NOVA's Quarterly Newsletter
Vol. 8, No. 2, Summer 2044 "Aftermath Issue"
OPENING FIRE
NOVA celebrated its ninth anniversary back in April. Yes you read correctly.
One more year and we'll be as old as the late ADQ. Something to look forward
to, isn't it?
It's never quiet in New Omaha, or the rest of Nebraska,
for that matter. Life never is. UFO sightings have skyrocketed lately,
for reasons unknown. Have we become a spaceport or tourist attraction?
I don't know.
New Omaha seems to be in the middle of a mob/gang
war. Right in the middle of this crime war is NOPD Detective Hammer. His
method of law enforcement is explosive, to say the least. Some report him
shooting at jaywalkers. Criminals beware, Hammer's in town.
The Central Regionals were interesting to say the
least. Attendance could've been better. For more on the reports, read on.
Enough teasers, on with the newsletter.
NOVA WORKS
Tired of having new inventions that have no value to you? Well, this issue is devoted to improving your vehicles in one way or the other.
Aerodynamic Fairings: $20/5 lbs. per point, maximum of 50 lbs. (10 points). These fairings are streamlined armor for EWPs. A vehicle with aerodynamic fairings on its EWPs has its speed loss cut to 5%. These fairings cannot be combined with streamlined EWPs.
Revised Hitches: The original rules for hitches came out years
ago. However, developments and improvements have increased the possible
pulling capacity of car-sized vehicles. To that end we present a revised
chart.
Hitch Type | Cost | Weight | Load | DP |
Light | $250 | 10 lbs. | 2,000 lbs. | 1 |
Medium | $350 | 20 lbs. | 6,000 lbs. | 1 |
Standard | $500 | 30 lbs. | 12,000 lbs. | 2 |
Heavy | $650 | 40 lbs. | 20,000 lbs. | 3 |
X-Heavy | $800 | 60 lbs. | 30,000 lbs. | 4 |
Ultra-Heavy | $1,000 | 80 lbs. | 40,000 lbs. | 5 |
Racing Radial Tires: Cost x 4.25, weight x 2, no additional DP.
+3 HC. Not available in plasticore.
LOST AND FOUND
Over the years, items have come and gone. Most have stayed, but a couple have slipped through the cracks of the game We present these here.
Communications Center: This allows the driver or gunner to radio other vehicles up to 25 miles on a variety of frequencies; it automatically scrambles outgoing communications. $2,000, no weight/space. (Sunday Drivers Pocketbox - the Killer RV)
Passenger/Crew Lounge: $400, 50 lbs. per space. Can only be placed
in Vans or larger vehicles. A comfortable lounge area for passengers and
crew to relax. Lounges do not convert into sleeping areas. Lounges three
spaces or larger have their own mini-wet bar. Based on vehicle component
break-down.
THE WORLD "OUT THERE"
New Omaha has never been a dull place to be. We've dealt with terrorists,
ARF, BLUD and a long list of other foes. Things never change.
Detective Hammer continues his war on crime. This
time the Ravens and Bootleggers have felt his wrath. Some twenty members
of both gangs have been killed or hospitalized by Hammer's "Spring Cleaning".
Mayor Bill the Cat has announced that city personnel
have taken partial control of the flood control lakes around New Omaha
in the resettlement zone. Also, a commercial testing area has been established
around Springfield.
Some say a lot of BS goes on in NOVA. Yes and no,
while there will always be a certain amount of BS involved in any organization
(intrigue and spying highlight most of our campaigns), compromise and sanity
must play a part in all player interactions. Car Wars is limited to only
two dimensions; with little room for role playing and character development.
A lot is left to the players.
Watch yourselves. Taking the game too seriously
is a bad sign. Winning isn't everything; being a good sport is. There will
always be rules lawyers, so until those rules are repaired or canceled,
no Car Wars game will be perfect.
The thing that really hurt Car Wars was the tank
supplement with military vehicles able to hit targets from miles away.
Even I realize how this is. Then there is the invulnerable armor; nuclear
weapons seem to be the best choice to use against such armor. Excuse me,
but when did the name change from Car Wars to Ogre?
Ignoring players is the biggest error any gaming
company can make. Listening to a ranting writer's ego instead of the actual
players is a sin. Sorry that this turned into an editorial, but I had to
let it out or go mad.
10 O'CLOCK NEWS
April 10, 2044: Toytown explodes, R & D facility lockdown.
April 11, 2044: The Protectorate War has finally ended! Gadget comes home. New Omaha, Bellevue, Chalco, Fremont, Blair, Lincoln, and Battle are placed under martial law. Toytown resists. Curfew imposed. Rocket Station applies to UN for recognition of sovereignty.
April 12, 2044: Toytown placed under martial law. DJ Battle brought
in. Nine missiles are launched from Lake Michigan; all are shot down by
DKI, ACE/Radius, Battle, and NOVA. Targets were believed to be in Nebraska
and Florida. The Naval Reserves sink an unidentified sub in Lake Michigan.
Arkaynjel stole a prototype stealth gyrocopter from
Toytown and flew south. The government named Arkaynjel a fugitive. His
crimes include: international terrorism, illegal cloning and violation
of computer laws
Detective Hammer killed two drug dealers today during
a routine investigation. It was later revealed that they were members of
the Raven gang. Hammer vowed "to clean the scum from the streets".
This notice was broadcast from DSA:
At 2:44 GMT, DSA declared war on GGI and its allies.
It placed a sanction on the following organizations and individuals: Guns
& Gadgets Inc./Toytown, and all persons and organizations connected
with the aforementioned or company; the individuals known as the Jackal
and his organization. All persons affiliated or working with these organizations
are to be killed on confirmation of identity. Their bodies are to be delivered
to the capitol building in Pretoria, DSA. All equipment captured will be
brought also; if non-portable, location of materials to be noted and communicated
to a DSA representative for appropriate disposal. Upon confirmation of
equipment and personnel, bounties will be paid in whatever medium desired.
Use of this sanction in pursuit of personal revenge will be dealt with
by death. Bounty info will be forthcoming.
"Personal comment: These individuals, by their
actions, have forfeited their fight to live among civilized nations. They
have committed acts which have contributed to the collapse of civilization.
