Military Governance Bureau of Jazta
(Military Bureaucracy)
Warships
Bases Mobile Shipyards and Repair Ships
Carriers
Tug Minelayers and Sweepers
Auxiliaries
Troopships and Transports
Survey Ships
Tech Levels 7 - 9
Further Background and Tech Level 11 Ships

Description
     Similar in form to the Hokum, the strong and squat Jazta look like bipedal tortoises that reach 1.5 meters in height. Each shoulder supports a pair of muscular arms. The four hands each have two thick fingers and a strong but dexterous thumb. The feet have three large toes that have quite a strong grip. Over the millennium the shell covering a typical Jazta's back and chest had atrophied to the point where it can offer little protection from claws and fangs but is still effective against blunt hits like punches and small falling debris. Also tortoise-like in appearance is the head. Instead of ear holes there are earlobes, and the mouth has large molars suited to chewing plant material, though Jaztans on occasion eat meat. Egg layers, the typical Jaztan female produces from one to five eggs five weeks after fertilization.
     The current Jazta nation arouse from over a century of world-wide communist rule. Corruption and excesses of the ruling body had grown to a point where the people just couldn't ignore it anymore. An underground movement bent on overthrowing the government was formed by leading dissidents. Just days from launching their revolution key cells of the underground were captured by military teams, but those were not the only ones. A particularly ambitious general had learned of the underground's plan and decided to use it to his own advantage. The general, Upsu, had been working on his own plan to take over the government. While dissidents and underground members were rounded up leading governmental figures were placed into 'protective custody' and key infrastructure sites were quietly taken over by troops.
     In a speech broadcasted to the planetary population Upsu announced the formation of a new government. In a shrewd move the general abolished the state political party and allowed the formation of new political groups at the local and regional level. The armed forces took control of affairs that affected the planet as a whole, managing the economy as well as military needs.  Overall the dissidents and their underground accepted the new order though not without some persuasive arm twisting by Upsu. He made it clear that as long as the proper respect and consideration was given to the military government civilian affairs would be left alone. The execution of the most corrupt of the former government furthered Upsu's point of  co-operation.
     Under the guidance of the Military Governance Bureau the Jazta moved out into space. Warp points were found relatively early, giving the nascent Universal Star Navy (USN) a new mission and the Bureau of Budget a reason to increase military spending. The civil sector and economy grew as new systems were settled, and the USN likewise took its share of the new resources. After thirty years of warp point exploration the Jazta had thirty systems with eight habitable worlds and twice as many hostile environment settlements on mineral rich planets. Only two pre-industrial races were encountered. Since they posed no threat the Jazta ignored them for the time being.
     The life of military drill and procedure came to an abrupt halt when contact was made with the Duchy of Xhali. It was in a system that the Xhali had only just explored a week earlier, and the commander on the spot initiated first contact. Having no real guide in dealing with a high-tech alien race, the Jazta proceeded cautiously, but bureaucratically. A task force was placed on standby in case talks went sour, and more than a few USN admirals anticipated a shooting war. Then it appeared that those admirals got their wish when Xhali Duke Cussel made a bold offer. The two sides would compose a force of ships of equal tonnage and fight for possession of the system. What sealed the deal was the habitable world in that system. Faced with that delectable prize and pressures within the bureaucracy to use the fleet the Jazta agreed.
     While the USN felt more than confident in its own strength it was caught off guard by the Xhali possession of the prototype strikefighter. 80% of the Jazta task force was composed of dreadnoughts and battleships while two-thirds of the Xhali forces were carriers. The Xhali lost only three battlecruisers while the whole Jazta contingent was crippled by a massive fighter strike. The admiral in charge, Walkin, conceded the battle to his counterpart.
     Quite impressed by Xhalian technical skill and  prowess the Jazta were quick to offer a comprehensive trade and mutual military aid pact. Bounded as they were by bureaucratic procedure the USN realized that they could learn a great deal from the Xhali. Fighters and carriers became the number one research priority. The influx of trade revenue certainly helped in funding all the required R&D projects.

