Gluv Mercantile Council
(Guild Syndicate)
Warships
Tug
Freighters
Survey Ship
Carriers, Bases, Transports, Mobile Yards and Minelayers
Tech Levels 11 - 16

Liberated, but traumatized by the Cazov bombardment, the Gluv went about the business of restoring the homeworld. The Cazov R&D assistance outpost on the planet had enabled the tech base to be raised from level 5 to 8 in the three years of occupation, but it was destroyed not by bombardment but by a vengeful Gluva populace. Considerable aid was provided by the Commonwealth, and those Gluva colonies in CPS space were moved back to evacuated Gluva planets and asteroids. As a whole, the race felt only a small measure of vindication when it became known that the Cazov race committed suicide rather than face total defeat.
     The re-establishment of trade with the Commonwealth and forming a trade pact with the Foamasi helped in restoring a sense of normalcy for the Gluv. However, a lingering sense of resentment and inadequacy was felt by the race. Had the technology been better, as the opinion went, then resistance against the Cazov could've been greater. In compensation the Gluv had a Commonwealth  science outpost placed on the homeworld so as to assist R&D efforts. A purely defensive fleet, centered on earlier versions of CSF CAs, BCs, and CVs, was built and refitted periodically.
     The last open warp point in Gluv territory, a point that even the Cazov didn't bother to check out, was explored. A total of four systems were discovered when it was found that there were no other open warp points, barring further expansion. One of those systems had a habitable planet and two asteroid belts. This would be the last major colonization effort for the Gluv in their territory.
     Alone among the Commonwealth's allies, the Gluv took the war between the Fendalen royal families with great concern. When word came of the Vendian genocide the Gluv immediately demothballed all their reserve units. Technically still below that of the Commonwealth, the Starship Guild (SG) nevertheless offered its ships to provide rear area coverage and patrol duties, freeing CSF ships for the front. The other area where the Gluv could help effectively was transport. Building freighters for the fleet trains and moving prefab components allowed the Commonwealth to focus more of its industrial capacity to constructing warships.
     Nine years into the war the SG had finally reach a technical level where it could participate in front line combat. A solid core of Gluv built SMs, back by an equal number of SDs and scores of BCs, were instrumental in the open stages of the Battle of High Realm. Gluva ground troops also made their combat debut, forming 20% of the initial landing force on High Realm. Later, at the final battle at the Fendalen home system, Gluv ships formed the close guard for CSF juggernauts and leviathans, literally blasting away the lighter High Navy units that tried to perform point-blank attacks.
     After the Pulurtan War the Gluva, with the permission of the CPS, established a hostile environment settlement in the Ulithi system. From there Gluv guildsmiths could fulfill orders from Fendalen customers in a much more timely fashion. The sole terraforming candidate in Gluva territory was the focus of the peacetime government. The Era of the Long Peace was seen as the salve for the lingering trauma still felt by the Gluv years after the Cazov bombardment.

The Starship Guild (SG)
     In the four years between wars the SG was a cruiser and carrier force. The main combatants were early copies of Kiosho, Tamaya, and Zumpla class CAs, followed by Disam, Derakag, Bowmen and Gymen class BCs. Junshu and Yoshibo carriers were built; nothing smaller was ever considered. This force mix remained until the adoption of the Rca. Half of all Disam and Derakag production was shifted to produce the Rocket Shop class SD. Also upon reaching TL 14 no more CVs and CVBs were built in favor of Jhal Bonhonnal CVAs.
    The SG received a major boost when technological advancements upon reaching TL 15 increased Gluv revenues. The work on the first 24 Guild President SMs was completed thanks to the new cash flow. Even so, 80% of the territorial defense force had to be mothballed in order to support the first truly offensive task force the SG fielded in the Pulurtan War. The new Shop Attendant class BC replaced the CAs in the construction schedule. Built in numbers to act both as escorts and oversized destroyers, Shop Attendants claimed their share of High Navy CAs and CLs in the final year of the war.

