NIGHTMESSENGER

NOVA's Somewhat-Quarterly Newsletter
VOLUME 11, NUMBER 1
SPRING 2047

Our (drum roll please) 41st Issue!!

OPENING FIRE

Our most profound apologies for this newsletter being so late. To say that we've had no internal problems would be lying (and lying is a sin). Let's just say that the previous typesetter/editor was TWEP'ed* for not getting the issues done on time. Besides having two good fights with other members of NOVA (thankfully the only things which flew were words, not fists), the personage in question made it plain that he doesn't want anything to do with NOVA anymore (obviously a sign of some debilitating mental condition). Despite the harsh verbal barrages, we wish him the best of luck in whatever he decides to do.
    And now for something completely different. This is our 41st issue. That's right. The NightMessenger's longevity, has now surpassed the much-venerated (and missed) Autoduel Quarterly. We consider this occasion to be a milestone and therefore worthy of much praise. We have had so little to celebrate of late that we need all the happiness we can get.
    In this issue, we have done away with some of our older sections (which may return in later issues) and put in our thoughts on NOVA's past and where we're headed. Also included are the results of our latest club championships, so that the dueling public-at-large can keep abreast of our doings.
 

THE SOAPBOX

Don's NOVA highlights:

The following events in which Donald "Recoilless Ranger" Jacques participated in are recounted by Christopher Lynn, Don's Car Wars character and NOVA Historian.
    Going through my ancient Rolodex, I found these stories of note. The most satisfying kill Don had was in the Division- 10 duel held at Contretemps convention in 1987. He decisively defeated Tim W. in a open arena which had some safety bunkers thrown in. The majority of the vehicles involved were compacts. Don drove a Heat Exchanger (1987 specifications); a compact
armed with an incendiary-loaded rocket launcher. After disabling one of the other duelists, Don circled around and engaged Tim W. Thanks to Don's spoiler, he was able to keep hitting Tim's flanks turn after turn. This ballet of death continued until Tim's side caught fire. The rocket launcher finally breached the side armor, causing the fire to spread inside. The driver died from that hit and the car burned up without exploding.
    For the "Stunned Penguin" (Penguins? Penguins are practically Chickens!) Award, we go to 1988. The duel in question was an off-road battle in the Deathstorm arena. All three combatants had trikes. Andre (John Scheibler) fired his ATG at Don's side and hit. Amazingly, the round did a paltry three points of damage!! Andre began talking to his dice as one would talk to a puppet. He changed dice but it didn't help. Norman trashed Andre's trike later in the duel.
    In regards to the most memorable duel that Don has fought in, we travel back in time to January, 2036. In his first adventure as a member of NOVA, Don's character drove an original Backbash. A bunch of BLUDs had gotten a severe case of the stupids and challenged NOVA to a fight in the Boneyards outside of New Omaha. One of the BLUD vehicles was out ahead of its fellows and was accordingly targeted for destruction by the NOVA cars. Don's driver fired his RRs , breached the armor and destroyed the opposing vehicle's power plant. The BLUD car swerved into an abandoned shoe shop. A support beam finished the job as the driver was crashed in the collision. As Don rounded the comer, he saw a Dragon (original specifications) heading his way. Don charged ahead and rammed the Dragon head-on. Thanks to his ram plate (original specifications), the Dragon was dead. Don received only minor ram damage as well as some hits from the Dragon's lasers. His final kill came when another BLUD car moved into his sights. Don's RRs finished the BLUD's side armor and a low-speed ram crushed the driver.
    In the "winning by the skin of your teeth department", I can't remember much about the following fight. I do remember that Don's car was toast and that another car was headed for him, intent on making Don a part of the pavement. The car had no front armor or weapons left, and the power plant was behind the driver. Don fired his SMG at the driver (this was at a time when anti-vehicular ammunition was legal for hand weapons), doing full damage. Don sidestepped as the now-driverless vehicle went by him. This near-miraculous shot won the duel for him.
