NOVA's Somewhat-Quarterly Newsletter
VOLUME 11, NUMBER 1
SPRING 2047
Our (drum roll please) 41st Issue!!
OPENING FIRE
Our most profound apologies for this newsletter being so late. To
say
that we've had no internal problems would be lying (and lying is a
sin).
Let's just say that the previous typesetter/editor was TWEP'ed* for not
getting the issues done on time. Besides having two good fights with
other
members of NOVA (thankfully the only things which flew were words, not
fists), the personage in question made it plain that he doesn't want
anything
to do with NOVA anymore (obviously a sign of some debilitating mental
condition).
Despite the harsh verbal barrages, we wish him the best of luck in
whatever
he decides to do.
And now for something completely different. This
is our 41st issue. That's right. The NightMessenger's longevity, has
now
surpassed the much-venerated (and missed) Autoduel Quarterly. We
consider
this occasion to be a milestone and therefore worthy of much praise. We
have had so little to celebrate of late that we need all the happiness
we can get.
In this issue, we have done away with some of our
older sections (which may return in later issues) and put in our
thoughts
on NOVA's past and where we're headed. Also included are the results of
our latest club championships, so that the dueling public-at-large can
keep abreast of our doings.
THE SOAPBOX
Don's NOVA highlights:
The following events in which Donald "Recoilless Ranger" Jacques
participated
in are recounted by Christopher Lynn, Don's Car Wars character and NOVA
Historian.
Going through my ancient Rolodex, I found these
stories of note. The most satisfying kill Don had was in the Division-
10 duel held at Contretemps convention in 1987. He decisively defeated
Tim W. in a open arena which had some safety bunkers thrown in.
The majority of the vehicles involved were compacts. Don drove a Heat
Exchanger
(1987 specifications); a compact
armed with an incendiary-loaded rocket launcher. After disabling one
of the other duelists, Don circled around and engaged Tim W.
Thanks
to Don's spoiler, he was able to keep hitting Tim's flanks turn after
turn.
This ballet of death continued until Tim's side caught fire. The rocket
launcher finally breached the side armor, causing the fire to spread
inside.
The driver died from that hit and the car burned up without exploding.
For the "Stunned Penguin" (Penguins? Penguins are
practically Chickens!) Award, we go to 1988. The duel in question was
an
off-road battle in the Deathstorm arena. All three combatants had
trikes.
Andre (John Scheibler) fired his ATG at Don's side and hit. Amazingly,
the round did a paltry three points of damage!! Andre began talking to
his dice as one would talk to a puppet. He changed dice but it didn't
help.
Norman trashed Andre's trike later in the duel.
In regards to the most memorable duel that Don has
fought in, we travel back in time to January, 2036. In his first
adventure
as a member of NOVA, Don's character drove an original Backbash. A
bunch
of BLUDs had gotten a severe case of the stupids and challenged NOVA to
a fight in the Boneyards outside of New Omaha. One of the BLUD vehicles
was out ahead of its fellows and was accordingly targeted for
destruction
by the NOVA cars. Don's driver fired his RRs , breached the armor and
destroyed
the opposing vehicle's power plant. The BLUD car swerved into an
abandoned
shoe shop. A support beam finished the job as the driver was crashed in
the collision. As Don rounded the comer, he saw a Dragon (original
specifications)
heading his way. Don charged ahead and rammed the Dragon head-on.
Thanks
to his ram plate (original specifications), the Dragon was dead. Don
received
only minor ram damage as well as some hits from the Dragon's lasers.
His
final kill came when another BLUD car moved into his sights. Don's RRs
finished the BLUD's side armor and a low-speed ram crushed the driver.
In the "winning by the skin of your teeth
department",
I can't remember much about the following fight. I do remember that
Don's
car was toast and that another car was headed for him, intent on making
Don a part of the pavement. The car had no front armor or weapons left,
and the power plant was behind the driver. Don fired his SMG at the
driver
(this was at a time when anti-vehicular ammunition was legal for hand
weapons),
doing full damage. Don sidestepped as the now-driverless vehicle went
by
him. This near-miraculous shot won the duel for him.
For just plain fun, Don succeed in killing a bunch
of sharks in a fight at the Oceans of Blood water arena. He was bored
silly
when he came up with the slightly-demented idea of using a big piece of
chum to lure sharks close to his boat, then dropping grenades over the
side whenever a shark approached. Talk about a no-sweat kill.