Warships

Guild President class class SM(R)   AM3   28 XO, 20 XOg Racks   300 Hull   TL 15
(3)(S3x120)[AI3(Ac3x4)x25]AI2Ac3AI2Ac3H(BbL)[($R1)QRcaRcamgmg($R1)QRcaRcamgmg(AMG)H($R1)QRcaRcamgmg($R1)QRcaRcamgmg
(AMG)H($R1)(Lh)RcaRcamgDce(Ix9)!4WbDceHx2](AMG)Ta(Ig2)(?g1)(XR)
[($R1)x5]Q[Pc2Dcex2](Mi4)!4?5?kZ2h(It4)(Ix9)(CIC2)Qmgmg
WbQs(3/4)
300 RCP   25 MCP   200 FCP   Trg: 15   Atk +4   Bmp +10   Ghost -1   Tem -4   Cloak   Cost = 19774mc/2966.1mc
HTK 381   S3 x 120   Ac3 x102   AI3 x 25   AI2 x 2   Dce x 6   $R1 x 15   Wb x 3   Rca x 20   Pc2 x 2   Ta x 1   mg x 20   2 shuttles   1 assault shuttle
16 mg – Rca ammo   1 mg – Wb/XO Rack ammo   3 mg – Gunboat ammo
M version - CIC2 to M3. 19664mc/2949.6mc
C version (Guild Treasurer class) – remove (CIC2), (Mi4), (XR). Z2h to Z2ch. Add (2Mi3) in former (Mi4) location. 20164mc/3024.6mc

Tech Level 16 refit - ?5 to ?6, Wb to Wbi, Pc2 to Pc3, Rca to Wca. 2 Ac3 to 2 Bc3. 20704mc/3105.6mc
(3)(S3x120)[AI3(Ac3x4)x25]AI2AI2HBc3HBc3H[($R1)QWcaWcamgmg($R1)QWcaWcamgmg(AMG)H($R1)QWcaWcamgmg($R1)QWcaWcamgmg(AMG)H($R1)(Lh)
WcaWcamgDce
(Ix9)!4WbiDcex2](BbL)(AMG)Ta(Ig2)(?g1)(XR)[($R1)x5]Q[Pc3Dcex2](Mi4)!4?6?kZ2h(It4)(Ix9)(CIC2)QmgmgWbiQs(3/4)
    C version - 21094mc/3164.1mc   M version - 20594mc/3089.1mc
    The first 24 hulls were actually started shortly after the Gluv reached TL 14. Built in stages to minimize the cost of replacing outdated hardware (namely shields), the Guild Presidents were one of two (aside from the two primaries) supermonitor capital missile platforms employed by the known races. The Rca system was unable to fire ERBMs, but with a double tsunami of 120 CBMs each firing cycle an opponent had to be a large ship to endure such punishment. With the TL 16 refit the Guild President class could, as one Gluv admiral said, "vomit death at any range."

Rocket Shop class SD(Rh)   AM3   13 XO, 12 XOg Racks   165 Hull   TL 15   new construction
(2)(S3x72)[AI3(Ac3x4)x15]AI2H(BbM)[($R1)RhmgmgQDxe(IIIII)H(AMG)x3]Ta(Lh)(Ig2)(?g1)mgmg[($R1)Q!4Dcex2](2Mi3)(HET3)?5?kZ2h(It4)(IIIII)(CIC2)QsmgWbWbQs(4/5)
165 RCP  10 MCP  120 FCP  Trg: 13  Atk +3  Bmp +10  Ghost -1  Tem -4  Cloak  Cost = 11452mc/1717.8mc
HTK 220   S3 x 72   Ac3 x 60   AI3 x 15   AI2 x 1   Dce x 2   Dxe x 3   $R1 x 5   Wb x 2   Rh x 3   HET3 x 1   Ta x 1   mg x 9   1 shuttle   2 cutters

7 mg – Rh ammo   1 mg – Wb/XO Rack (184)/Gunboat (16) ammo  1 mg – Gunboat ammo
Tech Level 16 refit - ?5 to ?6, Wb to Wbi. 3 Ac3 to Bc3. 11552mc/1732.8mc
(2)(S3x72)[AI3(Ac3x4)x14]AI3AI2Ac3[HBc3Q($R1)RhmgmgDxe(IIIII)(AMG)x3]H(BbM)Ta(Lh)(Ig2)(?g1)mgmg[($R1)Q!4Dcex2](2Mi3)(HET3)?6?kZ2h(It4)(IIIII)(CIC2)
QsmgWbiWbiQs(4/5)