    For just plain fun, Don succeed in killing a bunch of sharks in a fight at the Oceans of Blood water arena. He was bored silly when he came up with the slightly-demented idea of using a big piece of chum to lure sharks close to his boat, then dropping grenades over the side whenever a shark approached. Talk about a no-sweat kill.
    In the category of improving the gene pool, the following duel was the winner. It was the third round of the 2038 Club Championship. In this fight, Viner and Ed both had the same car; a luxury armed with a front-mounted blast cannon and a turreted grenade launcher. I believe they both had metal armor on the front of their vehicles. This came at the expense of the tires (all of them were standards). After causing considerable damage to Dustin Durant, Don next encountered Ed. They exchanged fire and Ed tried to ram. Don fired a side-mounted flame-cloud discharger. Ed's aforementioned standard tires went the way of the dinosaurs, causing his vehicle to become a new pillbox with Ed inside. Even so, he slid into an obstacle head-on. At this time, Viner was sealed off by Don's spikes. He decided to play possum. Meanwhile, Don had inflicted considerable damage to Jay "Hosehead"Chladek's front armor. A few turns later, Viner successfully passed the spikes and engaged Jay at close range. Both duelists lost their front armor and weapons. Viner promptly found himself in front of Don's blast cannon. Don fired and caused near-maximum damage. Viner promptly shuffled off his mortal coil.
    .... and then there was the Lightning Bug. Adventures involving this nasty person were considered very entertaining by all those involved. There were exploding ninjas, exploding airships and exploding beans (??). The explosion modifier was also heavily exploited. This was mainly a role-playing adventure with some vehicular combat thrown in. NM 2-4 has the straight dope on this adventure.
    The Human Skeet Award goes here. At the Omacon 6 Open Car Wars Tournament, Don used an original Recoilless Ranger with a gunner and a heavy-duty paint spray. The setting was the ever-popular Aksarben Arena. The goings-on in this duel led to NOVA's now-longstanding "no deliberate tire shots" rule. Bob "Rocket" Calhoun used laser-guided rockets and loved to vaporize tires ( a typical "cookie monster"). Don lost one of his tires to Bob's disagreeably-accurate fire and ended up next to the center TV tower. Thanks to the judicious use of grenades, Don was able to right his vehicle in time to engage Tim Jacques. Don's gunner died in the exchange of fire, but his RR fire ventilated Tim's front armor. Wisely (or so it seemed at the time), Tim ejected and began to hang-glide out of the arena. Don's driver re-entered his vehicle and used his turreted MGs to shoot Tim out of the sky. At this time, Bob was also immobilized and he turned his turreted RL against Tim also. The hang glider was quickly destroyed (no surprise here) and Tim belly-flopped onto the top of his car.
    From the Blatant Rip-Off of James Bond Department. It was yet another fight in the Boneyards, this time at a junkyard/reprocessing site. Don's character used a crane with a mechanical claw to snatch a slow-moving BLUD car. The car was then dropped into a trash compactor and immediately crushed into a cube. This might sound rather cruel, but hey, the driver could have bailed at any time.
    Not everything was so clean. It is now time to hear about the dreg gang incident. In one of the blackest episodes involving the NOPD, there was a public park which was in the process of being re-landscaped. Out of nowhere, a bunch of dregs moved into the trailers and huts on-site. A group of vigilante cops took it upon themselves to remove them. Using Nightsticks and other vehicles, the rogue cops attacked at dawn. Flamethrowers, flechette guns, grenades and machineguns w/antipersonnel ammo were used to full effect. It was only after the slaughter was over that it turned out that the supposed "dregs" were in actuality migrant workers which had been dumped by their illegal employers. In the wake of the public outrage over the massacre, the rogue officers were thrown out of the NOPD and tried on murder charges. They are all now enrolled in remedial license-plate stamping courses at the Nebraska State Penitentiary. They are also receiving therapy to cure them of their insane desire to see burning bodies.
    That's all for now. I'm sure that there is more material lost between the desk and the wall or buried under the filing cabinet. I'll get them when I'm doing my spring cleaning.
 

Michael Garrity's Car Wars Memories (also told to Christopher Lynn).