In the category of improving the gene pool, the
following duel was the winner. It was the third round of the 2038 Club
Championship. In this fight, Viner and Ed both had the same car; a
luxury
armed with a front-mounted blast cannon and a turreted grenade
launcher.
I believe they both had metal armor on the front of their vehicles.
This
came at the expense of the tires (all of them were standards). After
causing
considerable damage to Dustin Durant, Don next encountered Ed. They
exchanged
fire and Ed tried to ram. Don fired a side-mounted flame-cloud
discharger.
Ed's aforementioned standard tires went the way of the dinosaurs,
causing
his vehicle to become a new pillbox with Ed inside. Even so, he slid
into
an obstacle head-on. At this time, Viner was sealed off by Don's
spikes.
He decided to play possum. Meanwhile, Don had inflicted considerable
damage
to Jay "Hosehead"Chladek's front armor. A few turns later, Viner
successfully
passed the spikes and engaged Jay at close range. Both duelists lost
their
front armor and weapons. Viner promptly found himself in front of Don's
blast cannon. Don fired and caused near-maximum damage. Viner promptly
shuffled off his mortal coil.
.... and then there was the Lightning Bug.
Adventures
involving this nasty person were considered very entertaining by all
those
involved. There were exploding ninjas, exploding airships and exploding
beans (??). The explosion modifier was also heavily exploited. This was
mainly a role-playing adventure with some vehicular combat thrown in.
NM
2-4 has the straight dope on this adventure.
The Human Skeet Award goes here. At the Omacon 6
Open Car Wars Tournament, Don used an original Recoilless Ranger with a
gunner and a heavy-duty paint spray. The setting was the ever-popular
Aksarben
Arena. The goings-on in this duel led to NOVA's now-longstanding "no
deliberate
tire shots" rule. Bob "Rocket" Calhoun used laser-guided rockets and
loved
to vaporize tires ( a typical "cookie monster"). Don lost one of his
tires
to Bob's disagreeably-accurate fire and ended up next to the center TV
tower. Thanks to the judicious use of grenades, Don was able to right
his
vehicle in time to engage Tim Jacques. Don's gunner died in the
exchange
of fire, but his RR fire ventilated Tim's front armor. Wisely (or so it
seemed at the time), Tim ejected and began to hang-glide out of the
arena.
Don's driver re-entered his vehicle and used his turreted MGs to shoot
Tim out of the sky. At this time, Bob was also immobilized and he
turned
his turreted RL against Tim also. The hang glider was quickly destroyed
(no surprise here) and Tim belly-flopped onto the top of his car.
From the Blatant Rip-Off of James Bond Department.
It was yet another fight in the Boneyards, this time at a
junkyard/reprocessing
site. Don's character used a crane with a mechanical claw to snatch a
slow-moving
BLUD car. The car was then dropped into a trash compactor and
immediately
crushed into a cube. This might sound rather cruel, but hey, the driver
could have bailed at any time.
Not everything was so clean. It is now time to hear
about the dreg gang incident. In one of the blackest episodes involving
the NOPD, there was a public park which was in the process of being
re-landscaped.
Out of nowhere, a bunch of dregs moved into the trailers and huts
on-site.
A group of vigilante cops took it upon themselves to remove them. Using
Nightsticks and other vehicles, the rogue cops attacked at dawn.
Flamethrowers,
flechette guns, grenades and machineguns w/antipersonnel ammo were used
to full effect. It was only after the slaughter was over that it turned
out that the supposed "dregs" were in actuality migrant workers which
had
been dumped by their illegal employers. In the wake of the public
outrage
over the massacre, the rogue officers were thrown out of the NOPD and
tried
on murder charges. They are all now enrolled in remedial license-plate
stamping courses at the Nebraska State Penitentiary. They are also
receiving
therapy to cure them of their insane desire to see burning bodies.
That's all for now. I'm sure that there is more
material lost between the desk and the wall or buried under the filing
cabinet. I'll get them when I'm doing my spring cleaning.
Michael Garrity's Car Wars Memories (also told to Christopher Lynn).