     The Rocket Shops were primarily used in siege operations against orbital works.
Salvo class SD(R)   13 XO, 12 XOg Racks   165 Hull   TL 15   refits and new construction
(2)(S3x72)[AI3(Ac3x4)x15]AI2H(BbM)[H($R1)(Wcx3)mgQDxe(IIIII)(AMG)x3]Wa2Ta(Lh)(Ig2)(?g1)mgmg[($R1)Q!4Dcex2](2Mi3)(HET3)?5?kZ2h
(It4)(IIIII)(CIC2)QsmgWbWbQs(4/5)
165 RCP  10 MCP  120 FCP  Trg: 13  Atk +3  Bmp +10  Ghost -1  Tem -4  Cloak  Cost = 10542mc/1581.3mc
HTK 224   S3 x 72   Ac3 x 60   AI3 x 15   AI2 x 1   Dce x 2   Dxe x 3   $R1 x 5   Wb x 2   Wa2 x 1   Wc x 9   HET3 x 1   Ta x 1   mg x 6
1 shuttle   2 cutters
4 mg - Wc/Wa2 ammo   1 mg - Wb/XO Rack (184)/Gunboat (16) ammo   1 mg - Gunboat ammo
Tech Level 16 refit - ?5 to ?6, Wb to Wbi, Wc to Wca. Wa2 to 3 mg (Wca ammo) with one each in front of AMGs. 3 Ac3 to Bc3. 11402mc/1710.3mc
(2)(S3x72)[AI3(Ac3x4)x14]AI3AI2Ac3[HBc3Q($R1)(Wcax3)mgDxe(IIIII)mg(AMG)x3]H(BbM)Ta(Lh)(Ig2)(?g1)mgmg[($R1)Q!4Dcex2](2Mi3)(HET3)?6?kZ2h(It4)(IIIII)(CIC2)QsmgWbiWbiQs(4/5)
      The mainline combatant of the SG.
Missile Magnet class SD(E)(C)   AM3   13 XO, 12 XOg Racks   165 Hull   TL 15   refits and new construction
(2)(S3x72)[AI3(Ac3x4)x15]AI2H(BbM)[($R1)Wa2mgQDxeDxeDce(IIIII)Hx3]($R1)Wa2TaDxe(XR)(Lh)(Ig2)(?g1)mg[(AMG)($R1)QDce!4Dcex2](Mi4)!4(HET3)?5?k(Z2ch)(It4)(IIIII)QsmgWbWbQs(4/5)
165 RCP  10 MCP  120 FCP  Trg: 15  Atk +4  Bmp +10  Ghost -1  Tem -4  Cloak  Cost = 11847mc/1777.1mc
HTK 227   S3 x 72   Ac3 x 60   AI3 x 15   AI2 x 1   Dce x 7   Dxe x 7   $R1 x 6   Wb x 2   Wa2 x 4   HET3 x 1   Ta x 1   mg x 5   1 shuttle   2 cutters

4 mg – Wa2/Wb/XO Rack (784)/Gunboat (16) ammo   1 mg – Gunboat ammo

Tech Level 16 refit - ?5 to ?6, Wb to Wbi. Remove 4 Wa2, 2 mg. Add 2 Wca, 2 !4, BbMc. One AMG to Wbi. 3 Ac3 to Bc3. BbM to BbMc. 12147mc/1822.1mc
     add shuttle, 3 cutters
(2)(S3x72)[AI3(Ac3x4)x14]AI3AI2Ac3[HBc3Q($R1)DxeDxeDce(IIIII)!4x3]H(BbMcx2)($R1)TaDxe(XR)(Lh)(Ig2)(?g1)
[Wbimg($R1)QWcaDce!4Dcex2](AMG)(Mi4)(HET3)?6?k(Z2ch)(It4)(IIIII)QsmgWbiQs(4/5)
2 mg - Wca/Wbi/XO Rack ammo   1 mg - Gunboat ammo
     The datalink control and lead ship of Rocket Shop and Salvo squadrons.
Shop Master class BBA(C)   AM3   AC   12 XO, 5 XOg Racks   100 Hull   TL 15   new construction
(1)(S3x28)[AI3(Ac3x4)x5]AI2(Ac3x4)H(BbS)H[($R1)QWa2Pg2(III)(III)x2]($R1)TaHXrsWa2Pg2
Dxe(AMG)(?g1)(III)[Dxe!4x2](Mi4)?5?k(Z2ch)(III)(CIC2)mgmgQMgmRca(Lh)(6)
100 RCP   50 FCP   Trg: 15   Atk +4   Bmp +10   Ghost -1   Tem -4   Cloak   Cost = 8191mc/1228.7mc
HTK 111   S3 x 28   Ac3 x 24   AI3 x 5    AI2 x 1   Dxe x 3   $R1 x 3   Rca x 1   Wa2 x3   Pg2 x 3   Ta x 1   mg x 2   mgm x 1   1 shuttle
1 mg – Gunboat (180)/Wa2 (20) ammo   1 mg – Wa2/Rca/XO rack ammo   mgm – Wa2/Rca/XO Rack ammo
TL 16 refit - ?5 to ?6, Rca to Wca, Pg2 to Pg3. 2 Ac3 to Bc3. 8526mc/1278.9mc
(1)(S3x28)[AI3(Ac3x4)x5]AI2Ac3Ac3HBc3HBc3[Q($R1)Wa2Pg3(III)(III)x2]H(BbS)($R1)TaWa2Pg3DxeXrs(AMG)(?g1)(III)[Dxe!4x2](Mi4)?6?k(Z2ch)(III)(CIC2)mgmg
QMgmWca(Lh)(6)
     
