3 to O4, !4 to !5. 13586mc/679.3mc |
BS6(Wb) 40
XO Racks 200 Hull TL
16 new construction (0)(S3x156)[AI3(Ac3x4)AI3(Ac3x5)x10][HWbiWbiWbiWbiQ(M15)WbiWbiWbiWbimg(M15)($R1)($R1)WbiO3x4]Hs(BbL)(M15)(mgx4)(AMGx2)H?j(?g1)[($R1)x4]H(DCS2)!4(MCS)!4(2Mi3)[Dcex3]?6(Lh)Z2hQ?kmgWca(0) 200 RCP 50 MCP Trg: 13 + 135 Atk +3 (for 13 targets) Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 14858mc/742.9mc HTK 366 S3 x 156 Ac3 x 90 AI3 x 20 Dce x 3 $R1 x 12 O3 x 4 Wbi x 36 Wca x 1 mg x 9 2 assault shuttles 1 shuttle 9 mg - Wbi/Wca/XO Rack ammo Tech Level 17 Refit - O3 to O4, !4 to !5. 15148mc/757.4mc |
BS6(C) 40 XO Racks
200 Hull TL 16 (0)(S3x160)[AI3(Ac3x4)AI3(Ac3x5)x10][HWa2QDxeWcamg($R1)($R1)O3Dcex4]H(BbL)(AMG)(AMG)?j(?g1)[($R1)x4](DCS2)!4(MCS)!4(XR)(Mi4)[DxeDcex6](CIC2)?6(Lh)(Z2ch)Q?k mgWbi(0) 200 RCP 50 MCP Trg: 15 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 14620mc/731mc HTK 346 S3 x 160 Ac3 x 90 AI3 x 20 Dce x 10 Dxe x 10 $R1 x 12 O3 x 4 Wbi x 1 Wca x 4 Wa2 x 4 mg x 5 2 assault shuttles 1 shuttle 5 mg - Wca/Wa2/Wbi/XO Rack ammo Tech Level 15 version - ?6 to ?5. Wbi to Wb. Wca to Wc. 14200mc/710mc Tech Level 17 Refit - O3 to O4, !4 to !5, (Mi4) to (Mi5). 15110mc/755.5mc |
BS1 3 XOg
Racks 25 Hull TL
15 Prefab Transport Hull (0)(S3x4)AI2Ac2HsTf(Hx6)(BbLx3)Q(XR)Q(Lh)(BbM)mgm(0) 25 RCP up to 25 Personnel Points 30 FCP Cost = 463mc/23.2mc HTK 23 S3 x 4 AI2 x1 Ac2 x 1 Tf x 1 Mgm x 1 (Gunboat/small craft ammo) 1 pinnace permanently assigned This class of small base was use as recharging platforms for gunboats and pinnaces in the High Kingdom. It is notable for its continuous main hold that can store 10 crated gunboats. |
Tackle class FT11(TG)
AM3 25 XOg Racks 200
Hull TL 16 (3)(S3x40)(Ac3x27)H(BbL)Q($R1)O3(Icx6)H($R1)[(Ic)x52]($R1)Q(Tax4)Q(Ig2)QDxe(Lh)(Icx6)H($R1)O3Wbi?6QDxeQ(?g1)QDce(Lh)Z2h?k(Icx6)mgQ(3) 67 RCP up to 83 Personnel/MCP 250 FCP Trg: 1 Bmp +12 Ghost - 1 Cloak Cost = 5891mc/441.9mc HTK 171 S3 x 40 Ac3 x 27 Dce x 1 Dxe x 2 $R1 x 4 O3 x 2 Wbi x 1 Ta x 4 mg x 1 (Wbi/Gunboat ammo) 1 shuttle 1 pinnace Tech Level 15 version - ?6 to ?5. Wbi to Wb. 5831mc/437.4mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. Add mg (after last engine room). 5841mc/438.1mc |
Responder class BBA(TG)
AM3 AC 12 XOg Racks
100 Hull TL 16 (1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbS)(III)Q[(Ic)x20]Ta(III)Q($R1)(III)HTaQ(III)($R1)(Ig2)QDxe(III)Wbi?6Dxe(Lh)Z2h?k(III)mgmgQs(6) 100 RCP 120 FCP Trg: 1 Bmp +12 Cloak Cost = 5166mc/774.9mc HTK 132 S3 x 40 Ac3 x 27 AI3 x 5 Dxe x 2 $R1 x 2 Wbi x 1 Ta x 2 mg x 2 (Wbi/Gunboat ammo) 1 shuttle Tech Level 15 version - ?6 to ?5. Wbi to Wb. 5026mc/753.9mc |
