Magic Castle
Los Disneys, Florida
Built in 2039 during the increase popularity of autodueling, the Magic
Castle is open year round with a regular season from April to October.
Events feature cars, cycles, trikes, and hovercraft. An enclosed
complex, the Magic Castle is part of the Dixie Duel Circuit.
Click on thumbnail to see the
full-sized image.
Arena Features:
The outer walls are 15 feet high and have 75 DP. Gates are 10 feet
high, have 10 DP, and will open when rammed. The arena surface is
paved. Castle walls are 60 feet high, 75 DP, and is surrounded by a 30
foot deep moat (usually filled with water). The four bridges are 45
feet long, 60 DP, and can be raised or lowered in five turns. Bridges
are left lowered for most events. Grandstands hold 60,000. Arena
defenses consist of 16 x-ray lasers in universal turrets - 4 in the
outer corners, 4 on the outside of the castle 4 on the castle interior.
Each turret has 100 DP of armor.
Schedule:
Monday - Amateur Night
Tuesday - Challenge Night
Wednesday - Team Night
Thursday - Amateur Night
Friday - AADA Divisionals
Saturday - Special Events
Sunday - Challenge Night
Special Events:
The Maiden - A maiden in costume is asleep on a pallet in the center of
the castle. She can only be awaken by a kiss from a duelist. The
duelist who wakes the maiden wins. Anyone that kills is the maiden is
disqualified and banned from the arena permanently. Prestige is doubled.
The Sword - A sword in a stone block is in the center of the castle.
The duelist that pulls the sword out of the stone wins. Anyone that
destroys the sword is disqualified and banned from the arena for six
months. Prestige is doubled.
The King - A duelist has to hold the castle from all other duelists.
The events ends after all opponents have been eliminated or at the end
of a time limit. If using a time limit, the defending duelist has to be
the only one with operable offensive weapons within the castle walls
when the limit is reached. Double prestige.
Lock Out - The gates are closed (and locked) and bridges raised after
the duelists enter the arena. Dueling continues until only one is left
with a mobile vehicle.
Prestige is tripled.
Storm the Castle - All bridges are up and will begin to lower on the
fifth turn. The duelist that enters the castle and holds it, either by
being the only vehicle with
functioning offensive weapons after a time limit or destroying all
other competitors, wins. Prestige is quadrupled.
The Hat - A sorcerer's hat is placed in the center of the castle. The
duelist that gets the hat and puts it on wins. Anyone that destroys the
hat is disqualified and banned from the arena for two months. Prestige
is doubled.
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