This will not be tolerated."
HANS A. VORSTED DSA
April 13, 2044: Thorsten Godfrey's pizza firm won a court case against
a group of citizens who had filed an injunction against Torgo's Pizza.
Evidently, the citizens were annoyed by the theme music which TP delivery
vehicles play on their sound systems. Godfrey said, "I use the theme
music to alert those who have ordered pizza that it's on its way ".
All GGI and Toytown assets are frozen in the US
and abroad. NOVA is cooperating fully with all investigations. The cities
of New Omaha and Toytown are put under martial law.
Rumors of multi-million dollar bounties on NOVA
members have been heard. Some names include Joseph Ratner, Gadget, Detective
Hammer and Michael Shadow.
Detective Hammer killed several Bootleggers in what
was called a "drug deal gone sour". The NOPD has not released many details
on the bust. It is known that a house was destroyed during the bust. Hammer's
only comment was "that'll teach that vermin" .
April 14, 2044: Dozen of Jackal agents were captured in response to the DSA sanction. The Federal government announced arrest warrants for all GGI/Toytown personnel have been put out. Targets include Gadget, Mechmaster, and Arkaynjel. The ten GGI divisions have been ordered to surrender at nearby U.S. military bases.
April 15, 2044: Joseph Racer re-opened NOVA Headquarters in celebration
of the ninth anniversary. All fire damage has been repaired. The annual
NOVA party saw No-Gun, the Weasel, DeathKnight, and Hans Vorsted.
The Jackal's Midwestern infrastructure was revealed
and destroyed. Several Ravens are reported dead after a run-in with Detective
Hammer. Commissioner Smith commented, "Hammer did spot several Ravens
involved in illegal activities. I've yet to receive the full report of
the bust. Hammer's methods may be explosive, but he does his job ".
April 16, 2044: The Spitting Cobra Legion is pardoned and disbanded
by President M. Culkin. The President said, "the U.S. people thanks
the S~Spitting Cobra Legion for fulfilling their debt to the country".
All Bootlegger drug operations revealed by Police
Commissioner John Smith.
April 17, 2044: All Bootlegger drug operations destroyed by NOPD's C-4
April 18, 2044: Arkaynjel flees before he can be arrested.
The Bootleggers lost several members when they tangled
with Detective Hammer today at the marina. At least two boats were sunk
and part of a pier was destroyed.
April 19, 2044: GGI troops found to be clones. Michael Shadow brought
in.
The Bootleggers were Hammer's target again; he intercepted
a shipment of drugs on 1-80. Amazingly, no one was injured or killed in
the arrest. At least twenty vehicles were damaged in the incident, including
Hammer's car.
April 21, 2044: Several Ravens were killed in a shootout With Detective Hammer in Regency. The home of former mayor Brian Faulkner was slightly damaged in the shootout. Mr. Faulkner had no comment on the shootout.
April 22, 2044: Several more Bootleggers and Ravens were killed today when Detective Hammer broke up a meeting between the two organizations. One warehouse was destroyed in the bust, and several tons of illegal drugs and guns were confiscated by the police.
April 23, 2044: DEATH stopped a gang of Protectorate terrorists in Missouri. This is DEATH's first appearance in two years.
April 27, 2044: Terrorism charges against G & G dropped.
April 30, 2044: Brazil shuts down all ports, airports and boarders due to an outbreak of an unknown plague. The Brazilian government fears the Plague is due to the use of bio-weapons from the Protectorate War.
May 1,2044: Arkaynjel spotted in Texas. UN hears Rocket Station's plea, begins investigations. The Nebraska Unicameral officially recognized Milford as an incorporated city. No comment from the Battle government.
May 2, 2044: Arkaynjel captured in New Mexico by federal authorities. The Brazilian Empire formally asked for Arkaynjel's extradition. Thousands die in Europe, the U.S.A., Asia and Africa due to the "Wilson Plague".
May 4, 2044: Arkaynjel is sent to Brazil by plane.
May 5, 2044: Arkaynjel's plane is missing and believed to have crashed
into the ocean.
The U.S. Department of Health closes all borders,
ports and airports. Brazil claims a half million dead from the Wilson Plague.
The Wilson Plague goes through four stages in its
victims:
1. High sexual activity in women and impotence in
men. (First three days).
2. Sterility after (day 3).
3. Extreme fatigue (day 4).
4. Death (day 5).
Children are carriers if they haven't reached puberty. One in ten adults are carriers, but won't die from the Plague. For Car Wars effects roll two dice if a character comes in physical contact with a plague-infected person. On a 9 or higher the character will contract the Plague and die. Those that manage to survive will be sterile, but immune from future exposure to the Plague.
May 6, 2044: The Brazilian Empire formally asked the U.S. for Toytown.
May 7, 2044: Lieutenant Hasheem Anovid transferred from Chicago to New
Omaha and assigned to Detective Hammer. Press already calling the two "Hammer
and Anvil".
The federal government orders Toytown evacuated
immediately, in preparation for the Brazilian Empire's takeover. Toytown
was destroyed by a "mysterious" meteor strike. Aftershocks were felt as
far away as KC-I and Des Moines.
May 8, 2044: Lt. Hasheem Anovid dies of a heart attack brought on by Hammer's extreme behavior.
May 9, 2044: The Brazilian Empire formally takes possession of the land where Toytown once stood.
May 10, 2044: Total plague deaths number around two million worldwide and growing. Throughout the world a cure is being sought. Most countries have ground to a halt and the Plague panic grips them all. Clone banks have closed and all clones are being destroyed since they have no immunity to the Plague.
May 12, 2044: Martial law lifted from Lincoln, Battle, Fremont, Blair, New Omaha, Bellevue, and Chalco.
May 14, 2044: Maverick is killed during a prison breakout engineered by two of Jonathan Dark's cyberninjas. DKI and Daimschell Tread Works stock dropped 10 points, due to the end of the Protectorate War.
May 16, 2044: Sovereign status for Rocket Station denied by UN. Rocket Station complies with USAF impoundment.
May 17, 2044: DKI stock dropped another five points as sales to the U.S. military drop.
