Monofilament Grenade: To hit 9, $1,000, 1 GE, burst effect.
This grenade does 3 dice damage to all pedestrians,
cyclists and tires in a 2" radius, and 2 dice damage to all vehicular components
in a 1" radius.
Radar-Absorptive Paint: $1,000 per armor location and each item
of external equipment (EWPs, wheelguards, etc).
This paint has special additives that absorb &
disperse incoming radar beams. It will shield a target from being detected
by radar on rolls of 1-4 on 1D6.
License-Plate Flipper: $300, 10 lbs, 3 DP, 1/3 space.
This item comprises a pair of rotary housings that
hold three different sets of license plates. Activating the Flipper is
a firing action, and will display a different license plate at the end
of the next turn. Note: Possession and use of this item is frowned upon
in most jurisdictions. Don't say you weren't warned.
Metal Tires (revised): $1,000, 150 lbs and 10 DP each.
These tires are automatically fireproof, and take
damage as if they were metal armor. Any damage that exceeds the tire DP
doesn't destroy it. Instead, this inflicts 2 points of damage to the tire.
When the tire is destroyed, HC is dropped permanently dropped by 1. Radial
and slick modifications aren't allowed.