Notch class CA(TG)
AM3 AC 12 XO Racks 60 Hull
TL 16 (1)(S3x24)(Ac3x18)H(BbS)(II)(II)Qs($R1)[(Ic)x11]TaQs(II)(II)($R1)Dxe?6DxeZ2h?k(II)(II)Qs(6) 60 RCP 15 MCP Trg: 1 Bmp +12 Cloak Cost = 2539mc/380.9mc HTK 78 S3 x 24 Ac3 x 18 Dxe x 2 $R1 x 2 Ta x 1 1 shuttle Tech Level 15 version - ?6 to ?5. 2519mc/377.9mc |
Tow Bar class FT5(TG)
AM3 AC 3 XO Racks 35.5
Hull TL 16 (1)(S3x4)AI2Ac2Hs(BbL)H[(Ic)x8]HTaQs(Ic)(Icic)H(IcIc)Qs(3) 12 RCP up to 38 Personnel Points Trg: 1 Cost = 394mc/29.6mc HTK 27 S3 x 4 AI2 x 1 Ac2 x 1 Ta x 1 1 pinnace 1 shuttle |
Forge class FT13(SY)
AM3 1 XO, 36 XOg Racks 300
Hull TL 16 (3)(S3x80)[AI3(Ac3x9)x5]HTfH[(BbL)(Hx5)x3]DxeQDceQHO3Q(Lh)Q(Icx9)HTfH(Ig2)Xrs($R1)($R1)Q!4Q?6QDxeQDceHO3(?g1)(Lh)Z2h?kCCCWca(Icx9)($R1)($R1) (SY16)(SY16)QmgQs(2) 100 RCP 360 FCP Trg: 1 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 9390mc/644.3mc HTK 228 S3 x 80 Ac3 x 45 AI3 x 5 Dce x 2 Dxe x 2 $R1 x 4 O3 x 2 Wca x 1 Tf x 2 C x 3 mg x 1 4 shuttles 3 cargo shuttles 1 pinnace mg - Wca/XO Rack/Gunboat ammo Tech Level 15 version - ?6 to ?5. Wca to Wc. 9280mc/636mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg (gunboat ammo). 9485mc/651.4mc Built as new construction at TL 15. |
Foundation class FT10(SY)
AM3 20 XOg Racks 165
Hull TL 16 (2)(S3x48)Ac3[AI3(Ac3x7)x5][H(Icx5)(Hx5)($R1)x2](BbL)O3?6[QQDxex2]Q(Lh)Z2h?kCCC(Icx5)($R1)(SY16)mgQs(3) 55 RCP 20 MCP 200 FCP Trg: 1 Bmp +12 Cloak Cost = 4772mc/327.9mc HTK 147 S3 x 48 Ac3 x 36 AI3 x 5 Dxe x 2 $R1 x 3 O3 x 1 C x 1 mg x 1 (Gunboat ammo) 1 shuttle 1 pinnace Tech Level 15 version - ?6 to ?5. 4752mc/326.4mc Tech Level 17 Refit - remove O3. Add mg. 4662mc/319.7mc |
A-Frame class BBA(SYM)
AM3 AC 12 XOg
Racks 100 Hull TL 16 (1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbM)H[(III)Q($R1)x2]O3Tf(Hx9)(III)QXrsDxe(III)($R1)O3(Ig2)Q!4Dxe(III)Wbi?6Dxe(Lh)Z2h?k(III)(SYM16)mgQs(6) 100 RCP 120 FCP Trg: 1 Bmp +12 Tem -4 Cloak Cost = 6000mc/877.5mc HTK 128 S3 x 40 Ac3 x 27 AI3 x 5 Dxe x 3 $R1 x 3 O3 x 2 Wbi x 1 Tf x 1 mg x 1 (Wbi/Gunboat ammo) 1 shuttle 1 cargo shuttle Tech Level 15 version - Wbi to Wb. ?6 to ?5. 5860mc/856.5mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg after SYM. 5975mc/873.8mg |
Patch class FT10(RS)
AM3 20 XOg Racks 165