My own experience with Car Wars began in the fall of 1983. When I was going to the University of Rhode Island. I was introduced to the game by a friend who lived in the same dormitory that I did. For the first few years, my chief experience with the game consisted of designing vehicles, weapons & gadgets. I also went to the odd convention, starting with Boskone XXIII in 1985.
    In the summer of 1986, I enlisted in the Regular Army and went to South Korea. I was stationed with the 2nd Engineer Battalion at Camp Castle. While there, I met Geoff Hatten and Greg Wells and introduced the to the wonders of Car Wars. Shortly thereafter, we began to play regularly. Our first duel was a simple, jousting-type affair. We went at it, making lateral passes at each other until someone got destroyed. As luck would have it, Geoff Hatten was my first kill. He was unfortunate enough to take a grand total of five heavy rockets to his left side.
    Throughout the year I was stationed in Korea, a number of duels stand out. The first one was a Division-20 three-way combat between myself, Geoff Hatten and Greg Wells in the Dumbarton Slalom Arena. My vehicle was motoring along at 40 mph while approaching one of the choke points at the far end of the arena. A maneuver of mine caused me to make a control roll which promply failed. My car rolled several times and came down on its tires facing the choke point. For reasons which escape me to this day, Geoff and Greg didn't shoot at me.
    The duel got interesting when Geoff too Greg out of the picture with a series of shots to the front and sides of his vehicle. Thinking I was dead (big mistake), Geoff came through the choke point I was facing. His intent was to exit the arena. As soon as he was directly in front of me, I triggered three linked MFRPs loaded with armor-piercing rockets. This barrage caused 108 points of damage to the left side of Geoff's car. Both sides were blown out and everything inside was totally destroyed.
    Another duel which I remember very well was a convoy-type adventure in which I played a lone tractor-trailer rig under siege by a pack of raiders. Each vehicle and character was played separately, causing the event to take more than eight hours to complete (I ended up losing this time).
    My association with Car Wars continued when I was stationed at Fort Carson, Colorado after I came back from South Korea. Geoff Hatten came back four months after I did. There were several occasions on which we and others gamed from the afternoon of one day to the next.
    In the fall of 1990, I was getting by Bachelor's Degree at Roger Williams College in Bristol, Rhode Island when I began to correspond with Tim Jacques as a result of a notice he placed in the classified section of the old Autoduel Quarterly. Through him, I corresponded with Norman McMullen and began to receive the NightMessenger on a regular basis. I engaged the members of NOVA in combat for the first time in January of 1992. I began to attend duels regularly in May of 1992 after I graduated and moved to Iowa. Over the years that I have been a member of NOVA, a number of dueling events continue to stand out in my mind. The first was the 2042 Club Dueling Championship. It was a Division-40 event in which I used a luxury armed with a pair of linked ATGs which had been loaded with a mix of HESH and APFSDS. For rear defense, I had a FCGS. The duel itself was a savage contest which lasted nearly 30 turns. My vehicle nearly died when I was sent rolling by ice and oil which had been laid down directly in front of me by Norman McMullen. Fortunately, I bounced off the wall and landed on my tires. After much fire and maneuver, I emerged victorious. The second notable duel was a 5-man Division-10 contest in which I eliminated the rest of the active membership of NOVA. This duel is one of the few times of which I am familiar with where a single duelist swept the arena of everyone else.