The Universal Star Navy (USN)
     The overriding philosophy of the USN is 'practice makes perfect'. When not engaged in maneuvers or war games USN crews would participate in refresher courses or learn new skills. In the typical six-year enlistment a Jaztan would have expert knowledge in two specialties and working knowledge in five more. Promotion to higher ranks for enlisted personnel is weighted in large part to technical expertise. Due to the routine of shipboard drills and study USN crews on newly-commissioned ships are always average. The time to drill a fleet from average to crack is halved. If crew grade is lowered to poor due to combat losses or low morale the time to recover to an average grade is halved.
     Like some navies prior to first contact with alien races the USN built ships with weapon combinations that suited its combat style. More so in this case, the USN bureaucracy decided the combat style. After a protracted series of war games it fell upon the plasma torpedo to serve as the main armament of the new Fishhawk dreadnoughts and refitted Stonehawk battleships. While such an armament would've served well against a lower-tech opponent it was totally useless when faced with a fighter using race. Even when presented with the facts the USN persevered with the plasma torpedo, even to the extent of equipping their super monitors with the weapon decades later. It would take a figurative kick to the teeth, in the form of the Pulurtan heavy bombardment missile, before plasma torpedoes were removed from major combatants.
     As for the plasma gun the USN saw it as a perfect complement to the battleline. Despite the slow firing rate the size of the weapon allowed a useful number of them to be installed on the Bloodhawk class battlecruiser. Along with the Tern class frigates the ships were to rush the enemy battleline, forcing to fire on them instead of the plasma torpedo armed capital ships. After the Xhali battle it was recognized that some form of capital missile armed ship had to be included in the fleet. With the following bureaucratic delays it would take over ten years before such a ship became a reality.



Allied with Xhali, the Jazta military experienced an increased need to expand its research and development programs. Strikefighters and carriers were on top of the list. Observing that the DSF had no real advantage in conventional shipboard weapons the plasma torpedo was retained in service. One significant change was the addition of the Ostrich class missile ship. Now capable of engaging at all ranges the USN updated its training schedule and participated in joint exercises with the DSF.
      The two governments got along very well. Duke Cussel and Bureau Chief Atmy were, essentially, the heads of two nations that shared several common elements. Both had bureaucracies that, despite their apparent countervailing priorities and agendas, saw to the needs of the populace. The two leaders were the ultimate wielders of influence and power, and inspired loyalty and dedication in the armed forces. Most importantly, they saw in the other what they wanted the most. Cussel secured the services of a powerful ally that, when the time came to return to the High Kingdom, would help in disposing the pretender monarch that sat on the throne. Atmy secured a future war for his military to gain prestige, glory, and territory. Given the high level of confidence that both sides felt in their power it was expected that no foe could withstand them. In time that confidence would be put to the test. 


Warships
Ostrich class SD(R)    AM2   33 XO Racks   165 Hull    TL 9   new construction
(3)(S0x36)(Acx36)H(IIIII)(BbM)QRcRcRcRcDcQ(IIIII)HRcRcRcRcDz(Mi1)(XR)TciQ(Lh)?jDz(IIIII)H(CIC)RcRcRcRc(mgx6)DzDcDc!2!2?2ZiQs(IIIII)Qs(4)
165 RCP   35 MCP   Trg: 9   Atk +1   Bmp +4   Tem -2   Jam   Cost = 4123mc/618.5mc
HTK 135   S0 x 36   Ac x 36   Dc x 3   Dz x 3   Rc x 12   Tci x 1   mg x 6 (Rc/XO Rack ammo)   2 shuttles
     With some advice from their Xhali allies the USN had an all-missile armament for this class. In time it would become the main missile combatant of the USN.
Fishhawk class DN   AM   26 XO Racks   130 Hull   TL 7
(4)(S0x19)(Aix17)ZH(IIII)(BbS)QRtRtDz(IIII)QRtPXrs(M5)Dz(IIII)HRtPbc(Lh)Dz(IIII)RtRtP(mgx9)?1DcDc!1Qs(IIII)Qs(5)
130 RCP   20 MCP   Trg: 6   Bmp +2   Tem -1   Cost = 2937mc/440.6mc
HTK 92   S0 x 19   Ai x 17   Dc x 2   Dz x 3   Rt x 6   P x 2   Pbc x 1   mg x 9 (Rt/XO Rack ammo)   1 shuttle
Fishhawk-C variant - Replace last P with (CIC).
