Arena Notes:
The walls are fifteen feet tall and have infinite DP.
The gates have 40 DP and can be opened or closed in three turns.
The choke point and tunnels can be closed off with gates to limit duelling
space. There are six universally turreted VMGs for defense mounted at the
choke point and at the tunnel entrances.
Arena Schedule:
Monday- Closed to Duelling.
Tuesday- Practice Night
Wednesday - Challenge Night
Thursday - Team Events
Friday - AADA Divisionals
Saturday - Special Events
Sunday - Amateur Night
Arena Events:
Beating the Hourglass- Duellists must go through the tunnels and choke point in a figure-eight course, then return to their starting gates. The one with the fastest time wins. Dropped weapons are forbidden in this event.
Running Out of Time- There is a set amount of time for the duel (10, 20, or 30 turns). The duellist with the most kills at the end wins. There are no restrictions on dropped weapons.
Ringing in The New Year- Held every New Year's Eve; at night and in all kinds of weather. The winner of the event gets free Gold Cross service and passes to the arena for a year. The division and conditions of the duel are the promoters choice.