My own experience with Car Wars began in the fall of 1983. When I
was
going to the University of Rhode Island. I was introduced to the game
by
a friend who lived in the same dormitory that I did. For the first few
years, my chief experience with the game consisted of designing
vehicles,
weapons & gadgets. I also went to the odd convention, starting with
Boskone XXIII in 1985.
In the summer of 1986, I enlisted in the Regular
Army and went to South Korea. I was stationed with the 2nd Engineer
Battalion
at Camp Castle. While there, I met Geoff Hatten and Greg Wells and
introduced
the to the wonders of Car Wars. Shortly thereafter, we began to play
regularly.
Our first duel was a simple, jousting-type affair. We went at it,
making
lateral passes at each other until someone got destroyed. As luck would
have it, Geoff Hatten was my first kill. He was unfortunate enough to
take
a grand total of five heavy rockets to his left side.
Throughout the year I was stationed in Korea, a
number of duels stand out. The first one was a Division-20 three-way
combat
between myself, Geoff Hatten and Greg Wells in the Dumbarton Slalom
Arena.
My vehicle was motoring along at 40 mph while approaching one of the
choke
points at the far end of the arena. A maneuver of mine caused me to
make
a control roll which promply failed. My car rolled several times and
came
down on its tires facing the choke point. For reasons which escape me
to
this day, Geoff and Greg didn't shoot at me.
The duel got interesting when Geoff too Greg out
of the picture with a series of shots to the front and sides of his
vehicle.
Thinking I was dead (big mistake), Geoff came through the choke point I
was facing. His intent was to exit the arena. As soon as he was
directly
in front of me, I triggered three linked MFRPs loaded with
armor-piercing
rockets. This barrage caused 108 points of damage to the left side of
Geoff's
car. Both sides were blown out and everything inside was totally
destroyed.
Another duel which I remember very well was a
convoy-type
adventure in which I played a lone tractor-trailer rig under siege by a
pack of raiders. Each vehicle and character was played separately,
causing
the event to take more than eight hours to complete (I ended up losing
this time).
My association with Car Wars continued when I was
stationed at Fort Carson, Colorado after I came back from South Korea.
Geoff Hatten came back four months after I did. There were several
occasions
on which we and others gamed from the afternoon of one day to the next.
In the fall of 1990, I was getting by Bachelor's
Degree at Roger Williams College in Bristol, Rhode Island when I began
to correspond with Tim Jacques as a result of a notice he placed in the
classified section of the old Autoduel Quarterly. Through him, I
corresponded
with Norman McMullen and began to receive the NightMessenger on a
regular
basis. I engaged the members of NOVA in combat for the first time in
January
of 1992. I began to attend duels regularly in May of 1992 after I
graduated
and moved to Iowa. Over the years that I have been a member of NOVA, a
number of dueling events continue to stand out in my mind. The first
was
the 2042 Club Dueling Championship. It was a Division-40 event in which
I used a luxury armed with a pair of linked ATGs which had been loaded
with a mix of HESH and APFSDS. For rear defense, I had a FCGS. The duel
itself was a savage contest which lasted nearly 30 turns. My vehicle
nearly
died when I was sent rolling by ice and oil which had been laid down
directly
in front of me by Norman McMullen. Fortunately, I bounced off the wall
and landed on my tires. After much fire and maneuver, I emerged
victorious.
The second notable duel was a 5-man Division-10 contest in which I
eliminated
the rest of the active membership of NOVA. This duel is one of the few
times of which I am familiar with where a single duelist swept the
arena
of everyone else.
In 1992, NOVA began an association with S.A.S/Zebra,
a dueling chapter which we met at Origins/Gen Con in Milwaukee. I
received
an invitation to duel with them at their headquarters in Ames, Iowa. I
engaged them in a Division-25 contest involving four of their members
and
myself. The event lasted a grand total of four turns. On the first
turn,
one of their members fell to weapons fire from one of his cohorts. Over
the next three turns, I killed the remaining three members of Zebra by
using a Division-25 luxury whose most notable feature was a 20-point
metal
ram plate.
To date, my most notable achievements have been
winning the 2043 AADA World Racing Championship and winning the 2045
and
2046 Midwest Regional Racing Championships. The 2043 World Racing
Championship
had observers scratching their heads, as this event had cars which
achieved
the highest acceleration ever recorded in official AADA competition
(0-225
mph in three turns).