May 21,2044: Playland Park officially opened for business in Council Bluffs. It features amusement park rides, micro-games, and an arena and speedway. The park owner's promised to start running a normal dueling and speed event schedule.
May 23, 2044: The NOPD found Detective Hammer's car shot up and abandoned near I-80 and L street. Police Commissioner Smith had no info on Detective Hammer's whereabouts.
May 26, 2044: Battle's management receives an offer from Sears USA to purchase the city. The amount offered is unknown.
May 27, 2044: Battle announced it would start selling parts of the city to stave off the buyout. This action has been approved by the state government.
May 28, 2044: A farmer was stunned to find a "crop circle" in his cornfield. He reported seeing strange lights the previous night. Local observers spotted several UFOs in the New Omaha area. Offutt NGB reported nothing strange on their radars.
May 30, 2044: The Jackal captured Dragonmazer near Los Disney. NOVA vows to gain Dragonmazer's release.
June 1, 2044: Many executives died in Florida, North Carolina, Nebraska,
Europe, Brazil and Japan. Among the dead were representatives of DKI, former
GGI, Los Disneys and many others. The U.S. officials are not talking about
it. Investigations are underway.
Farmers near Alliance, Nebraska found "crop circles"
in their fields. Several reports of UFOS were also made. Scientists are
investigating the circles.
The Jackal broadcasted the following message over local radio frequencies:
"Well, NOVA scum, it seems I have one of your
own. If you want him back, reply through the news media."
The Jackal.
June 2, 2044: Four crop circles appeared in fields around Lincoln.
NOVA replies to the Jackal:
"You will not get away with this. You will die
for your gutless warfare upon this country. This is a promise."
June 3, 2044: More dead executives were found. Government investigations continue.
June 4, 2044: The U.S. government believes it has the cure for the Wilson Plague and is testing it. Several testing centers have been overrun with volunteers. The death toll from the Plague worldwide is four million. Healthofficials warn that the Plague is spread by physical contact.
June 8, 2044: The U.S. Plague cure fails. European researchers have
found a cure and will be testing it. South Africa announced it is close
to finding a cure to the Wilson Plague.
Plague death toll worldwide is five million. Health
officials inform that all bodies of dead plague victims and their clothes
must be burned.
June 17, 2044: Several crop circles appeared in fields around Fremont. As with the other cases, UFOs were seen the previous night.
June 21, 2044: Researchers from various countries have pooled their knowledge through computer links to find a cure for the Wilson Plague. Plague deaths now total eight million worldwide
June 25, 2044: Plague researchers announce a cure has been found for the Plague. World-wide production has begun. Plague deaths have reached nine million worldwide.
June 28, 2044: A crop circle was found near Plattsmouth.
June 30, 2044: "Replicant" process proven to be different from cloning. Charges of illegal cloning against GGI dropped.
July 1, 2044: World-wide distribution of the Plague cure began today.
10
million dead mark reached.
July 3, 2044: Plague deaths are slowing due to the cure and unflinching application of safety measures. Total of 10.3 million dead.
July 14, 2044: Plague deaths now only number hundreds world-wide. Health
care officials give the clear signal, but will oversee clean-up operations
in Plague-intensive areas. 10.4 million believed dead due to the Wilson
Plague.
CONVENTION REPORTS
Since we visit so many conventions in any given year, it's a good idea to review their good and bad points. Big or small, all conventions are fair game.
Spring Campaign '94: March 26 (one-day gaming con). Attendance was small,
mainly Omaha gaming community members. Star Fleet Battles and Car Wars
tournaments were held. The Car Wars tournament results were:
1st Place: Chris French
2nd: Michael Garrity
3rd: Ron Soller
4th: Don Jacques and Norman McMullen (tied)
It could have been better attended, and probably will be next year. NOVA has already been invited back. Spring Campaign '94 was a mediocre one-day gaming con with potential to become better, given time. Not a winner first time out.
Andromeda One: Another first time convention, this one ran three days.
The short commute was no problem(SLOW). This problem was augmented
by a horde of sports fans and athletes contesting with the sci-fi/fantasy
fans for available elevators Talk about a strange brew. Luckily, nobody
was injured and no scuffles happened.
The convention was spread out over three floors
of the hotel, with most of it centered on the second floor. Sadly, the
Dealer's Room was only two-third's filled. Video rooms offered a variety
of programming. Various panels were available. Saturday night saw a few
parties going on, some of them held by other conventions (none by Impact).
The main game room was on the lower level and in
one comer (there was enough room). Special gaming rooms were also available
on the third floor for special events, such as the Car Wars Regional.
Sadly, lackluster attendance hurt the convention.
Considering it was competing against Demi-Con in Des Moines, it was no
big surprise. It was a very friendly convention with a lot of people from
Omaha attending.
Overall, it was a nice convention with no serious
problems. Attendance needs for improvement. Look for it to get even better
next year.
RETURN FIRE
This issue we feature return fire from all over the world. First up is Scott Haring, who has some interesting things to say about the Regionals:
"NOVA is in the Central Region, not the Midwest (see "AADA News," Pyramid
#5), so you are actually running the AADA Central Regional. There are
three clubs in the Central Region: NOVA, MADD and the newly-formed Hammer's
Slammers. As for Craig Sheeley and MADD, all you can do is invite him.
If he doesn't come, it's his loss. You also mentioned running Racing Regionals
at Andromeda One. You can run any events you want, of course, but we are
not sanctioning Racing Tournaments at the Regional level this year. The
Racing Worlds will be an open event at GenCon, with no seeding for Club
or Regional champions (the seeding for the Dueling Championships at Origins
remains as explained in the last newsletter).
"I'll be sending a note to Hammer's Slammers and
MADD about the Regional -- hope everything goes well. Thanks for hanging
with us all these years."
Next is Ben Scott, who is a long time friend. Over the years he has gotten out of Car Wars but still contributed to NOVA and the Nightmessenger.
"When I was cleaning out my apartment a couple of months ago (a two-week
process), I came across a surprising number of Nightmessenger issues that
I'd never even read or opened! I thought that I'd been keeping up with
what you sent me, but apparently there were 4 or 5 issues that I'd somehow
lost (under the bed, beneath piles of stuff, wherever) before even opening
them. So I'm still gradually reading through them all. I'm getting less
and less from them since so much of the material seems to be concerned
with things non-clubmembers wouldn't know anything about. I'm curious about
how much your other nonlocal subscribers (who nevertheless play CW a lot
more than I do, I'm sure) can follow it.