    In 1992, NOVA began an association with S.A.S/Zebra, a dueling chapter which we met at Origins/Gen Con in Milwaukee. I received an invitation to duel with them at their headquarters in Ames, Iowa. I engaged them in a Division-25 contest involving four of their members and myself. The event lasted a grand total of four turns. On the first turn, one of their members fell to weapons fire from one of his cohorts. Over the next three turns, I killed the remaining three members of Zebra by using a Division-25 luxury whose most notable feature was a 20-point metal ram plate.
    To date, my most notable achievements have been winning the 2043 AADA World Racing Championship and winning the 2045 and 2046 Midwest Regional Racing Championships. The 2043 World Racing Championship had observers scratching their heads, as this event had cars which achieved the highest acceleration ever recorded in official AADA competition (0-225 mph in three turns).
    My string of arena successes continued after I went to Graduate School in Connecticut. In December of 1994, I had received a challenge from GHOST. This challenge was of their MBT design against mine. In the spring of 1995, I went to their headquarters and accepted their challenge. Their design was a rocket-powered ram tank capable of very high speed. My entry was an MBT of conventional design. My tank suffered critical damage when they rammed me at 100 mph. Even so, I won the event by driving them from the field with massed fire from my remaining weapons. Having more time on our hands, we decided to have a conventional duel. It was a Division-30 event in which I had metal armor and the GHOSTs didn't!! I won the duel by killing one of them, forcing a surrender from a second and causing the third to roll into a wall.
    Without doubt, my most satisfying victory was at Origins/Gen Con in 1992 when I defeated Craig Sheeley in a public tank duel held in front of the SJG booth. Sheeley had previously made a number of highly-insulting personal attacks on me. I was happy to return the favor and teach him a lesson in humility at the same time. Our contest (such as it was) lasted all of 10 seconds!! His supposedly "invulnerable" 45-ton tank barely managed to scratch the paint on my 125-ton machine before I smashed him into debris counters. This victory was sweet indeed because Sheeley had publicly boasted that I was no match for him. When this duel was written up in the NightMessenger, it was called "A Fistful of Dice" because of the vast number of six-sided dice thrown while computing damage.
    My personal thoughts on Car Wars are that its greatest popularity was between 1986 and 1988. The World Championships in those years were extremely well-attended. This popularity was clearly shown when Omni Magazine voted Car Wars on of the ten best games of the year. Unfortunately, Car Wars has sunk to new lows since those halcyon days. This is largely due to blatant mismanagement of the game by certain staffers at SJG, as well the ill-advised cancellation of Autoduel Quarterly. A misconceived raid on SJG by the U.S(eless) Secret Service didn't help matters at all. Today, Car Wars is kept alive as a game by die-hard fanatics like the New Omaha Vehicular Association, which has won the honorable distinction of being the oldest continuously-active chapter in the AADA.
    It is my considered opinion that player enthusiasm (and the inadequate rules "Band Aids" foisted upon the dueling public by SJG) can only go so far. If the game isn't reformed, it will almost certainly die out. On that day, the gaming community will have lost a valuable part of itself. I for one will be sorry to see that happen.
 