Hull TL 16 (2)(S3x48)Ac3[AI3(Ac3x7)x5]H(BbL)H[(Icx5)(Hx7)x2]TaO3?6[Q($R1)x2][QDxex2]Q(Lh)Z2h?kCCC(Icx5)($R1)[(MS16)x3]mgQs(3) 55 RCP 20 MCP 200 FCP Trg: 1 Bmp +12 Cloak Cost = 4706mc/330.5mc HTK 151 S3 x 48 Ac3 x 36 AI3 x 5 Dxe x 2 $R1 x 3 O3 x 1 Ta x 1 C x 3 mg x 1 (Gunboat ammo) 1 shuttle 1 pinnace Tech Level 15 version - ?6 to ?5. 4686mc/329mc Tech Level 17 Refit - O3 to O4. 4766mc/335mc |
Mender class
FT8(RS) AM3 AC 12 XOg
Racks 100 Hull TL 16 (1)(S3x24)[AI3(Ac3x5)x5]AI2H(BbL)Q(IcIcIc)HTf(Hx25)TfQDxe(IcIcIc)Q?6Dxe(Lh)Z2h?k(IcIcIc)(MS16)mgQs(3) 34 RCP 16 MCP 120 FCP Trg: 1 Bmp +12 Cloak Cost = 2576mc/185.7mc HTK 98 S3 x 24 Ac3 x 15 AI3 x 5 AI2 x 1 Dxe x 2 Tf x 2 mg x 1 (Gunboat ammo) 1 shuttle 2 cargo shuttles Tech Level 15 version - ?6 to ?5. 2556mc/184.2mc |
Sheltered Bay class FT5(RS)
AC 35.5 Hull TL 16 (3)HsTaH(BbS)(MS16)(Ic)(IcIc)Qs(2) 12 RCP up to 13 Personnel Points Cost = 296mc/14.7mc HTK 11 Ta x 1 1 shuttle A limited production class, Sheltered Bays refitted bases in systems well behind the front lines. They also scrapped or uncrated 5th generation fighters and 2nd generation gunboats at strategically located depots within the High Kingdom. |
Soldering Iron class BBA(RS)
AM3 AC 12 XOg Racks
100 Hull TL 16 (1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbM)H[(III)Q($R1)x2]O3Tf(Hx9)(III)QXrsDxe(III)($R1)O3(Ig2)Q!4Dxe(III)Wbi?6Dxe(Lh)Z2h?k(III)(MS16)mgQs(6) 100 RCP 120 FCP Trg: 1 Bmp +12 Tem -4 Cloak Cost = 5950mc/877.5mc HTK 128 S3 x 40 Ac3 x 27 AI3 x 5 Dxe x 3 $R1 x 3 O3 x 2 Wbi x 1 Tf x 1 mg x 1 (Wbi/Gunboat ammo) 1 shuttle 1 cargo shuttle Tech Level 15 version - ?6 to ?5. Wbi to Wb. 5810mc/856.5mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg after MS. 5925mc/873.8mc |
Army class FT10(TS)
Troopship AM3 20 XOg
Racks 165 Hull TL 16 (2)(S3x48)Ac3[AI3(Ac3x7)x5]H(BbL)(BbL)(Icx5)[(Hx6)(Qx5)(Lh)(BbL)x6](Icx5)O3?6($R1)($R1)[QDxex2]Q(Lh)Z2h?kCCC(Icx5)($R1)mgQs(3) 55 RCP 20 MCP 200 FCP Trg: 1 Bmp +12 Cloak Cost = 4797mc/359.8mc HTK 203 S3 x 48 Ac3 x 36 AI3 x 5 Dxe x 2 $R1 x 3 O3 x 1 C x 3 mg x 1 (Gunboat ammo) 24 assault shuttles Can carry a maximum of 84 PCF-x or 72 PCF-xa or 1400 personnel points. Tech Level 15 version - ?6 to ?5. 4777mc/358.3mc Tech Level 17 Refit - O3 to O4. 4857mc/364.3mc Class named after historic Fendalen pre-space armies. |
Marine class BBA(TS)
Troopship AM3 AC