My string of arena successes continued after I went
to Graduate School in Connecticut. In December of 1994, I had received
a challenge from GHOST. This challenge was of their MBT design against
mine. In the spring of 1995, I went to their headquarters and accepted
their challenge. Their design was a rocket-powered ram tank capable of
very high speed. My entry was an MBT of conventional design. My tank
suffered
critical damage when they rammed me at 100 mph. Even so, I won the
event
by driving them from the field with massed fire from my remaining
weapons.
Having more time on our hands, we decided to have a conventional duel.
It was a Division-30 event in which I had metal armor and the GHOSTs
didn't!!
I won the duel by killing one of them, forcing a surrender from a
second
and causing the third to roll into a wall.
Without doubt, my most satisfying victory was at
Origins/Gen Con in 1992 when I defeated Craig Sheeley in a public tank
duel held in front of the SJG booth. Sheeley had previously made a
number
of highly-insulting personal attacks on me. I was happy to return the
favor
and teach him a lesson in humility at the same time. Our contest (such
as it was) lasted all of 10 seconds!! His supposedly "invulnerable"
45-ton
tank barely managed to scratch the paint on my 125-ton machine before I
smashed him into debris counters. This victory was sweet indeed because
Sheeley had publicly boasted that I was no match for him. When this
duel
was written up in the NightMessenger, it was called "A Fistful of Dice"
because of the vast number of six-sided dice thrown while computing
damage.
My personal thoughts on Car Wars are that its
greatest
popularity was between 1986 and 1988. The World Championships in those
years were extremely well-attended. This popularity was clearly shown
when
Omni Magazine voted Car Wars on of the ten best games of the year.
Unfortunately,
Car Wars has sunk to new lows since those halcyon days. This is largely
due to blatant mismanagement of the game by certain staffers at SJG, as
well the ill-advised cancellation of Autoduel Quarterly. A misconceived
raid on SJG by the U.S(eless) Secret Service didn't help matters at
all.
Today, Car Wars is kept alive as a game by die-hard fanatics like the
New
Omaha Vehicular Association, which has won the honorable distinction of
being the oldest continuously-active chapter in the AADA.
It is my considered opinion that player enthusiasm
(and the inadequate rules "Band Aids" foisted upon the dueling public
by
SJG) can only go so far. If the game isn't reformed, it will almost
certainly
die out. On that day, the gaming community will have lost a valuable
part
of itself. I for one will be sorry to see that happen.
Norman's NOVA Highlights
I'm one member who has seen it all. From the early days of Car Wars
to the reign of the infamous Gang of Four and beyond. There's been
happy
and sad times spread throughout. At times, I think that some people
need
a wake-up call. It seems that they've forgotten that it's only a game.
Remember, don't take it so seriously!
Early on, I had a character who could never finish
a duel without getting seriously wounded. It got so bad that a local
hospital
even named a wing after him. You may know him; its Joseph Ratner-NOVA
President
and owner of Ratner Taxi & Courier Service. My later characters are
too numerous to go into and each has their own story. Unfortunately,
there
isn't enough room in thins issue to do any of them justice.
Most people have their favorite designs. I'm the
one who will try anything once (it keeps my opponents on their toes).
Let's
see; there was the Division-5 car with a spoiler & airdam (this was
back when they were $500 and 100 lbs each), the car with a junk dropper
linked to a Spear-1000 mine dropper loaded with TDX mines (an absolute
tire killer), a car with no power plant and rocket boosters for
propulsion,
the Indy Car from Hell (Warp 10-E; with an acceleration of 0-60 mph in
one second), and a Division-5 car with a napalm-loaded Spear-1000 mine
dropper.
Of all the vehicles that I have ever designed, I
can truthfully say that my favorite id the BlastFighter. This car has
so
many variants and models that nobody can keep them straight. Its very
name
is the stuff of legends, In either victory or defeat, no one has been
the
same after encountering one. The combination of a blast cannon and a
nearly-invulnerable
armor package make defeating a BlastFighter the next best thing to a
milestone.
Over the years, we've had adventures involving every
kind of opponent imaginable. ARFs, BLUD, cycle gangs, cybernetic
terrorists,
some group called ASP and other craziness. One of our wildest
adventures
involved fighting some transforming robots (Hmm, where have we seen
this
idea before? It sounds like there's more than meets the eye here-Ed).