TL 9 refit - Remove Z. ?1 to ?2, !1 to !2. Pbc to Tci. 3 Ai to 3 S0. Remove first P. Last P to Pc. 14 Ai to 21 Ac. Add 3 Ac. Add Zi after !2. AM to AM2. 3167mc/475.1mc
TL 9 Fishhawk-C variant - Replace third Rt with (CIC) (in front of fifth Rt). Add 2 S0, 3 Ac, Dz (in front of CIC). 3214mc/482.1mc
     The cornerstone of the USN. While in optimum range the plasma torpedoes would crush equally-large enemy ships. The pressure beam would keep smaller and faster adversaries at bay and be destroyed at leisure.
Stonehawk class BB   AM   AC   20 XO Racks   100 Hull   TL 7
(3)(S0x17)(Aix16)ZHs(III)(BbS)QsDz(III)QsRt(XR)(M5)Dz(III)HRtPbcDz(III)RtRtP(mgx6)?1DcDc!1Qs(III)Qs(5)
100 RCP   Trg: 6   Bmp +1   Tem -1   Cost = 2323mc/344mc
HTK 77   S0 x 17   Ai x 16   Dc x 2   Dz x 3   Rt x 4   P x 1   Pbc x 1   mg x 6 (Rt ammo)  1 shuttle
TL 9 refit - Remove Z. 10 Ai to 15 Ac. 4 Ai, P to Pc. Pbc to Tci. ?1 to ?2, !1 to !2. Add Zi after !2. AM to AM2. 2527mc/379.1mc
Bloodhawk class BC    AM   AC      16 XO Racks   80 Hull   TL 7
(3)(S0x17)(Aix16)ZHs(II-It)(BbS)QPg(III-It)PgPgDz(II-It)PgP(M5)Dz(III-It)HPgTc(Lh)Dz(II-It)PgPgPDc!1?1(III-It)Q(6/7)
80 RCP    20 MCP   Trg: 6   Bmp +2   Tem -1   Cost = 2147mc/322.1mc
HTK 77    S0 x 17   Ai x 16   Dc x 1   Dz x 3   Pg x 7   P x 2   Tc x 1   2 cutters
TL 9 refit - Remove Z. 3 Ai to S0. Ai, Hs to H. 12 Ai to 18 Ac. Tc to Tci. !1 to !2, ?1 to ?2. Remove first P. Last P to Pc. Add 3 Ac. Add Zi after ?2. AM to AM2. 2341mc/351.2mc
     The other half of USN battle tactics. Along with the Tern FGs Bloodhawks would dash towards enemy capital ships and smother them with plasma gun fire.
Sparrowhawk class CA    AM    AC   12 XO Racks   60 Hull   TL 7
(2)(S0x11)(Aix11)ZH(II)(BbS)Q(II)Dz(II)Xrs(M4)(II)Pbc(Lh)Dz(II)RtRt(mgx3)Dc?1(II)Qs(6)
60 RCP   15 MCP   Trg: 5   Bmp +2   Cost = 1245mc/186.8mc
HTK 52   S0 x 11   Ai x 11   Dc x 1   Dz x 2   Rt x 2   Pbc x 1  mg x 3 (Rt ammo)   1 shuttle
TL 9 refit - Remove Z. 1 Ai to S0. 8 Ai to 12 Ac. ?1 to ?2. 2 Ai to Zi (after ?2), Pbc to Tci. AM to AM2. 1387mc/208.1mc
Shikra class CAE    AM2   AC    10 XO Racks    50 Hull   TL 9   new construction
(1)(S0x6)(Acx9)H(II)(BbS)QsDc(II)DiDc(II)(M2)DiDz(II)DiDc(II)DiDzDc!2?2Zi(II)Qs(6)
50 RCP   Trg: 3   Bmp +4   Tem -2   Cost = 1285mc/192.8mc
HTK 45   S0 x 6   Ac x 9   Dc x 4   Di x 4   Dz x 2   2 cutters
Robin class CL    AM   AC   9 XO Racks   45 Hull   TL 7
(2)(S0x6)(Aix6)ZH(I)(BbS)Qs(II)PgF(I)(M2)PgFDz(II)(I)PgFDc!1?1(II)Qs(6)
45 RCP   5 MCP   Trg: 3   Bmp +2   Tem -1   Cost = 951mc/142.7mc
HTK 37   S0 x 6   Ai x 6   Dc x 1   Dz x 1   F x 3   Pg x 3   2 cutters
TL 9 refit - Remove Z, second F. !1 to !2, ?1 to ?2. 6 Ai to 6 Ac, Zi (after ?2). Remaining F to Fc. AM to AM2. 1117mc/167.6mc
     Robins served as close-in escorts for the DNs and BBs in case enemy ships did manage to get past the BCs and FGs.