12 XOg Racks 100 Hull TL 16 (1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbL)H(III)QO3($R1)(III)(Hx5)(Qx4)(Lh)(BbL)Q($R1)(III)HO3($R1)(Ig2)QDxe(III)(Hx5)(Qx4)(Lh)(BbL)($R1)!4Dce(III)Q?6Dce(?g1)(Lh)Z2h?k (III)mgQs(6) 100 RCP 120 FCP Trg: 1 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 6584mc/987.6mc HTK 171 S3 x 64 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O3 x 2 mg x 1 (Gunboat ammo) 9 assault shuttles Can carry a maximum of 24 PCF-x or 22 PCF-xa or 400 personnel points. Tech Level 15 version - ?6 to ?5. 6564mc/984.6mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. Add mg (gunboat ammo). 6534mc/953.1mc |
Reserve class FT10(T)
Transport AM3 20 XOg
Racks 165 Hull TL 16 (2)(S3x48)Ac3[AI3(Ac3x7)x5]H(BbM)H(Icx5)[H(Qx5)(Lh)(BbM)x10](Icx5)HO3?6[Q($R1)x2][QDxex2]Q(Lh)Z2h?kCCC(Icx5)($R1)mgQs(3) 55 RCP 20 MCP 200 FCP Trg: 1 Bmp +12 Cloak Cost = 4968mc/372.6mc HTK 208 S3 x 48 Ac3 x 36 AI3 x 5 Dxe x 2 $R1 x 3 O3 x 1 C x 3 mg x 1 (Gunboat ammo) 22 shuttles Can carry a maximum of 30 PCF-x or 24 PCF-xa or 2500 personnel points. Tech Level 15 version - ?6 to ?5. 4948mc/371.1mc Tech Level 17 Refit - O3 to O4. Last $R1 to mg (gunboat ammo). 4913mc/368.5mc |
Barracks class BBA(T)
Transport AM3 AC 12
XOg Racks 100 Hull TL 16 (1)(S3x60)Ac3[AI3(Ac3x7)x5]H(BbL)H(III)QO3H(Qx5)(Lh)($R1)(III)H(Qx5)(Lh)Hs(BbM)Q($R1)(III)HO3($R1)(Ig2)QDxe(III)H(Qx5)(Lh)(BbL)($R1)!4Dce(III)Q?6Dce(?g1)(Lh) Z2h?k(III)mgQs(6) 100 RCP 120 FCP Trg: 1 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 6564mc/984.6mc HTK 169 S3 x 60 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O3 x 2 mg x 1 (Gunboat ammo) 8 shuttles Can carry a maximum of 11 PCF-x or 8 PCF-xa or 750 personnel points. Tech Level 15 version - ?6 to ?5. 6544mc/981.6mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. Add mg (gunboat ammo). 6514mc/977.1mc |
Homestead class FT8(T)
Colony Transport AM3
AC 12 XOg Racks 100
Hull TL 16 (1)(S3x20)(Ac3x27)Hs(BbM)[(Qx5)(Lh)x4](IcIcIc)H[(Qx5)(Lh)x5](IcIcIc)Q?6DxeDxe(Lh)Z2h?k(IcIcIc)HmgQQs(3) 34 RCP 16 MCP 120 FCP Trg: 1 Bmp +12 Cloak Cost = 2830mc/212.3mc HTK 124 S3 x 20 Ac3 x 27 Dxe x 2 mg x 1 (Gunboat ammo) 2 shuttles Can carry a maximum of 4 PCF-x or 3 PCF-xa or 2200 personnel points. Tech Level 15 version - ?6 to ?5. 2810mc/210.8mc |
Tram Line class FT2(T)
Transport AC 16 Hull
TL 1 (7) (2)Hs[(Qx4)(Lh)x2](BbM)Qf(Icic)(3) 6 RCP Cost = 157mc/11.8mc HTK 15 1 pinnace Can carry a maximum of 406 personnel points |
Dragon Cane class FT10(ML)
AM3 20 XOg Racks 165