Some of the funniest moments have come from the
players. During an auto show at NOVA headquarters, ARF decided to
attack
us and steal some of our vehicles (sounds like a sure bet for suicide).
This was bad news for everyone involved. One duelist loaded up his
hovercraft
(this was before Boat Wars) with Nitrogelatin. During the attack, he
started
moving his hovercraft only to get hit by another duelist's three rocket
launchers. The resulting explosion destroyed everything that the ARFs
didn't.
During an adventure where we were fighting BLUD,
one of my characters took down a Hind-T ( a helicopter with a
front-mounted
tank gun) by tossing a paint grenade and a concussion grenade into the
crew compartment. The gunner ripped his own seat out trying to get rid
of the grenade in time. It definitely wasn't his day, because the
grenades
went off just before he pushed them out the bomb bay. Too bad they
weren't
explosive grenades. Later on in this adventure, this helicopter took
out
another helicopter by shooting the rotors off with the tank gun.
The ARF war and Operation: No Shoulders were some
of the longest-running adventures we've ever had. Some NOVA members
still
talk of encountering ARF One, a huge hovercraft command post armed with
two front-mounted pulse laser cannons. In the first encounter, it fired
once and went through three cars (killing Robojed and literally parting
Psycho's hair). NOVA was more than happy to destroy ARF One at the end
of the war.
Some of NOVA's highs and lows have happened at
conventions.
At the very beginning, NOVA got many of its members at conventions.
Within
the first year, our membership had tripled in size due to going to
conventions
and running tournaments. Nationally, we've left our mark in the Dueling
& Racing championships. At the '88 Worlds, we introduced the
Cornhusker
along with a Division-10 car armed with a blast cannon. Much to Mike
Montgomery's
surprise, he was repeatedly hit by the Cornhusker's blast cannon. In
1992,
we proved that we could build the fastest race cars around when our
designs
took the top three starting positions. Unfortunately, the race went
down
hill from there. The next year saw the introduction of the Indy Car
from
Hell, said vehicle leaving its competitors in the dust.
In 1994, Mike Garrity won the World Racing
Championship
in a sprint car inspired by the Warp-10. The year after that, Norman
was
rammed out on the last straightaway and took second place. In 1996,
NOVA
finally got the chance to run the Racing championships. My, how times
have
changed.
I think that the future of Car Wars depends on the
quality of its rules. At present, it suffers from the curse of
patchwork
rules which do no one but the rules lawyers any good. A logical
revision
has been sorely needed ever since the Catalog from Hell and the
Compendium
came out. Too many well-meaning people have fiddled with the rules,
creating
an unwieldy monstrosity that is in danger of killing Car Wars simply by
bureaucratic inertia.
QUOTES
"Don't try to be a great man, just be a man. Let history make its own judgment". - Star Trek: First Contact
"Morituri Te Salutamus" (We who are about to die salute you). - Traditional greeting of the Roman Gladiator
"Veni, Vidi, Vici" (I came, I saw, I conquered). - Julius Caesar, after the Battle of Zela (47 B.C.).
"Opponents are speed bumps on the road to victory". - The Death Knight
"Rommel, you magnificent bastard! I read your book!! - George C. Scott in Patton (1970).
"I fear that we have awakened a sleeping giant and filled him with a terrible resolve" - Admiral Isoroku Yamamoto, after the attack on Pearl Harbor.
"All that I see is an Atreides that I want to kill" - Feyd-Rautha
Harkonnen
(Sting) in Dune (1984).
CUBE LOGS
Executive Decision: An Airliner full of passengers is
hijacked by a gang of terrorists (can you say "formula picture"??). Of
course, the U.S. Government sends in a team of commandos to rescue the
hapless travelers. Kurt Russel and Steven Seagal star in this blatant
rip-off
of the well-known "Die Hard" movies. In a departure from the norm,
Seagal
gets killed off early in the picture (Smart idea).
The only thing of interest in this wasted piece
of film stock is the Remora Stealth Fighter. Even so, such an aircraft
is highly improbable, to say the least. Just as unbelievable is the
nerve
gas bomb that the terrorists plan to detonate over a major U.S. city.