"Also while cleaning up the place I unearthed a
large amount of my old gaming stuff, including lots of Car Wars stuff,
I'll have to go through and make an inventory of it all; I have quite a
bit of the early stuff and some ofit may be worth something. At the least
I have several years' worth of theoriginal ADQs, some dating back to the
first year. Do you know anyone who would be interested in picking up stuff
like this? I think it's a safe bet that I'll never be using it again, seeing
as how it's been forever since I've heard of anyone here in town running
a game."
Here's a letter from Stephane Galley. He has some interesting things to say about the state of Car Wars and Tanks. It's interesting reading to consider.
"Hi Norm!
"Long time no write. I know, but by the time, you
should begin to know me...
"Of course, I still have lots of excuses for not
writing (the usual: gaming, exams, gaming, going abroad, gaming, networking,
gaming, various jobs, and of course, gaming...). But now, if my archives
are up-to-date, there will be a year since my last letter. It's getting
big. And I feel a little guilty about still receiving the Nightmessenger
without having actually submitted anything for it since then...
"So, now I decided to take a bit of time and set
down on the paper a few I have been rummaging for a while. First, a few
local and not-so-local news: as you may already know, Car Wars is going
to be dropped about everywhere. SJG recently said by the mouth of Lloyd
Blankenship (on the net) that they weren't going to support Car Wars other
than in GURPS Autoduel stuff, simply because it didn't sell well enough.
Well, same here; French translator Siroz doesn't plan on doing any more
Car Wars for the same reasons. On a more local scale, our last three monthly
arenas have been canceled because of a lack of attendance.
"So let's face it, Car Wars is dying. Fast.
"What can we, gamers and duelists, do about it?
"This is a point I want to discuss. Feel free to
copy all or whatever part you might feel significant, with or without (preferably
with) orthographic changes...
"What is Car Wars? In my opinion, it's a tactical
boardgame that tries to simulate car (and various ground vehicle) combat
in a near-future. It gives players the opportunity to design their vehicles
from scratch and pit them in an arena, using complex movement and combat
rules. Until there, I think everybody will agree.
"What isn't Car Wars? First of all, it is no role-playmg
game. As in most boardgames, there is a small part of role-playing, but
even if there's a reasonable background, character creation and experience
rules, there isn't much flesh out real roleplaying. Besides, Car Wars is
very much car-oriented; not too much place for peds in that... It isn't
a wargame either. Since I'm not that fluent in Wargamism, I won't make
a fool of myself trying to explain why, but I think most people will get
the point.
"Now that it's set, let's see why Car Wars was a
once-successful game that is now going down the hill pretty fast and what
we could do to, if not raise it back up, at least slow down or even stop
that fall.
"When it was first published, Car Wars was a little
pocket box game, with ameasly 32 page rulebook, a few counters and road
sections; rules were complex, yet understandable, cars easy to build, with
enough variety to keep interesting for some time. Now what we have is a
100+ pages monster rulebook with a 250+ monster equipment book; okay, there
are a few redundancies, yet all considered, there may be about 300 pages
of stuff This makes a lot. Add to this that even the lowliest beginner
that want to enter an arena with a few long-time garners have better absorb
at least half of it to stand some chances. Perhaps there is the beginning
of an answer here...
"Another thing is the playability. Most of us are
long-time players, who don't mind sitting for six hours and more, waiting
for people to play their moves and calculate how fast they must be to make
whatever jump they plan, etc. We also don't care about all the rule-lawyering
that never fails to arise around this or that particular situation (firing
while on the top, jumping out of a burning vehicle, does LOS take the side
or the center of a counter? Do we have to touch the counter or the vehicle
to hit? etc... ). Beginners and newbies can get bored pretty fast. Think
about it: one hour to build a car, six hours to play to simulate a 20 second
combat... What's more, Joe Newbie has an average life expectancy of 10-25%
of the combat time in any game, including veterans. If our little greenhorn
duelist isn't bored to the deepest circle of hell by the game pace and
arguments, that's a very powerful and final deterrent. At least here in
Geneva, most of the people who played Car Wars but don't anymore complained
about the fact that they never stood a chance against us.
"That's a lot of points raised and questions asked.
Questions that need answers.
Q l: Why is Car Wars dying?
A 1: Because there are fewer and fewer people playing it. That was
simple enough.
Q2: Why is there fewer and fewer people playing it?
A2a: Because the older players get bored or (variant) get a life (i.e.
a non-gaming girl/boyfriend).
A2b: There is no "new generation". Now things get a little more complicated...
Q3: Why isn't there any "new generation"? Three reasons are there before
my eyes:
A3a: Car Wars has grown more and more complicated, in terms of rules
and equipment.
A3b: It's a slow game, requiring a pretty long attention span.
A3c: When playing with long-time players, new players don't get too
much of a chance.
Q4: WHAT SHALL WE DO ABOUT IT?...
"Glad you asked. In a word, make Car Wars more easily accessible to new players. Here are some suggestions on how to do it:
- Simplify the rules. I'm sure I can write some Car Wars simplification whose movement and combat rules would fit on a single, double sided sheet of paper, and I'm pretty sure that about anybody else can do this too...
- Make copies of these rules and give them to people who want to play. Okay, SJG is going to yell "Copyright!" or something like that, but if they want to let Car Wars die, I don't! Besides, it's for non-commercial, educational purposes. If they do yell, change the names, rewrite the rules and call it "Spawn of Fashan"! .. (insert smiley here)
- Make their first combat an Amateur night, i.e. no gunner or driver mods, everybody with the same car, "open sheet" (i.e. no hidden damage) and have one experienced player as a referee, making things go fast. Don't hesitate to stop the action to explain things out, though.
- If you feel you have fast learners, do it again, but let your players rearrange armor and weapons, you even can make up some particular options (turrets, extinguishers, special ammo, etc.).