Datalink and lead ship of Shop Attendant BCs.
Shop Attendant class BC   AM3   AC   8 XO, 5 XOg Racks   80 Hull   TL 15   new construction
(1)(S3x28)[AI3(Ac3x4)x5]AI2(Ac3x4)H(BbS)[($R1)QWa2Pg2(II)(III)x2]TaHWa2Pg2
Dxe(AMG)(?g1)(II)[Dxe!4x2](2Mi3)?5?kZ2h(III)mgmgQMgm
Rca
(Lh)(6)
80 RCP   20 MCP   50 FCP   Trg: 13   Atk +3   Bmp +10   Ghost -1   Tem -4   Cloak   Cost = 5558mc/833.7mc
HTK 104   S3 x 28   Ac3 x 24   AI3 x 5   AI2 x 1   Dxe x 3   $R1 x 2   Rca x 1   Wa2 x 3   Pg2 x 3   Ta x 1  mg x 2   mgm x 1   1 shuttle
1 mg – Gunboat (180).Wa2 (20) ammo   1 mg – Wa2/Rca/XO Rack ammo    mgm – Wa2/Rca/XO Rack ammo
TL 16 refit - ?5 to ?6, Rca to Wca, Pg2 to Pg3. 2 Ac3 to Bc3. 5683mc/852.5mc
(1)(S3x28)[AI3(Ac3x4)x5]AI2Ac3Ac3HBc3HBc3[Q($R1)Wa2Pg3(II)(III)x2](BbS)TaWa2Pg3Dxe(AMG)(?g1)(II)[Dxe!4x2](2Mi3)?6?kZ2h(III)mgmgQMgmWca(Lh)(6)


Freighters
Grand Market class FT10   AM2   18 XOg Racks   150 Hull   TL 11   new construction
(3)(S1x9)(Acx9)H[Bc(Hx7)x9](CHS2)HHHHTf[(Icx5)QDxzQx2](Lh)?3CDxzZ2?kQs(Icx5)mgmgWc(BbM)Qs(3)
50 RCP   180 FCP   Trg: 1   Bmp +6   Cloak   Cost = 2795mc/209.7mc
HTK 130   S1 x 9   Ac x 9   Dxz x 3   C x 1   Wc x 1   Tf x 1   mg x 2   1 pinnace
   1 mg – Wc ammo   1 mg- Gunboat ammo
TL 12 refit – ?3 to ?4, 9 S1 to 15 S2, 6 Ac to 12 Ac2, 3 Ac to 3 AI2. Wc to Wb. Add (Ig) in front of last engine room. 3184mc/238.8mc
TL 13 refit – Dxz to Dxe, Tf to Ta. 3299mc/247.5mc
TL 14 refit – AM2 to AM3. Z2, last H to Z2h. ?4 to ?5. 3458mc/259.4mc
TL 15 refit - 15 S2 to 24 S3, 12 Ac2 to 15 Ac3, AI2. (Ig) to (Ig2). 9 Bc to 9 Bc3, H (in front of Ta), (BbM) to (BbL). 3888mc/291.6mc
     add shuttle
    (S3x24)(Ac3x15)AI2
TL 16 refit - ?5 to ?6, Wb to Wbi. 3948mc/296.1mc   mg - Wbi (22)/Gunboat (178) ammo   mg - Gunboat ammo
Delivery class FT6 Prefab Transport   AM2   AC   7 XOg Racks    60 Hull   TL 11   new construction
(1)(S1x3)(Acx3)H(BbS)(Lh)QTi(IcIc)(Hx28)(IcIc)QDxzZ2?k(IcIc)mgQs(3)
20 RCP   5 MCP   70 FCP   25 personnel points   Trg: 1   Cloak   Cost = 1153mc/86.5mc
HTK 51   S1 x 3   Ac x 3   Dxz x 1   Ti x 1   mg x 1 (gunboat ammo)   1 shuttle