Thrush class DD   AM   AC   6 XO Racks   30 Hull   TL 7
(2)(S0x6)(Aix5)ZHs(I)Qs(I)(I)Xrs(I)Dz(I)(I)RtmgDz?1(I)Qs(7)
30 RCP   20 MCP   Trg: 1   Bmp +2   Cost = 637mc/95.6mc
HTK 28   S0 x 6   Ai x 5   Dz x 2   Rt x 1   mg x 1 (Rt ammo)
TL 9 refit - Remove Z. ?1 to ?2. 1 Ai, Hs to H. 2 Ai to 3 Ac. 2 Ai to Zi (after ?2). AM to AM2. 717mc/107.6mc
Kestral class DDE   AM2   AC   6 XO Racks   30 Hull   TL 9   new construction
(1)(S0x3)(Acx6)Hs(I)Qs(I)Dc(I)Di(I)Di(I)Dc(I)DzDz!2?2Zi(I)Qs(7)
30 RCP   20 MCP   Trg: 1   Bmp +4   Tem -2   Cost = 804mc/120.6mc
HTK 28   S0 x 3   Ac x 6   Dc x 2    Di x 2    Dz x 2
Tern class FG   AM   AC   4 XO Racks   22 Hull   TL 7
(1)(S0x3)(Aix2)ZHs(I-It)(I-It)(I-It)(I-It)PgPgDz!1?1(I-It)Qs(7/8)
22 RCP   3 MCP   Trg: 1   Bmp +2   Tem -1   Cost = 702mc/105.3mc
HTK 23   S0 x 3   Ai x 2   Dz x 1   Pg x 2
TL 9 refit - 1 S0, Hs to H. 2 Ai to 3 Ac. !1 to !2, ?1 to ?2. AM to AM2. 773mc/116mc
 


Carriers
Rookery class CVL   AM2   AC   12 XO Racks   60 Hull   TL 9   new construction
(1)(S0x6)(Acx3)(Aix2)H(BbS)(II)Qs(II)(Vx30)[(II)Qx3](Lh)Dz?2Zi(II)Qsmg(6)
60 RCP   15 MCP   30 FCP  Trg: 1   Bmp +4   Cost = 1465mc/219.8mc
HTK 65   S0 x 6   Ac x 3   Ai x 2   Dz x 1   V x 30   mg x 1 (fighter ammo)   2 cutters
     Both the Rookery and Clutch classes were built in large numbers, though two-thirds were kept in mothball storage.