- If they get hooked, you can organize more combat, introducing vehicle design, but staying with basic stuff and very cut-down equipment and weapon list. The name of the game is to give new players a taste o Car Wars without all the headaches, and With compatibility! Competition (i.e. a local championship) can also be a good idea.
- And, eventually, when they exhausted all the options or if they want real challenge, invite them for a "friendly arena" with all the veterans of your local AADA chapter.
"That's it. Simple, eh? Actually, not that much. It requires a lot of
preparation and the desire to be a little of a teacher...
"Yeah, I hear you say, "does it work, o mighty Car
Wars Guru M.D.?". Frankly, I haven't got a clue. I haven't tested this
program, and I probably won't have the time to do it, with all my current
projects going. So be warned, everything above (well, most of everything...)
is pure speculation, supposition. Suggestions. Not the real thing. If I
sure I held The Truth , I would have already booted Steve Jackson out of
his directorial chair, had his company renamed "Uncle Alias Games", sold
GURPS to White Wolf or TSR and used all the money to cast a Heavy-Duty
Resurrection Spell on Car Wars...
"But I don't, so I won't (beside the fact that I'm
6,000 miles from Austin, Texas...). I just write some steam off in an obscure
club newsletter far away from the place I live in... All I can offer here
is the starting point of what I hope will be, if not a debate, at least
a thinking process for all Car Wars concerned people who read this: how
can we save our favorite game?
"Feedback is welcomed, either in future columns
of the Nightmessenger [Norman, if you don't like the idea of having lots
of idiots filling out your magazine with more gibberish, edit this out.
Fast.], by private mail (Stephane "Alias" Gallay, 35 Traille, CH-1213 ONEX),
by Internet E-Mail (satellit@di.epfl.ch), or on various net.places, like
rec.gamesboard or the Metaverse.
"Phew! Quite long-winded, am I not? I hope this
won't bore you to death, but it was something that was gnawing on me for
some time now.
"Now, back to our regular rants... I like a lot
of issue 7-3, and lt"s too bad you didn't go on with that kind of layout.
It was nice, much more fan/magazine-like than newsletter-like as it is
now. I hope for it to come back in future issues.
"One thing about the HD streamers: it seems to me
an awfully powerful weapon for the money, weight and spaces. Especially
if you think that doubling the length and width mean actually quadrupling
the area covered, and thus the amount of gas. I'd see more something along
the line of $1,000, 200 lbs., and 3 spaces for the HD streamer, twice the
listed ammo weight and price; same thing for the HDFCS. As a rule of thumb,
you'd better overestimate the efficiency of a weapon: if it's of no use,
everybody will gripe about how lousy it is, but if it's too powerful, everybody
will be all too happy to put tons of them in their next cars and nuke the
unprepared opposition to droplets of melted metal and plastic...
"Regarding this subject, as well as the understandable
tables that appeared in the last Nightmessenger, when I choose a
weapon for one of my vehicles, I look at several factors: one of the most
important is weight vs. space; then there's damage vs. space; then price
vs. to-hit. One example: flamethrowers. They may seem lousy weapons, for
they are quite down the charts in the first two categories, yet are very
good at the third; maybe the best! And in this case there's always that
little extra: fire.
"Another point in line: we recently managed to get
enough Car Wars players around a table to play a bit. This is the good
news. The bad news is we played a monster D5000, everything goes, military
division. The result was, in the set-up, eight Car Wars maps, eight teams,
and sixty-seven vehicles!..
"Among them, one extra-extra-extra-large airship
(along with twelve escort choppers), two 200+ space tanks, 25 Stalinorgeln
(i.e. trucks with tons of R7 artillery rockets). Can you imagine the mess?
We couldn't. At first that is.. but we quickly realized...
"The first phase of the first second took one and
a half hours to be played, since everybody (sensing that they wouldn't
probably last any longer) said "I shoot" in the end. The second phase was
sensibly shorter: half an hour. The problem then was that one of the multiple
missiles launched at the airship was a fac-nuke. The guy who fired it managed
like thirty kills in one shot. I wouldn't like to be the one to paint the
airship kill on the chopper. When second 2 started, there were hardly 15
vehicles left on the field. After a few more shots and a 2250-point ram
(new record!), the two supertanks were about the only thing still intact
on the field, as they discovered their weapons couldn't do much damage
to each other's armor.
"Well, that wasn't fun. First of all, there were
just too many vehicles. Second, the whole thing looked like the National
Dice-Rolling Championship. I had four choppers fitted with 15 incendiary
super rockets, all linked together. That made for 151 dice of damage, +151...
This is outright ridiculous! The only thing as ridiculous as this is Tunnels
& Trolls! So be it, Car Wars Tanks will be the only Car Wars supplement
I won't buy.
"Okay, Tank Wars is meant to say to autoduellists:
"Look folks, there's something much more powerful than you...", but frankly,
it just sounds too much like Monty Hall for me. The guys at SJG, while
leaving the "standard" damage system to keep it compatible with standard
Car Wars, should have added some kind of system to let people play tanks
vs. tanks without having to roll umpteen dices every now and then. Even
then, I doubt it would be enjoyable.
"(By the way, we discovered a very powerful way
to get rid to choppers: proximity-fused rockets. Preferably super rockets,
of course. To-hit 3, 4d of damage in a 3" radius: a couple of these and
say goodbye to your rotors, sucker! Works also great against non-jet planes!)
"Okay, enough ranting for now, I have other things
to do, other people to flame, a whole Swiss Center to build on the Metaverse,
monsters to bash in Angband, two supplements for Tigres Volants to finish,
conventions to prepare, exams to work upon... Oh, well, the usual!
"Be reading you later! "Fire in Harmony!..."
NUTS & BOLTS
Road Atlas: Scotland and Ireland (2043)
Before the 2036 2nd English Civil War and the removal of King William
(RAG), KW had made clear his desire to release Northern Ireland and Scotland
to nominal autonomy. It was this issue, among others, which led to KW's
downfall. Following the Fall, all Scots and Irish units defected from England
and "crossed the border". This mass defection sufficiently weakened England's
defense that England could not prosecute an offensive against either nation.
This stalemate has lasted from 2037 on.
The S & I then entered into a subtle campaign
to return KW to power. S & I deployed ambassadors to every nation on
Earth, gathering support for KW's return.