TL 12 refit – 3 S1 to 5 S2, 3 Ac to 6 Ac2. 1228mc/92.1mc
TL 13 refit – Dxz to Dxe, Ti to Ta. Add H in cargo hold chain. 1274mc/95.6mc
TL 14 refit – AM2 to AM3. 1298mc/97.4mc
TL 15 refit - 5 S2 to 8 S3, 6 Ac2 to 5 AI3. 1387mc/104.1mc   (S3x8)(AI3x5)
Discount class FT3   AM2   AC  2 XOg Racks   22 Hull   TL 10   new construction
(1)S0Hs(BbS)QsTf(Hx10)(Ic)DxZi(Ic)MgmQf(3)
8 RCP   up to 4 personnel points   20 FCP   Trg: 1   Cost = 353mc/26.5mc
HTK 21   S0 x 1   Dx x 1   Tf x 1   Mgm x 1 (gunboat ammo)   1 shuttle

TL 13 refit – Dx to Dxe. 428mc/32.1mc
TL 14 refit - Tf to Ta. 453mc/34mc
Late War refit - S0 to 4 S3. Zi to Z. Add 5 AI3. Ta now in front of first engine room. BbS now in front of Qf. 556mc/41.7mc
Post War refit/New Construction - 2 XOg to 2 XO. Mgm, Qf to Qs. 5 AI3 to 3 AI2. Remove AM2, Dxe, Z. Add 2 H. 264mc/19.8mc  8 RCP  2 MCP  40 Personnel Points
(2)(S3x4)(AI2x3)HsQs(Hx10)Ta(Ic)H(Ic)H(BbS)Qs(3)



Carriers, Bases, Transports, Mobile Yards and Minelayers
Used Tech Level 11 to 15 copies of CSF designs.


Tug
Loadmaster class class FT3(TG)   AM2   AC   2 XOg Racks   22 Hull   TL 10
(1)S0Hs(BbT)Qs[(Ic)x4]HTi(Ic)DxZi(Ic)MgmQs(3)
8 RCP   2 MCP   20 FCP   15 personnel points   Trg: 1    Cost = 373mc/28mc
HTK 16   S0 x 1   Dx x 1   Ti x 1   Mgm x 1 (gunboat ammo)   1 cutter

TL 13 refit – Dx to Dxe. Ti, H to Ta. Add (Ic) to tug engine room. 466mc/35mc
     Also made use of TL 11 -16 copies of the Ua class tug.
Loadmaster class class FT3(TG)   AM2   AC   2 XO Racks   22 Hull   TL 15
(1)(S3x4)AI2Ac2ZH[(Ic)x5]Ta(Ic)(Ic)Dxe(Ic)(BbT)Qf(4)
8 RCP   2 MCP   2 personnel points   Trg: 1    Cost = 441mc/33.1mc
HTK 20   S3 x 4   AI2 x 1   Ac2 x 1   Dxe x 1   Ta x 1   1 cutter


Survey Ship
Prospector class FG(Sry)   AM2  AC   4 XO Racks   22 Hull   TL 6   new construction
(1)(S0x2)(Aix2)H(BbS)(Ic)H(BbL)H(XR)DQsXc(Ic)(3)
22 RCP   3 MCP   Trg: 1   Cost = 494mc/74.1mc
HTK 15   S0 x 2   Ai x 2   D x 1   2 cutters   1 shuttle   1 pinnace
     Six survey frigates were built to resurvey Gluv systems that were occupied by Cazovian forces. In the Pulurtan War they were used to emplace comm buoys in rear area systems.
Prospector class FG(Sry)   AM2   AC   4 XO Racks   22 Hull   TL 15   refit
(1)(S3x4)(Ac2x3)ZH(Ic)H(BbM)H(XR)Dx?kQsXc(Ic)(3)
22 RCP   3 MPC   Trg: 1   Cloak   Cost = 790mc/118.5mc
HTK 19   S3 x 4   Ac2 x 3   Dx x 1   1 pinnace


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