Clutch class CVE    AM2    AC   6 XO Racks   30 Hull   TL 9    new construction
(1)(S0x1)(Acx3)Hs(BbS)(I)(I)(I)(Vx12)(I)(I)(I)Q(Lh)Dz?2Zi(I)Qmg(7)
30 RCP   20 MCP   12 FCP   Trg: 1   Bmp +4   Cost = 779mc/116.9mc
HTK 32   S0 x 1   Ac x 3   Dz x 1   V x 12   mg x 1 (fighter ammo)   2 cutters
Booby Hatch class FT2 Pinnace Carrier   AM   AC   1 XO Rack   16 Hull   TL 7
(1)S0ZHs(BbMx4)(Ic)Dz(Ic)Qs(4)
6 RCP   19 MCP   Trg: 1   Cost = 231mc/17.4mc
HTK 11   S0 x 1   Dz x 1   4 pinnaces
TL 9 refit - AM to AM2. 235mc/17.7mc


Auxiliaries
Egg Carton class FT9    AM   13 XO Racks   130 Hull   TL 7 (Prefab transport version 1693mc127mc)
(4)(S0x7)(Aix7)Z(Hx58)TfTf(IcIcIcIc)H(BbM)(BbM)(CHS2)Dz(IcIcIcIc)Pbc(Lh)XrsRtmgDcDc(IcIcIcIc)CQ(3)
44 RCP   6 MCP   Trg: 1   Cost = 1400mc/105mc
HTK 101   S0 x 7   Ai x 7   Dc x 2   Dz x 1   Rt x 1   Pbc x 1   Tf x 2   mg x 1 (Rt ammo)   2 shuttles   2 cargo shuttles
TL 9 refit - Remove Z. 1 S0, Ai to Zi (in front of last engine room). 4 Ai to 6 Ac. 2 Ai to ?2 (in front of Zi). Pbc to Tci.  1496mc/112.2mc (1789mc/134.2mc)
Post Exchange class BC(FT)   AM   AC   16 XO Racks   80 Hull   TL 7
(3)(S0x9)(Aix9)ZH[(II)(BbM)Q(III)(Hx13)x2]Dz(CHS2)XrsDz(Lh)Dz(II)Dc?1(III)Q(6)
80 RCP   20 MCP   Trg: 1   Bmp +2   Cost = 1561mc/234.2mc
HTK 74   S0 x 9   Ai x 9   Dc x 1   Dz x 3    2 shuttles   2 cargo shuttles
Can carry a maximum of 3 PCF-x or 3 PCF-xa or 50 Personnel Points.
TL 9 refit - Remove Z. 1 S0, Ai to Zi (in front of last engine room). 8 Ai to 9 Ac. Dc to Dz. Add H, Tf in front of CHS2. Second Dz after 14th H. ?1 to ?2. 1635mc/245.3mc
Porter class DD(FT)   AM   AC   6 XO Racks   30 Hull   TL 7
(1)(S0x4)(Aix3)ZHs(I)Qs(I)(Hx10)(I)(BbM)(I)Dz(I)(I)Dz?1(I)Qs(7)
30 RCP   20 MCP   Trg: 1   Bmp +2   Cost = 527mc/79.1mc
HTK 32    S0 x 4   Ai x 3   Dz x 2   2 shuttles
TL 9 refit - Remove Z. ?1 to ?2. 1 S0, Ai to Zi (in front of last engine room). 2 Ai to 3 Ac. 574mc/86.1mc
Magazine class FT2   AM   AC   1 XO Rack   16 Hull   TL 6
(1)S0(Hx7)Tf(Ic)HsD(Ic)Qs(4)
6 RCP   19 MCP   Trg: 1   Cost = 118mc/8.9mc
HTK 14   S0 x 1   D x 1   Tf x 1
TL 9 refit - D to Di. 123mc/9.3mc


Bases
BS5(Rt)   36 XO Racks   180 Hull   TL 7
(0)(S0x40)(Aix38)Z[HRtRtRtRtPbcPQDzx2](BbL)(M5)(M5)(XR)QDzRtRtCC(mgx15)DcDcDc!1(Lh)Q(0)
180 RCP   20 MCP   Trg: 11   Tem -1   Cost = 3117mc/155.9mc
HTK 128   S0 x 40   Ai x 38   Dc x 3   Dz x 3   Rt x 10   P x 2   Pbc x 2   C x 2   mg x 15 (Rt ammo)   2 cutters   1 pinnace
TL 9 refit - Remove Z. 38 Ai to 39 Ac. !1 to !2. Add ?2 after !2. Add Zi after ?2. P to Pc. 3325mc/166.3mc
BS5(R)   36 XO Racks   180 Hull   TL 7
(0)(S0x40)(Aix38)Z[H(Rcx7)PbcPQDzx2](BbL)(M5)(M5)(XR)QDzRcRcRcCC(mgx10)DcDcDc!1(Lh)Q(0)
180 RCP   20 MCP   Trg: 11   Tem - 1   Cost = 2947mc/147.4mc