In the meantime, S & I SPECTRE has been engaged
in attacks against "rebel" (English) political and military personnel.
Attacks are very precise; a brick of shaped C-4 blowing away an
English governor attending a horse race without leaving so much as a bloodstain
on those sitting next to him, for example. SPECTRE also has been attacking
Mafiosi; the Mafia helped support the rebels with arms and money.
Revised Boat Construction Rules
by Chris French
1- All boats have full tops built in. Removing part or all of a boat's top reduces hull cost and weight by 5% (half top) or 10% (full top). Reason: Lack of a top exposes internal components to weapons fire and gaseous explosives unnecessarily; also, no sensible duelist would ride an open-topped vehicle into combat (flame clouds, etc.).
2- Hull weights for the Dinghy, Speedboat, and Cruiser are out of logical sequence with the Rowboat and Yacht. The new and proper weights are: Dinghy-500, Speedboat-1300, Cruiser-3300. Reason: A Rowboat's hull weight takes up 12.5% of its max weight, and the Yacht's hull weight takes up 25% of its max weight. The hull weight/max weight percentages of the Dinghy, Speedboat, and Cruiser are 43%, 38.5%, and 36% respectively. This makes no sense.
3- New hulls are provided to fill the huge gaps in size between the
Dinghy and Speedboat, Speedboat and Cruiser, and Cruiser and Yacht. The
hulls are:
Hull Type | Cost | Hull Wgt. | Max. Wgt. | HC | Spaces |
|
Light Speedboat | $6,000 | 850 lbs. | 5,000 lbs. |
|
13(2) | 16/8 |
Light Cruiser | $14,000 | 2,200 lbs. | 11,000 lbs. |
|
20(8) | 25/12 |
Heavy Cruiser | $32,500 | 6,400 lbs. | 27,500 lbs. |
|
33(14) | 33/16 |
Cruiser hulls must have decks; Speedboats may have them as an option. Lt. Speedboats have the same maneuver modifiers and restrictions as regular Speedboats. Lt. and Hv. Cruisers have the same maneuver modifiers and restrictions as regular Cruisers.
4- A new power plant is provided to fill the gaping hole between the
medium and large plants:
Standard PP. - $3,500, 1,500 lbs., 6 spaces, 3,800
PF, 12 DP, prop cost and weight same as large plant.
5- Dinghies have Handling Class 3. Reason: There is no major difference in handling between a Rowboat and a Dinghy.
Revised boat designs:
Pike - Dinghy, small power plant w/PC & SC, small propeller, pilot, VMG left linked to VMG right, MML rear, targetting computer. Armor: F25, L25, R25, B25, U1, U25. Accel. 5, top speed 65, HC 3; 2,996 lbs., $14,563. NM
Gar - Dinghy, small power plant, pilot, VMG w/HD ammo front, heavy homing torpedo left, SWC - VMG. Armor: F40, L35, R35, B30, T10, U26 with 10 points of CA for the pilot. Accel. 5, Top speed 60, HC 3; 2,996 lbs., $13,188. MG
Coastal Defender - Cruiser, large power plant, propeller, pilot 15 homing
torpedos (5 left, 5 right, 5 rear) linked. Armor: F30, L30, R30, B30, T1,
U40. Accel. 10, Top speed 80, HC 1; 9,705 lbs., $39,980. NM
2044 Central Dueling Regional
Reported by Norman McMullen
This was the sixth regional NOVA had the pleasure of hosting. Over the
years I've seen enough controversy and winning/losing streaks to give anyone
gray hairs, and this year was no different.
This year's regional was reminiscent of the movie
"Robot Jox," the reason will become apparent later. The competitors were:
Don Jacques (Amex driver), Tim Jacques (club champion of Hammer's Slammers),
Michael Garrity (NOVA), and Chris French (NOVA's club champion, sponsored
by Torgo's Pizza). Cars were inspected and set to enter the Hammer Downs
Arena.
They entered at 40 mph. Michael fired three times
at Chris with his HVMG and missed. Chris headed up one comer ramp, laying
down a double-rows of spikes. Don fired his VMG at Tim, who was going up
a ramp; Tim took minor damage. Michael fired and hit Chris's rear, doing
minor damage. Michael then turned his attention to Don.
Chris and Tim circled on the upper level. Along
the way Chris left strategically placed double row of spikes. Michael continued
to hammer on Don as he chased the Amex driver onto the upper level. Don
left a line of spikes on the ramp; Michael took tire damage when he hit
one patch. Don left another trail near the wall on the upper level and
triggered a flaming oil discharger while trying to maintain control of
his skidding vehicle. In a desperate effort to shake Mike, Don slammed
on the brakes, dropping to 20 mph. Michael rammed Don's rear; Don tried
to do a bootlegger reverse, but Michael hit him again with his HVMG, forcing
Don into another skid. Result - Don lost both front tires and skidded to
a stop. Michael maneuvered into Don's rear arc and fired two shots. Don
surrendered.
Finding his passage blocked by Chris's spikes, Tim
jumped from the upper level to the lower and headed for Michael. Michael,
realizing that he was moving too slowly to make the upper-level jump, turned,
shot at Tim, and missed. Tim tried to set up a shot, but Michael moved
to the other side of the jump ramp. Chris hit twice, doing moderate damage
to Michael's right side. Chris, who by this time had circled back around,
fired his three RRs at Michael, who activated his defensive smoke screen.
Chris hit twice, doing moderated damage to Michael's right side.
Michael turned around and Chris hit his front, doing
major damage; in return Michael missed Chris's front. The two traded shots
again before Chris passed by, leaving yet another double row of spikes.
Now trapped on the jump ramp, Michael began laying down heavy smoke.
The other duelists called the situation "Where's
Mike?".
Avoiding Don's spikes, Tim came back to the upper
level to attack Michael. Chris doubled back and fired at Michael again.
Tim jumped to Michael's ramp and hit him with three RR rounds. Michael
moved to one side and fired his remaining ice discharger; Tim's snow tires
defeated that tactic. Tim sideswiped Michael and fired his ice and oil
dischargers. Michael barely stayed in control at 30 mph.