Hull TL 16 (2)(S3x48)Ac3[AI3(Ac3x7)x5]H(BbL)[(Hx5)Tfx15][(Icx5)x2]HO3?6Q($R1)Q($R1)QDxeQDxeQ(Lh)Z2h?kCCC(Icx5)($R1)mgQs(3) 55 RCP 20 MCP 200 FCP Trg: 1 Bmp +12 Cloak Cost = 4512mc/338.4mc HTK 217 S3 x 48 Ac3 x 36 AI3 x 5 Dxe x 2 $R1 x 3 O3 x 1 Tf x 15 C x 3 mg x 1 (Gunboat ammo) 1 shuttle 1 pinnace Tech Level 15 version - ?6 to ?5. 4492mc/336.9mc Tech Level 17 Refit - O3 to O4. 4572mc/342.9mc |
Caltrop class BBA(ML)
AM3 AC 12 XOg Racks
100 Hull TL 16 (1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbS)H(III)Q(Hx5)TfO3($R1)(III)Q(BbL)(Hx5)Tf($R1)(III)(XR)Q(Hx5)TfO3($R1)(Ig2)Dxe(III)(Hx5)Tf($R1)!4Dce(III)Q?6Dce(?g1)(Lh)Z2h?k(III) mgQs(6) 100 RCP 120 FCP Trg: 1 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 6553mc/983mc HTK 174 S3 x 64 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O3 x 2 Tf x 4 mg x 1 (Gunboat ammo) 1 shuttle 1 2nd generation pinnace (3rdedR) Tech Level 15 version - ?6 to ?5. 6533mc/980mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg (gunboat ammo). 6528mc/979.2mc |
Command Switch class BBA(ML) Buoy and
Mine Control AM3 AC 12
XOg Racks 100 Hull TL 16 (1)(S3x68)Ac3[AI3(Ac3x7)x5]Hs(BbS)H(III)Q(Hx7)TfO3($R1)(III)Q(BbL)(Hx7)Tf($R1)H(III)(XR)Q(DCS2)O3($R1)(Ig2)Dxe(III)(MCS)($R1)!4Dce(III)Q?6Dce(?g1)(Lh)Z2h?k(III) mgQs(6) 100 RCP 120 FCP Trg: 1 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 6862mc/1029.3mc HTK 173 S3 x 68 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O3 x 2 Tf x 2 mg x 1 (Gunboat ammo) 1 shuttle 1 2nd generation pinnace (3rdedR) Tech Level 15 version - ?6 to ?5. 6842mc/1026.3mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg (gunboat ammo). 6837mc/1025.6mc |
Cannister class DNA
SBMHAWK Carrier AM3 16 XOg
Racks 130 Hull TL 16 (1)(S3x24)[AI3(Ac3x3)x5]AI2H(BbL)H(TfHHx18)TaHHQ[(IIII)Qmgx3](Lh)Xrs(AMG)Dxe(IIII)Q($R1)!4Dxe(IIII)Q?6Dce(?g1)(Lh)Z2h?k(IIII)WbiQs(6) 130 RCP 20 MCP 160 FCP Trg: 1 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 6066mc/909.9mc HTK 153 S3 x 24 Ac3 x 15 AI3 x 5 AI2 x 1 Dce x 1 Dxe x 2 $R1 x 1 Wbi x 1 Tf x 18 Ta x 1 mg x 3 1 shuttle 1 pinnace 3 mg - Gunboat (576)/Wbi (24) ammo Tech Level 15 version - ?6 to ?5, Wbi to Wb. 5926mc/888.9mc Tech Level 17 Refit - !4 to !5. 6091mc/913.7mc |
Cannister 2 class SDA
SBMHAWK Carrier AM3 20 XOg
Racks 165 Hull TL 17 new
construction (1)(S3x32)(AI3Ac3Ac3x9)AI3H(BbL)H(TfHHHx20)TaQTaQ[(IIIII)QmgDxex3](Lh)Xrs(AMG)Q($R1)!5(IIIII)Qmg?6Dce(?g1)(Lh)Z2h?k(IIIII)HmgWbiQs(5) 165 RCP 10 MCP 200 FCP Trg: 1 Bmp +12 Ghost -1 Tem -5 Cloak Cost = 7821mc/1173.2mc HTK 199 S3 x 32 Ac3 x 18 AI3 x 10 Dce x 1 Dxe x 3 $R1 x 1 Wbi x 1 Tf x 20 Ta x 2 mg x 5 1 shuttle 1 pinnace 5 mg - Gunboat (960)/Wbi (40) ammo |