HTK 130   S0 x 40   Ai x 38   Dc x 3   Dz x 3   Rc x 17   P x 2   Pbc x 2   C x 2   mg x 10 (Rc/XO Rack ammo)   2 cutters   1 pinnace
TL 9 refit - Remove Z, 8 S0, one (M5). 38 Ai to 33 Ac. Pbc to Tci. !1 to !2. Add ?2 after !2. Add Zi after ?2. P to Pc. (BbL) to (BbM). Remaining (M5) to (M1). Add (Mi1) in front of (M1). 3162mc/158.1mc
BS5(B)    36 XO Racks   180 Hull   TL 7
(0)(S0x42)(Aix38)Z[H(PgPx7)PbcQDzx2](BbL)(M5)(M5)(XR)QDz(PgPx3)CCDcDcDc!1(Lh)Q(0)
180 RCP   20 MCP   Trg: 11   Tem -1   Cost = 3524mc/176.2mc
HTK 137   S0 x 42   Ai x 38   Dc x 3   Dz x 3   Pg x 17   P x 17   Pbc x 2   C x 2   2 cutters  1 pinnace
BS5(B)    36 XO Racks   180 Hull   TL 9
(0)(S0x44)(Acx45)[H(PgPgPcx4)TciQDzx2](BbL)(Mi1)(M1)(XR)QDz(PgPcx2)CCDcDcDc!2?2Zi(Lh)Q(0)
180 RCP   20 MCP   Trg: 8 & 2   Atk +1 (for Mi1)   Bmp +4   Tem -2   Cost = 3749mc/187.5mc
HTK 141   S0 x 44   Ac x 45   Dc x 3   Dz x 3   Pg x 18   Pc x 10   Tci x 2   C x 2    2 cutters    1 pinnace
BS4(R)   24 XO Racks   120 Hull   TL 7
(0)(S0x21)(Aix21)Z[H(Rcx6)QDzx2](BbL)(M2)XrsDzRcRc(mgx5)DcDc!1(Lh)Qs(0)
120 RCP   5 MCP   Trg: 3   Tem -1   Cost = 1849mc/92.5mc
HTK 77   S0 x 21   Ai x 21   Dc x 2   Dz x 3   Rc x 14   mg x 5 (Rc/XO Rack ammo)  2 cutters  1 pinnace
TL 9 refit - Remove Z, one Ai. First H to Hs. Two Ai to ?2 (in front of Lh). !1 to !2. Second H now in front of (BbL). 2 Ai to 2 S0. Add Zi in front of (Lh). 16 Ai to 24 Ac. 2012mc/100.6mc
BS4(R)(C)  24 XO Racks   120 Hull   TL 7
(0)(S0x21)(Aix21)Z[H(Rcx5)QDzx2](BbL)(M2)(XR)DzRc(mgx4)(MCS)(DCS)(CIC)DcDc!1(Lh)Qs(0)
120 RCP   5 MCP   Trg: 3   Tem -1   Cost = 1994mc/99.7mc
HTK 76   S0 x 21   Ai x 21   Dc x 2   Dz x 3   Rc x 11   mg x 4 (Rc/XO Rack ammo)   2 cutters   1 pinnace
TL 9 refit - Remove Z, one Ai. First H to Hs. Add ?2 in front of (Lh). !1 to !2. (BbL) to (BbM). Second H in front of (BbM). (M2), last Rc, 4 Ai to (Mi1) (in former M2 location). 16 Ai to 24 Ac. Add Zi in front of (Lh).  2275mc/113.8mc


Tug
Pelican class CL(TG)   AM   AC   9 XO Racks    45 Hull   TL 7
(2)(S0x4)(Aix3)ZHs[(Ic)x9]Ti(Ic)(BbS)(IcIc)Qs(Ic)DzDc?1(IcIc)Qs(4)
45 RCP    5 MCP   Trg: 1   Bmp +2   Cost = 579mc/86.9mc
HTK 31  S0 x 4   Ai x 3   Dc x 1   Dz x 1   Ti x 1   1 shuttle
TL 8 refit - Remove Z. ?1 to ?2. 1 S0, Ai to Zi (in front of last engine room). AM to AM2. 631mc/94.7mc
TL 9 refit - 2 Ai to 3 Ac. 638mc/95.7mc


Troopships and Transports
Emu class DN(TS)   AM   26 XO Racks   130 Hull   TL 7
(4)(S0x12)(Aix12)ZH(IIII)(BbM)(IIII)[(Hx7)(BbL)(Qx5)(Lh)x4](BbL)(BbL)XrsQDz(IIII)Q(Lh)Dz(IIII)RtmgDcDcQs(IIII)Qs(5)
130 RCP   20 MCP   Trg: 1    Cost = 2397mc/359.6mc
HTK 117   S0 x 12   Ai x 12   Dc x 2   Dz x 2   Rt x 1  mg x 1 (Rt ammo)   20 assault shuttles
Can carry a maximum of 60 PCF-x or 56 PCF-xa or 1000 personnel points.