Desperate to escape, Michael accelerated towards
the edge of the ramp and tried to jump down to a lower-level landing ramp.
The landing destroyed his left front tire and caused him to skid. The skid
destroyed his right front tire! He came to a halt with his nose pointed
towards the floor. Now disabled, but not killed, Michael watched Tim and
Chris fight it out. Tim drove off the upper level again, landed with no
damage. He drove back toward the upper level to duel Chris. After running
a short distance, Chris did a 180turn The champions traded RR volleys;
Tim got the worst of the exchange, as his front armor was breached. Tim
rammed Chris. Tim died, but Chris was knocked senseless for a moment. Chris
awoke to find himself in a tie with Michael; the officials ruled that a
handweapon or hand-to-hand fight would be used to break the tie.
They agreed to finish it up with clubs. Squaring
off, they struck and parried for nineteen seconds before Michael was knocked
unconscious. After a battle reminiscent of the climax of "Robot Jox", Chris
won the regional.
Elapsed time was 64 seconds, making it the longest
regional on record.
Finishing placement:
lst: Chris French (1 Kill, 1 Hand-to-Hand win, survivor point)
2nd: Michael Garrity (1 Kill)
3rd: Tim Jacques (Killed)
4th: Don Jacques (Surrendered)
2044 VEHICLE GUIDE UPDATE
Here we go, bringing Vehicle Guide 1 into line with "modem" Car Wars.
2044 Galleria Taxi: Mid-size, x-hvy, chassis, hvy. suspension,
large power plant with PC and SC, 4 PR tires, driver, 2 passengers (2 spaces,
200 lbs. each), turreted HMG with HD ammo, SD with explosive ammo rear
linked to HMG and dischargers, 2 tear gas dischargers - one in passenger
compartment and one in driver's compartment, targeting computer, anti-theft
system linked to 10 fletchette dischargers and tear gas dischargers. Armor:
F46, L40, R40, B45, T46, U10. Accel. 5, top speed 102.5, HC 3; 5,759 lbs.,
$17,958.
Cargo version: Remove SD. Cargo capacity: 1 space
and 76 lbs.
2044 Hercules: Luxury, x-hvy, chassis, hvy. suspension, T-Cat power plant withPC and SC, 4 PR tires, driver, RR front, 2 SSs (1R, 1L) linked to RR, 2 targeting computers, ultra-heavy hitch, HD transmission. Armor: F35, L30, R30, B35, T2, U10. Accel. 2.5/5, top speed 90 w/trailer, 192.5 w/o trailer, HC 3; 6,600 lbs., $33,290. Towing capacity: 39,630 lbs.
Magnum Motors 2044 Economy: Standard cabover, x-hvy, chassis, regular power plant With PC, 10 PR tires, driver, gunner, RR front, small rocket platform with 2 linked HRs, fire extinguisher, extra driver controls. Sloped armor: F50, L40, R40, B30, T30, U20, 6-10 point wheelguards. Accel. 2.5/5, top speed 152.5/100 full load, HC 0; 11,970 lbs., $58,900.
Amex 2044 Nightstick: Compact, x-hvy, chassis, hvy. suspension,
medium power plant with PC & SC, 4 solid FP tires, driver, MG with
magazine front (all anti-personnel), FG with magazine in universal turret,
hi-res computer. FP armor: F38, L37, R37, B38, T30, U20, 4-10 point FP
wheelguards. Accel. 5, top speed 95, HC 2; 4,440 lbs., $26,300.
G version -- remove MG and magazine. Add GL with
rotary magazine switch front. Price does not include grenades. 4,425 lbs.,
$21,750.
GOR version -- as G version but remove 5 points
of armor. Suspension to OR, tires to OR FP solids, add brushcutter. Wheelguards
to wheelhubs. 4,435 lbs. $23,870. HC 3 off-road
Samson 2044 Bastille: Compact, x-hvy, chassis, hvy. suspension,
large power plant with PC, 4 PR tires, driver, RL front, SD rear. Armor:
F40(ramplate), L35, R35, B35, T20, U20. Accel. 10, top speed 120, HC 3;
4,105 lbs., $9,935.
Division 15 version: Make RL and SD loads incendiary.
Add five points of non-front armor. 4,195 lbs., $10,550.
DUELSLANG
One lap Drag: A single lap race performed on any race track where acceleration is more important than overall top speed or longevity.
Trading paint: Any collision that does no damage to either vehicle due to similar speeds. The vehicles simply trade paint.
Freight train: When three or more race cars are linked up in draft (one behind the other) for faster speeds. Drivers out of the draft get passed like a freight train going by.
Buffalo shots: firing into the back of a foe, which is usually undefended by weapons. A groaner for MST3K favs
Rollerskate: A subcompact or compact car. Similar terms are: pregnant
skateboard or rollerskate.
COMBAT ROCK
Starship: It's Not Over ('Til It's Over)
Billy Joel: Close to the Bordline
Billy Idol: Blue Highway
QUOTES
As dark as it may, here it is. This is a dark period right now.
"What's the Cost?... Your colon" from the movie It Takes Two
"You can't destroy anything. I just rearranged it", "There goes
a million years of bad karma" It Takes Two
'My time here is limited, my business is nearly completed" The
Wraith
THE SHOWROOM
This issue we feature the cars used in the latest Midwest Regional. Check out just how deadly they can be.
DMN-8R (Chris French): Luxury, x-hvy. chassis, hvy. suspension, 150 ci engine with turbocharger, 5 gallon dueling tank, 4 PR snow tires, driver, 3 linked RRs w/HEAT ammo front, 2 linked SDs w/incendiary ammo and an extra magazine w/incendiary ammo each (one back and right), HRSWC, overdrive, HD brakes, streamlining. Sloped armor: F75, L60, R60, B70, T1, U5. Accel. 10, top speed 70 (90 with overdrive), HC 3; 6,600 lbs., $27,985.
War Pig (Michael Garrity): Luxury, x-hvy, chassis, hvy. suspension, large power plant with SCs, 4 PR radial tires, driver, HVMG with HD ammo front and extra magazine of incendiary ammo, magazine switch, SS with extra magazine (all loads hot smoke) under linked to HVMG, 2 pairs of linked ice and point defense dischargers (1L, I R), HRSWC, HD shocks. Sloped armor: F50, L44, R44, B39, T6, U10, 10 points of fireproof component armor for driver, power plant and HVMG Accel. 5, top speed 90, HC 4; 6,595 lbs., $28,121.