Dispersal class SM(MS)
AM3 2 XO, 36 XOg Racks 300
Hull TL 16 (3)(S3x200)[AI3(Ac3x9)x20]H(BbL)O3TcaWcaWca(AMG)mgH(Dxex6)O3WcaWca(AMG)mgH[($R1)x8]O3(Qx5)(Lh)(Ix9)H(BbL)O3Tca!4WcaWca(AMG)mgH(Dxex6)(CIC2)O3 WcaWca(AMG)mgH[($R1)x8](Mi4)O3?j(Qx5)Dce(Lh)(Ig2)(Ix9)H(BbL)O3Tca!4WcaWca(AMG)mgH(?g1)(Dxex6)(XR)H[($R1)x8]O3(Qx5)?6Dce(Lh)Z2h?k(Cx6)(Ix9)O3(mgx3)Qs(3) 300 RCP 100 MCP 360 FCP Trg: 15 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 24580mc/3687mc HTK 554 S3 x 200 Ac3 x 180 AI3 x 20 Dce x 2 Dxe x 18 $R1 x 24 O3 x 9 Wca x 10 Tca x 3 mg x 8 6 assault shuttles 1 2nd generation pinnace(3rdedR) 6 mg - Wca/XO Rack ammo 2 mg - Gunboat ammo Tech Level 15 version - ?6 to ?5. Wca to Wc. 23660mc/3549mc Tech Level 17 Refit - O3 to O4, !4 to !5, (Mi4) to (Mi5). 25370mc/3805.5mc Class was new construction as of TL 15. |
Dispersal-C class SM(MS)(C)
AM3 2 XO, 36 XOg Racks 300
Hull TL 16 (3)(S3x200)[AI3(Ac3x9)x20]H(BbL)O3TcaWcaWca(AMG)mgH(Dxex6)O3TcaWca(AMG)mgH[($R1)x8]O3(Qx5)(Lh)(Ix9)H(BbL)O3Tca!4WcaWca(AMG)mgH(Dxex6)(CIC2)O3 WcaWca(AMG)mgH[($R1)x8](Mi4)O3?j(Qx5)Dce(Lh)(Ig2)(Ix9)H(BbL)O3Tca!4Wca(AMG)mgH(?g1)(Dxex6)(XR)H[($R1)x8]O3(Qx5)?6Dce(Lh)(Z2ch)?k(Cx6)(Ix9)O3(mgx3)Qs(3) 300 RCP 100 MCP 360 FCP Trg: 15 Atk +4 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 24680mc/3702mc HTK 553 S3 x 200 Ac3 x 180 AI3 x 20 Dce x 2 Dxe x 18 $R1 x 24 O3 x 9 Wca x 8 Tca x 4 mg x 8 6 assault shuttles 1 2nd generation pinnace (3rdedR) 6 mg - Wca/XO Rack ammo 2 mg - Gunboat ammo Tech Level 15 version - ?6 to ?5. Wca to Wc. 23940mc/3591mc Tech Level 17 Refit - O3 to O4, !4 to !5, (Mi4) to (Mi5). 25470mc/3820.5mc Class was new construction as of TL 15. |
Overpressure class BBA(MS)
AM3 AC 12 XOg Racks
100 Hull TL 16 (1)(S3x60)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QDxeDxeO3($R1)(III)Q(BbL)HDxeDxe($R1)(III)H(2Mi3)QDxeDxeO3($R1)(Ig2)DxeDxe(III)HDxeDxe($R1)!4?jDce(III)Q?6Dce(?g1)(Lh) Z2h?k(III)WbimgQs(6) 100 RCP 120 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 10541mc/1581.2mc HTK 159 S3 x 60 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 10 $R1 x 4 O3 x 2 Wbi x 1 mg x 1 (Wbi/Gunboat ammo) 1 shuttle 1 2nd generation pinnace (3rdedR) Tech Level 15 version - ?6 to ?5. Wbi to Wb. 10401mc/1560.2mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg (gunboat ammo). 10516mc/1577.4mc |
Overpressure-C class
BBA(MS)(C) AM3 AC 12