Norman's NOVA Highlights

I'm one member who has seen it all. From the early days of Car Wars to the reign of the infamous Gang of Four and beyond. There's been happy and sad times spread throughout. At times, I think that some people need a wake-up call. It seems that they've forgotten that it's only a game. Remember, don't take it so seriously!
    Early on, I had a character who could never finish a duel without getting seriously wounded. It got so bad that a local hospital even named a wing after him. You may know him; its Joseph Ratner-NOVA President and owner of Ratner Taxi & Courier Service. My later characters are too numerous to go into and each has their own story. Unfortunately, there isn't enough room in thins issue to do any of them justice.
    Most people have their favorite designs. I'm the one who will try anything once (it keeps my opponents on their toes). Let's see; there was the Division-5 car with a spoiler & airdam (this was back when they were $500 and 100 lbs each), the car with a junk dropper linked to a Spear-1000 mine dropper loaded with TDX mines (an absolute tire killer), a car with no power plant and rocket boosters for propulsion, the Indy Car from Hell (Warp 10-E; with an acceleration of 0-60 mph in one second), and a Division-5 car with a napalm-loaded Spear-1000 mine dropper.
    Of all the vehicles that I have ever designed, I can truthfully say that my favorite id the BlastFighter. This car has so many variants and models that nobody can keep them straight. Its very name is the stuff of legends, In either victory or defeat, no one has been the same after encountering one. The combination of a blast cannon and a nearly-invulnerable armor package make defeating a BlastFighter the next best thing to a milestone.
    Over the years, we've had adventures involving every kind of opponent imaginable. ARFs, BLUD, cycle gangs, cybernetic terrorists, some group called ASP and other craziness. One of our wildest adventures involved fighting some transforming robots (Hmm, where have we seen this idea before? It sounds like there's more than meets the eye here-Ed).
    Some of the funniest moments have come from the players. During an auto show at NOVA headquarters, ARF decided to attack us and steal some of our vehicles (sounds like a sure bet for suicide). This was bad news for everyone involved. One duelist loaded up his hovercraft (this was before Boat Wars) with Nitrogelatin. During the attack, he started moving his hovercraft only to get hit by another duelist's three rocket launchers. The resulting explosion destroyed everything that the ARFs didn't.
    During an adventure where we were fighting BLUD, one of my characters took down a Hind-T ( a helicopter with a front-mounted tank gun) by tossing a paint grenade and a concussion grenade into the crew compartment. The gunner ripped his own seat out trying to get rid of the grenade in time. It definitely wasn't his day, because the grenades went off just before he pushed them out the bomb bay. Too bad they weren't explosive grenades. Later on in this adventure, this helicopter took out another helicopter by shooting the rotors off with the tank gun.
    The ARF war and Operation: No Shoulders were some of the longest-running adventures we've ever had. Some NOVA members still talk of encountering ARF One, a huge hovercraft command post armed with two front-mounted pulse laser cannons. In the first encounter, it fired once and went through three cars (killing Robojed and literally parting Psycho's hair). NOVA was more than happy to destroy ARF One at the end of the war.
    Some of NOVA's highs and lows have happened at conventions. At the very beginning, NOVA got many of its members at conventions. Within the first year, our membership had tripled in size due to going to conventions and running tournaments. Nationally, we've left our mark in the Dueling & Racing championships. At the '88 Worlds, we introduced the Cornhusker along with a Division-10 car armed with a blast cannon. Much to Mike Montgomery's surprise, he was repeatedly hit by the Cornhusker's blast cannon. In 1992, we proved that we could build the fastest race cars around when our designs took the top three starting positions. Unfortunately, the race went down hill from there. The next year saw the introduction of the Indy Car from Hell, said vehicle leaving its competitors in the dust.
    In 1994, Mike Garrity won the World Racing Championship in a sprint car inspired by the Warp-10. The year after that, Norman was rammed out on the last straightaway and took second place. In 1996, NOVA finally got the chance to run the Racing championships. My, how times have changed.
    I think that the future of Car Wars depends on the quality of its rules. At present, it suffers from the curse of patchwork rules which do no one but the rules lawyers any good. A logical revision has been sorely needed ever since the Catalog from Hell and the Compendium came out. Too many well-meaning people have fiddled with the rules, creating an unwieldy monstrosity that is in danger of killing Car Wars simply by bureaucratic inertia.
 

QUOTES

"Don't try to be a great man, just be a man. Let history make its own judgment". - Star Trek: First Contact

"Morituri Te Salutamus" (We who are about to die salute you). - Traditional greeting of the Roman Gladiator

"Veni, Vidi, Vici" (I came, I saw, I conquered). - Julius Caesar, after the Battle of Zela (47 B.C.).

"Opponents are speed bumps on the road to victory". - The Death Knight

"Rommel, you magnificent bastard! I read your book!! - George C. Scott in Patton (1970).

"I fear that we have awakened a sleeping giant and filled him with a terrible resolve" - Admiral Isoroku Yamamoto, after the attack on Pearl Harbor.

"All that I see is an Atreides that I want to kill" - Feyd-Rautha Harkonnen (Sting) in Dune (1984).
 

CUBE LOGS

Executive Decision: An Airliner full of passengers is hijacked by a gang of terrorists (can you say "formula picture"??). Of course, the U.S. Government sends in a team of commandos to rescue the hapless travelers. Kurt Russel and Steven Seagal star in this blatant rip-off of the well-known "Die Hard" movies. In a departure from the norm, Seagal gets killed off early in the picture (Smart idea).
    The only thing of interest in this wasted piece of film stock is the Remora Stealth Fighter. Even so, such an aircraft is highly improbable, to say the least. Just as unbelievable is the nerve gas bomb that the terrorists plan to detonate over a major U.S. city. Methinks the reality check hath bounced. If you're bored silly, rent this movie. If not, avoid it. (No stars).
 