Methinks
the reality check hath bounced. If you're bored silly, rent this movie.
If not, avoid it. (No stars).
The 2047 NOVA Club Championships
DUELING
The Club Dueling Championship was held at NOVA's premier arena,
Aksarben.
Participating duelists were Chris French (defending champion from
2045),
in a CFI "INS-4PL", Mike Garrity, in a DKI "Kobold" and Don Jacques, in
an Amex (A "Double Buckshot"). Norman McMullen (NOVA President)
refereed.
First Fire took place 6 seconds into the event,
when Don and Chris let fly at each other's front armor. Chris's
HAVR-armed
passenger lightly damaged Don's front; Don's VSG rattled uselessly off
the metal-armored CFI entry. Don's fortunes rapidly degenerated from
there.
Chris pulled off a high-speed 180-degree turn, dropped into Don's rear
arc, and began blazing away. Three shots later, Don's back armor was
all
but destroyed. Don attempted to jink away from the ravening HAVR, but
blew
his control roll in the process. This caused him to hit the central
bunker.
Chris fired another shot from his HAVR, ventilating Don's rear and
damaging
his power plant. Don was forced to make another control roll. Massive
weapons
fire +a collision with a solid object =a loss of control. Don went into
a grinding roll. Chris rammed Don's underbody, splashing it and Don's
unconscious
driver. First blood to Chris.
Chris soon had problems of his own. Mike came
storming
up behind him, LMGs blazing. The CFI car's metal armor saved it from
taking
much damage. In fact, when it did take damage, the resulting debris
damaged
Mike's tires.
Debris wasn't the only thing doing bad things to
Mike's tires. Chris's first shot accidentally hit Mike's front tire
(one
of the hazards of using a trike is the possibility of the single front
tire getting hit). Arena referees allowed Mike a retaliatory shot at
Chris's
tires, resulting in the destruction of Chris's left-rear tire. Chris
took
another shot at Mike, and hit the front tire again! This second shot
destroyed
it completely. Allowed a second retaliatory shot, Mike destroyed
Chris's
right-rear tire. Both vehicles then scraped to a halt.
Now immobile, the CFI and DKI crews began blasting
away at each other. The LMGs and plastic armor on the DKI entry
couldn't
stand up to the CFI entry's HAVR and metal armor. As a result, Mike was
history nine seconds later.
Positions:
1st Place--Chris French: 1.5 points (2 kills, mobility-killed, survivor
bonus)
2nd Place-Mike Garrity: -0.5 points (1 mobility kill, killed)
3rd Place--Don Jacques: -1.0 points (0 kills, killed)
RACING
The Club Racing Championship was a 5-lap sprint around a mock-up of
Ozark Off-Road Raceways. Don Jacques had the pole position in an Amex
(A
"Country Road M4"). Mike Garrity took second position in a DKI "Gila
Monster".
In 3rd place was Chris French, driving a CFI "Apex Chopper". As in the
Dueling Championship, Norman McMullen refereed.
The three-abreast start meant that the first turn
(which is a boulder-lined strip only 1 car in width) would see some
severe
action. Sure enough, Chris's turbocharged gas-burner allowed him to
out-accelerate
both of his competitors. Entering mm #1 first, he punted both Don and
Mike
as he went by. Chris bulled his way past Mike in Corner 1, then stormed
past Don before Comer 2 (the NW 180-degree). Once in the clear, the CFI
truck ran away and hid.
Mike provided several interesting moments in his
efforts to catch Chris, including cutting the course twice (at the NW
180-degree,
he simply turned right and went through the grass; at the East jump, he
went over the TV bunker, landing down the track) and taking the
whoop-de-doos
at higher-than-safe speed every lap (which all but wrecked his tires).
He also pushed his power plant to its limits, causing severe damage to
it. When he came to Don's slow vehicle, Mike shot its back armor off
and
destroyed the driver's component armor. With that level of damage (and
no hope of improving his finishing position, Don slowed down and pulled
off the track midway through his 4th lap.
Mike's act of gratuitous mayhem didn't help his
most pressing problem, namely Chris's insurmountable lead. Mike's
course-cutting
brought him in range of the CFI truck several times, but not even
several
explosive-tipped rounds from his HMG could stop Chris. Chris crossed
the
finish line nearly 2 seconds ahead of Mike, completing the 5 laps in 1
minute, 29.2 seconds.