TL 9 refit - Remove Z. 12 Ai to 12 Ac. AM to AM2. Add ?2, Zi in front of last engine room. 2599mc/389.9mc
Rhea class CA(T) Personnel Transport   AM   AC    12 XO Racks   60 Hull    TL 7
(2)(S0x7)(Aix7)ZH(II)(BbM)Q(II)[(Qx5)(Lh)x4](BbL)(II)Dz(II)(Lh)(II)DzDc?1(II)Qs(6)
60 RCP   15 MCP   Trg: 1   Bmp +2   Cost = 1120mc/168mc
HTK 61   S0 x 7   Ai x 7   Dc x 1   Dz x 2    5 shuttles
Can carry a maximum of 1 PCF-x or 1 PCF-xa or 1000 personnel points.
TL 8 refit - remove Z, 1 S0, Ai. ?1 to ?2. Add Zi after ?2. 1160mc/174mc
TL 9 refit - AM to AM2. 6 Ai to 9 Ac. 1241mc/186.2mc

Swallow class FT6(T) Transport   AM   AC   6 XO Racks   60 Hull   TL 7
(2)(S0x5)(Aix5)ZH(IcIc)[H(Qx5)(Lh)x2](BbL)(IcIc)[H(Qx5)(Lh)x2](BbL)(IcIc)Dz?1(IcIc)Qs(4)
20 RCP   5 MCP   Trg: 1   Bmp +2   Cost = 697mc/52.3mc
HTK 53   S0 x 5   Ai x 5   Dz x 1   6 shuttles
Can carry a maximum of 12 PCF-x or 9 PCF-xa or 1000 personnel points.
TL 8 refit - remove Z, 1 S0, Ai. ?1 to ?2. Add Zi after ?2. 741mc/55.6mc
TL 9 refit - AM to AM2. 4 Ai to 6 Ac. 771mc/57.9mc
Chick class FT1(T) Transport   AC   10 Hull   TL 1
(2)Hs(Qx5)(Lh)(BbS)Qf(Ic)(3)
4 RCP   Cost = 92mc/6.9mc
HTK 10   1 shuttle
Can carry a maximum of 258 personnel points



Mobile Shipyards and Repair Ships
Gull class FT9(SY)   13 XO Racks   130 Hull   TL 7
(5)(S0x4)(Aix3)ZHs(IcIcIcIc)(Hx11)(BbM)(IcIcIcIc)DzDzDc(IcIcIcIc)(Lh)(SY7)Q(3)
44 RCP   6 MCP   Trg: 1   Cost = 1335mc/70.2mc
HTK 48   S0 x 4   Ai x 3   Dc x  1   Dz x 2   1 pinnace
TL 9 refit - remove Z. 1 S0, Ai to Zi (in front of Lh). One H to ?2 (in front of Zi). 2 Ai to 3 Ac. Add AM2. 1469mc/80.2mc
Goose class CA(RS)   AM   AC   12 XO Racks   60 Hull    TL 7
(2)(S0x7)(Aix7)ZH(II)(BbS)Q(II)H(II)HDz(II)(Lh)(II)HDzDc?1(II)(MS7)Qs(6)
60 RCP   15 MCP   Trg: 1   Bmp +2   Cost = 1018mc/137.7mc
HTK 42   S0 x 7   Ai x 7   Dc x 1   Dz x 2    1 shuttle
TL 9 refit - remove Z. 1 S0, Ai to Zi (in front of MS). 6 Ai to 6 Ac. ?1 to ?2. Add H in front of (BbS). AM to AM2. 1125mc/153.8mc


Minelayers and Sweepers
Egg Layer class CA(FT)(ML)   AM   AC   12 XO Racks   60 Hull   TL 7