The 2047 NOVA Club Championships

DUELING

The Club Dueling Championship was held at NOVA's premier arena, Aksarben. Participating duelists were Chris French (defending champion from 2045), in a CFI "INS-4PL", Mike Garrity, in a DKI "Kobold" and Don Jacques, in an Amex (A "Double Buckshot"). Norman McMullen (NOVA President) refereed.
    First Fire took place 6 seconds into the event, when Don and Chris let fly at each other's front armor. Chris's HAVR-armed passenger lightly damaged Don's front; Don's VSG rattled uselessly off the metal-armored CFI entry. Don's fortunes rapidly degenerated from there. Chris pulled off a high-speed 180-degree turn, dropped into Don's rear arc, and began blazing away. Three shots later, Don's back armor was all but destroyed. Don attempted to jink away from the ravening HAVR, but blew his control roll in the process. This caused him to hit the central bunker. Chris fired another shot from his HAVR, ventilating Don's rear and damaging his power plant. Don was forced to make another control roll. Massive weapons fire +a collision with a solid object =a loss of control. Don went into a grinding roll. Chris rammed Don's underbody, splashing it and Don's unconscious driver. First blood to Chris.
    Chris soon had problems of his own. Mike came storming up behind him, LMGs blazing. The CFI car's metal armor saved it from taking much damage. In fact, when it did take damage, the resulting debris damaged Mike's tires.
    Debris wasn't the only thing doing bad things to Mike's tires. Chris's first shot accidentally hit Mike's front tire (one of the hazards of using a trike is the possibility of the single front tire getting hit). Arena referees allowed Mike a retaliatory shot at Chris's tires, resulting in the destruction of Chris's left-rear tire. Chris took another shot at Mike, and hit the front tire again! This second shot destroyed it completely. Allowed a second retaliatory shot, Mike destroyed Chris's right-rear tire. Both vehicles then scraped to a halt.
    Now immobile, the CFI and DKI crews began blasting away at each other. The LMGs and plastic armor on the DKI entry couldn't stand up to the CFI entry's HAVR and metal armor. As a result, Mike was history nine seconds later.

Positions:
1st Place--Chris French: 1.5 points (2 kills, mobility-killed, survivor bonus)
2nd Place-Mike Garrity: -0.5 points (1 mobility kill, killed)
3rd Place--Don Jacques: -1.0 points (0 kills, killed)
 

RACING

The Club Racing Championship was a 5-lap sprint around a mock-up of Ozark Off-Road Raceways. Don Jacques had the pole position in an Amex (A "Country Road M4"). Mike Garrity took second position in a DKI "Gila Monster". In 3rd place was Chris French, driving a CFI "Apex Chopper". As in the Dueling Championship, Norman McMullen refereed.
    The three-abreast start meant that the first turn (which is a boulder-lined strip only 1 car in width) would see some severe action. Sure enough, Chris's turbocharged gas-burner allowed him to out-accelerate both of his competitors. Entering mm #1 first, he punted both Don and Mike as he went by. Chris bulled his way past Mike in Corner 1, then stormed past Don before Comer 2 (the NW 180-degree). Once in the clear, the CFI truck ran away and hid.
    Mike provided several interesting moments in his efforts to catch Chris, including cutting the course twice (at the NW 180-degree, he simply turned right and went through the grass; at the East jump, he went over the TV bunker, landing down the track) and taking the whoop-de-doos at higher-than-safe speed every lap (which all but wrecked his tires). He also pushed his power plant to its limits, causing severe damage to it. When he came to Don's slow vehicle, Mike shot its back armor off and destroyed the driver's component armor. With that level of damage (and no hope of improving his finishing position, Don slowed down and pulled off the track midway through his 4th lap.
    Mike's act of gratuitous mayhem didn't help his most pressing problem, namely Chris's insurmountable lead. Mike's course-cutting brought him in range of the CFI truck several times, but not even several explosive-tipped rounds from his HMG could stop Chris. Chris crossed the finish line nearly 2 seconds ahead of Mike, completing the 5 laps in 1 minute, 29.2 seconds.