Positions:
1st Place--Chris French (5 laps completed)
2nd Place--Mike Garrity (5 laps completed)
3rd Place--Don Jacques (DNF, 3 laps complete)
THE SHOWROOM
In this issue, we feature many of the vehicles used in both of the 2047 NOVA Championships.
INS-4PL: Sub-compact, x-hvy chassis, It suspension, small power plant w/upgrades, 4 HD tires, driver & passenger, Sloped Composite Armor: F5/15, B5/15, R5/10, L5/10, T0/5, U0/5. Acceleration: 5, HC: 2, Top Speed: 90 mph, 2,760 lbs, $3,198.
Kobold: Lt trike, std chassis, hvy suspension, small cycle power plant w/upgrades, 3 HD cycle tires, cyclist, 2 linked LMGs (1 R, 1 L), 10 pts CA on cyclist, Sloped Armor: F25, B20, R15, L15, T6, U5. Acceleration: 5, HC: 2, Top Speed: 100 mph, 1,380 lbs, $4,915.
Double-Buckshot: Sub-compact, hvy chassis, imp. suspension, small power plant, 4 HD tires, driver, 2 VSGs linked F, Armor: F20, B18, R17, L17, T2, U4. Acceleration: 5, HC: 3, Top Speed: 90 mph, 2,400 lbs, $4,558.
Gila Monster: Pick-up, x-hvy chassis, O/R suspension, sport power plant, 6 HDOR tires, driver, turreted HMG w/explosive ammo, HrSwc, roll cage, safety seat, HD shocks, HD brakes, spoiler, Sloped Composite Armor: F12/12, B10/12, R9/8, L9/8, T8/5, U0/10. Acceleration: 5, HC: 1 (2 O/R), Top Speed: 105 mph, 7,194 lbs, $29,980.
Country Road M4: Pick-up, std chassis, O/R suspension, sport power
plant
w/upgrades, 4 OR solid tires, driver, 2 LRs (1 R, 1 L), hi-res
computer,
HD brakes, spoiler, 10 pts CA on driver, Armor: Fl4, B20, R19, L19,
T19,
U19. Acceleration: 10, HC: 3 (4 O/R), Top Speed: 140 mph, 4,980 lbs,
$28,932.
CLOSING FIRE
Well, NOVA is now 12 years old and still going. I'm sure we will to
influence the world of Car Wars (such as it is). Look for us at Gen Con
and on the World Wide Web. Hopefully, we'll get back to regular gaming
sessions before too long.
Next issue, we'll catch up on what's been going
on (along with getting ready for Gen Con. Until then, Drive
Offensively!!
Norman McMullen | Michael Garrity |
NOVA President | NOVA Secretary |
CREDITS
Club Championship Reports: Chris French
The Showroom
INS-4PL: Chris French
Kobold & Gila Monster: Michael Garrity
Amex Double Buckshot & Country Road M4: Don
Jacques
Quotes: Michael Garrity & Norman McMullen
Cube Logs: Norman McMullen
Typesetting: Michael Garrity
Editing: Michael Garrity, Norman McMullen & Don Jacques
The Nightmessenger is published quarterly by the New Omaha
Vehicular
Association, 2524 Madison St, Bellevue, NE 68005. All material is
copyright
1997 by the New Omaha Vehicular Association. All
rights
reserved. Car Wars, Dueltrack, Boat Wars, Car Warriors, Crash City,
Truck Stop, Convoy, Uncle Albert's Catalog From Hell, Autoduel and
AADA are registered trademarks of Steve Jackson Games
Incorporated,
or are used under license. The above trademarks, and the characters and
situations of the Car Wars background are the exclusive property of
Steve
Jackson Games Incorporated and are used in Nightmessenger under
permission. Reproduction of any material published in the Nightmessenger
without the express written permission of the publisher is prohibited.
Any reproduction of Car Wars articles published in the Nightmessenger,
or any unauthorized publication of fiction using the Car Wars
background
without the express written permission of Steve Jackson Games is
strictly
prohibited. Subscription rates (for 4 issues): Regularly attending club
members-- $4, U.S. subscribers--$6, international subscribers--$12.