XOg Racks 100 Hull TL 16 (1)(S3x60)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QDxeDxeO3($R1)(III)Q(BbL)HDxeDxe($R1)(III)H(2Mi3)QDxeDxeO3($R1)(Ig2)(III)HDxeDxe($R1)!4Dce(III)Q?6Dce(?g1)(Lh)(Z2ch)?k (III)mgQs(6) 100 RCP 120 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 9891mc/1483.7mc HTK 155 S3 x 60 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 8 $R1 x 4 O3 x 2 mg x 1 (Gunboat ammo) 1 shuttle 1 2nd generation pinnace (3rdedR) Tech Level 15 version - ?6 to ?5. 9871mc/1480.7mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg (gunboat ammo). 9866mc/1479.9mc |
Redshift class BBA(Sry)
AM3 AC 12 XOg Racks
100 Hull TL 16 (1)(S3x64)Ac3[AI3(Ac3x7)x5][H(BbM)(III)Q($R1)Xcx2]O3(HET3)(III)H(2Mi3)QWbiO3($R1)(Ig2)(III)($R1)(HET3)!4Dce(III)QWbi?6Dce(?g1)(Lh)Z2h?k(III)XcmgQs(6) 100 RCP 120 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Cloak Cost = 9404mc/1410.6mc HTK 157 S3 x 64 Ac3 x 36 AI3 x 5 Dce x 2 $R1 x 4 O3 x 2 Wbi x 2 HET3 x 2 mg x 1 (Wbi/Gunboat ammo) 2 shuttles 1 pinnace Tech Level 15 version - ?6 to ?5. Wbi to Wb. 9144mc/1371.6mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg. 9379mc/1406.9mc |
Redshift-C class BBA(Sry)(C)
AM3 AC 12 XOg
Racks 100 Hull TL 16 (1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbS)H[(III)Q($R1)x2]O3(HET3)(III)H(2Mi3)QO3($R1)(Ig2)Dxe(III)(CIC2)(HET3)?j($R1)!4Dce(III)QWbi?6Dce(?g1)(Lh)(Z2ch)?k(III)XcmgQs(6) 100 RCP 120 FCP Trg: 13 Atk +3 Bmp +12 Ghost -1 Tem -4 Jam Cloak Cost = 9464mc/1419.6mc HTK 156 S3 x 64 Ac3 x 36 AI3 x 5 Dce x 2 Dxe x 1 $R1 x 4 O3 x 2 Wbi x 1 HET3 x 2 mg x 1 (Wbi/Gunboat ammo) 1 shuttle Tech Level 15 version - ?6 to ?5. Wbi to Wb. 9324mc/1398.6mc Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg after last Xc. 9439mc/1415.9mc |
Specimen class BBA(FT)(Sry)
AM3 AC 12 XOg
Racks 100 Hull TL 16 (1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbS)[(III)Q(Hx11)x3]($R1)Tf(XR)Dxe(III)($R1)O3(Ig2)Q!4Dxe(III)Wbi(AMG)?6Dxe(Lh)Z2h?k(III)XimgQs(6) 100 RCP 120 FCP Trg: 1 Bmp +12 Tem -4 Cloak Cost = 5873mc/881mc HTK 148 S3 x 40 Ac3 x 27 AI3 x 5 Dxe x 3 $R1 x 2 O3 x 1 Wbi x 1 Tf x 1 mg x 1 (Wbi/Gunboat ammo) 1 shuttle Tech Level 15 verison - ?6 to ?5. Wbi to Wb. 5733mc/860mc Tech Level 17 Refit - O3 to O4. !4 to !5. 5958mc/893.7mc |
Claim class DD(Sry) AM2 AC
6 XO Racks 30 Hull TL 11 (1)(S1x6)(Acx6)H(I)(I)(I)H(XR)Qs(I)(I)(I)Pg2(It2)DxZi?k(I)X(BbL)Qs(7/8) 30 RCP 20 MCP Trg: 1 Cloak Cost = 970mc/145.5mc HTK 31 S1 x 6 Ac x 6 Dx x 1 Pg2 x 1 1 pinnace 2 cutters |