Positions:
1st Place--Chris French (5 laps completed)
2nd Place--Mike Garrity (5 laps completed)
3rd Place--Don Jacques (DNF, 3 laps complete)
 

THE SHOWROOM

In this issue, we feature many of the vehicles used in both of the 2047 NOVA Championships.

INS-4PL: Sub-compact, x-hvy chassis, It suspension, small power plant w/upgrades, 4 HD tires, driver & passenger, Sloped Composite Armor: F5/15, B5/15, R5/10, L5/10, T0/5, U0/5. Acceleration: 5, HC: 2, Top Speed: 90 mph, 2,760 lbs, $3,198.

Kobold: Lt trike, std chassis, hvy suspension, small cycle power plant w/upgrades, 3 HD cycle tires, cyclist, 2 linked LMGs (1 R, 1 L), 10 pts CA on cyclist, Sloped Armor: F25, B20, R15, L15, T6, U5. Acceleration: 5, HC: 2, Top Speed: 100 mph, 1,380 lbs, $4,915.

Double-Buckshot: Sub-compact, hvy chassis, imp. suspension, small power plant, 4 HD tires, driver, 2 VSGs linked F, Armor: F20, B18, R17, L17, T2, U4. Acceleration: 5, HC: 3, Top Speed: 90 mph, 2,400 lbs, $4,558.

Gila Monster: Pick-up, x-hvy chassis, O/R suspension, sport power plant, 6 HDOR tires, driver, turreted HMG w/explosive ammo, HrSwc, roll cage, safety seat, HD shocks, HD brakes, spoiler, Sloped Composite Armor: F12/12, B10/12, R9/8, L9/8, T8/5, U0/10. Acceleration: 5, HC: 1 (2 O/R), Top Speed: 105 mph, 7,194 lbs, $29,980.

Country Road M4: Pick-up, std chassis, O/R suspension, sport power plant w/upgrades, 4 OR solid tires, driver, 2 LRs (1 R, 1 L), hi-res computer, HD brakes, spoiler, 10 pts CA on driver, Armor: Fl4, B20, R19, L19, T19, U19. Acceleration: 10, HC: 3 (4 O/R), Top Speed: 140 mph, 4,980 lbs, $28,932.
 

CLOSING FIRE

Well, NOVA is now 12 years old and still going. I'm sure we will to influence the world of Car Wars (such as it is). Look for us at Gen Con and on the World Wide Web. Hopefully, we'll get back to regular gaming sessions before too long.
    Next issue, we'll catch up on what's been going on (along with getting ready for Gen Con. Until then, Drive Offensively!!
 
 
Norman McMullen Michael Garrity
NOVA President NOVA Secretary

CREDITS


Club Championship Reports: Chris French

The Showroom
    INS-4PL: Chris French
    Kobold & Gila Monster: Michael Garrity
    Amex Double Buckshot & Country Road M4: Don Jacques

Quotes: Michael Garrity & Norman McMullen

Cube Logs: Norman McMullen

Typesetting: Michael Garrity

Editing: Michael Garrity, Norman McMullen & Don Jacques

The Nightmessenger is published quarterly by the New Omaha Vehicular Association, 2524 Madison St, Bellevue, NE 68005. All material is copyright 1997 by the New Omaha    Vehicular Association. All rights reserved. Car Wars, Dueltrack, Boat Wars, Car Warriors, Crash City, Truck Stop, Convoy, Uncle Albert's Catalog From Hell, Autoduel and AADA are registered trademarks of Steve Jackson Games Incorporated, or are used under license. The above trademarks, and the characters and situations of the Car Wars background are the exclusive property of Steve Jackson Games Incorporated and are used in Nightmessenger under permission. Reproduction of any material published in the Nightmessenger without the express written permission of the publisher is prohibited. Any reproduction of Car Wars articles published in the Nightmessenger, or any unauthorized publication of fiction using the Car Wars background without the express written permission of Steve Jackson Games is strictly prohibited. Subscription rates (for 4 issues): Regularly attending club members-- $4, U.S. subscribers--$6, international subscribers--$12.
 

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