The Somme (Tim Jacques): Luxury, x-hvy, chassis, hvy. suspension, large power plant with SC, 4 PR snow tires, driver, 3 linked RRs w/HESH ammo front, EWP top with RR filled with HESH ammo front, 5 points of EWP armor, HRSWC, smart link (RRs), 2 bumper triggers (I L, 1R), oil discharger and ice discharger located on each left and right and linked to appropriate bumper triggers. Hot smoke discharger front and back, flaming oil discharger under, flame cloud discharger top. Sloped armor: F50, L40, R40, B40, T3, U4, 5 points of FP component armor for driver and power plant. Accel. 5, top speed 80 (due to EWP), HC 3; 6,600 lbs., $28,893.
Amex Brick Box (Don Jacques): Pickup, x-hvy, chassis, hvy. suspension,
super power plant, 6 PR tires, driver, VMG with HD ammo front, SD w/explosive
ammo rear linked to VMG, HRSWC, HD shocks, no-paint windshield, paint and
flaming oil dischargers left and right. Sloped armor: F90, L70, R70, B70,
T10, U10. Accel. 5, top speed 100, HC 2; 7,800 lbs., $28,165.
LOCAL HERO
Mayor Bill the Cat
Reported by Doug Akron
Mayor Bill the Cat, formerly Russ Hassan, was born on March 9, 1990
in Knoxville, Tennessee. That much is known, but little else. Most of Russ
Hassan's pre-Food Riot records are missing. He did graduate from Ohio State
University with a degree in Business Law. He worked in his father's advertising
firm until the Riots occurred. He received an injury to his head when a
billboard fell on him during a riot in Gary, Indiana. He was found days
later, wandering the streets, making obscure noises and carrying a tattered
book of comic strips. After leaving the hospital in 2020, Russ somehow
made it to New Omaha with nothing more than the backpack and clothes he
had on.
It was at this point that Russ legally changed his
name to Bill T. Cat, and started working at a the local Prairie Trails
bus depot. Starting out as a general laborer (i.e. janitor), Bill took
gunnery and truck driving training. In 2024 he became a gunner for the
company, and eventually a driver. In 2030 he became part owner of the New
Omaha Yummy Yeast Algae Cafe
When dueling became popular in New Omaha in 2034,
Bill decided to board the bandwagon. Due to his incredible gunner skill,
Bill racked up the kills in short order. In 2036 he became a member of
NOVA and earned distinction as the highest-scoring ARF-and BLUD-hunter
in the group. His opinion on these groups is "ARF is the sound when
you kick a dog and BLUD is thicker and tastier than water. Aack.
".
In 2038 Bill retired from professional dueling and
bought out his partner's half of the business. He became involved in local
politics and in 2040 was elected to the city council of New Omaha. As a
councilor he successfully passed a sales tax reduction and carried through
the construction ora new hi-tech sewage treatment plant. The 2042 mayoral
election saw him a close contender. When Faulkner left office, the council
selected and the public approved Bill as the new mayor.
Bill the Cat recently was implicated with improper
dealings with GGI and other groups, but these were proved groundless. Bill
may strike you as a man whose elevator doesn't go to the top floor (he
frequently says "Oop, Ack, Blech, Barf, Gag, Ich, etc.) but in public
speaking he rivals Winston Churchill. Bill sometimes participates in fundraising
events, such as truck racing. He also operates the weapons of his limousine,
so attacks on his person often end in the attacker being wrecked. Bill
combat-related skills are Gunner +6, Driver +5, Trucker, Cyclist, Running
+2, Handgunner +3, and Medic. His three dueling cars, the Mach 5, 6, and
7 are in limited, special order only production by Amex. His car colors
are orange with irregular black stripes.
CLOSING FIRE
And the rockets red glare... The fireworks continue all over the country,
thanks to the Jackal. We hope it will end soon.
Next issue will feature the GenCon Racing Worlds
report, more updated vehicles and our regular features. Feel free to write
us on anything you have mind to. We'd like to hear from you.
Norman McMullen | Chris French |
NOVA President | NOVA Vice President |
CREDITS
NOVA Works:
Aerodynamic Fairings by Michael Garrity
Revised Hitches by Norman McMullen
Racing Radial Tires by Chris French
10 O'clock News by everyone
Convention reports by Norman McMullen, Tim Jacques, Chris French and Don Jacques
Return Fire by Scott Haring, Ben Scott and Stephane Galley
Nuts & Bolts by Chris French.
2044 Regional Report by Norman McMullen & Chris French.
2044 Vehicle Guide Update:
2044 Galleria Taxi and 2044 Hercules by Norman McMullen
2044 Magnum Motors Economy, 2044 Amex Nightstick
and 2044 Samson Bastille by Don Jacques
Duelslang, Combat Rock and Quotes by Norman McMullen
Showroom:
Dominator by Chris French
Warpig by Michael Garrity
The Somme by Tim Jacques
Amex Brick Box by Don Jacques
Local Hero by Don Jacques
Typesetting by Don Jacques
Editors: Don Jacques, Chris French, and Norman McMullen
Nightmessenger is published quarterly by the New Omaha Vehicular Association,
2524 Madison Street, Bellevue. NE. 68005. All material is copyright June
1994 by New Omaha Vehicular Association. All rights reserved.
Car Wars, Dueltrack, Boat Wars, Car Warriors, Crash
City, Truck Stop, Convoy, Uncle Albert's Catalog From Hell, Autoduel and
AADA are registered trademarks of Steve Jackson Games Incorporated, or
are used under license. The above trademarks, and the characters and situations
of the Car Wars background are the exclusive property of Steve Jackson
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Reproduction of any material published in the Nightmessenger
without the express written permission of the publisher is prohibited.
Any reproduction of Car Wars stories published in Nightmessenger, or any
other unauthorized publication of fiction using the Car Wars background,
without the express written permission of Steve Jackson Games Incorporated
is strictly prohibited.
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