(2)(S0x7)(Aix7)ZH(II)(BbM)Q(II)(HHHHTfx5)(II)(XR)Dz(II)(Lh)(II)DzDc?1(II)Qs(6)
60 RCP   15 MCP   Trg: 1   Bmp +2   Cost = 1015mc/152.3mc
HTK 62   S0 x 7   Ai x 7   Dz x 2   Dc x 1   Tf x 5   2 shuttles
TL 9 refit - remove Z. ?1 to ?2. 1 Ai to S0. 2 Ai to Zi (after ?2). 4 Ai to 6 Ac. AM to AM2. 1133mc/170mc
Brood Master CA(ML/Mine-Buoy Control)   AM   AC   12 XO Racks   60 Hull   TL 7
(2)(S0x7)(Aix7)ZH(II)(BbS)Q(II)(HHHHTfx3)(II)(XR)Dz(II)(MCS)(DCS)(Lh)(II)DzDc?1(II)Qs(6)
60 RCP   15 MC   Trg: 1   Bmp+ 2   Cost = 1192mc/178.8mc
HTK  54   S0 x 7   Ai x 7    Dz x 2   Dc x 1   Tf x 3   1 shuttle
TL 9 refit - remove Z. ?1 to ?2. 1 Ai to S0. 2 Ai to Zi (after ?2). 4 Ai to 6 Ac. AM to AM2. 1310mc/196.5mc
Nest Sweeper class BB(MS)   AM   AC   20 XO Racks 100 Hull   TL 7
(3)(S0x18)(Aix36)ZH(III)(BbS)Qs(Dzx5)(III)Qs(M6)(Dzx5)(III)H(Dzx5)(III)FFXrsDcDcDc!1?1Qs(III)Qs(5)
100 RCP    Trg: 7    Bmp +2   Tem -1   Cost = 2664mc/399.6mc
HTK  101  S0 x 18   Ai x 36   Dc x 3   Dz x 15   F x 2   1 shuttle
TL 9 refit - remove Z. ?1 to ?2, !1 to !2. 4 Ai to 4 S0. 2 Ai to Zi (after ?2). 30 Ai to 45 Ac. AM to AM2. M6 to M8. 2874mc/431.1mc


Survey Ships
Heron class CL(Sry)   AM   AC   9 XO Racks   45 Hull   TL 7
(2)(S0x5)(Aix5)ZH(I)(BbM)FQs(II)F(I)(II)F(XR)(I)FDz!1?1(II)XcQs(6)
45 RCP   5 MCP   Trg: 1   Bmp +2   Tem -1   Cost = 1121mc/168.2mc
HTK 33   S0 x 5   Ai x 5   Dz x 1  F x 4   2 shuttles
TL 9 refit - Remove Z. ?1 to ?2, !1 to !2. 1 S0, Ai to Zi (after ?2). 4 Ai to 6 Ac. Remove first and third F. Remaining F to Fc. Add Dz after (BbM) and in front of (XR). 1300mc/195mc   2 shuttles to 1 pinnace
Frigate Bird class DD(Sry)   AM   AC   6 XO Racks   30 Hull   TL 7
(2)(S0x4)(Aix4)ZH(I)(BbS)Qs(I)(I)(I)Wa(XR)(I)Wa(I)mgDz!1?1(I)XiQs(7)
30 RCP   20 MCP   Trg: 1   Bmp +2   Tem -1   Cost = 786mc/117.9mc
HTK 28   S0 x 4   Ai x 4   Dz x 1   Wa x 2   mg x 1 (Wa/XO Rack ammo)   1 shuttle
TL 9 refit - Remove Z. ?1 to ?2, !1 to !2. 2 Ai to Zi (after ?2). 2 Ai to 3 Ac. AM to AM2. 895mc/134.3mc


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