Dran Council of Investors
(Capitalist Government)
Tech Level 1
Tech Level 7 - 9 Ships

Description
    Similar to terrestrial snails in appearance, the average Dran reaches a height of 1.6 meters and length of 2 meters. The shell color varies widely among the Dran, but the edge of their shells are always green and brown. Equipped with four eyestalks that can vary in length at will, a Dran also has four pseudo pods that serve as manipulators. There are four sexes, and reproduction requires participation of all four, though this can be spread out over a period of two years. At the point where a Dran has mated with a member of each of the other three sexes it fertilizes its eggs. Laying from five to twelve eggs, all young produced in the current society are raised by professional childcare companies.
    Possessed by a seemingly instinctual desire to make money, the Dran engage in business like some races engage in war. What form of government they do have is called the Municipal Support Service (MSS). The MSS is responsible for police, fire, general health care, and other civil duties (activities that don't generate a profit). A race-wide tax of 0.5% on all sales funds the MSS, enabling it to engage in its non-profit ventures. On top of the MSS is the Council of Investors, a coalition of the top twenty Dran businesses. This body enforces business law as well as promotes new business ventures, such as asteroid mining and colonization.
    The Dran were discovered by the Fendalens in the early stages of the Fendalen/CPS war. Finding the race a bit annoying but otherwise inoffensive, the Fendalens were about to propose a non-aggression pact when the Dran proposed a full trade treaty instead. King Kysjyt agreed, since one megacredit gained in trade was one more that could be used to support the war against the CPS. A year later, the treaty was upgraded to trade and military alliance. Due to the huge tech level difference, however, the Dran were purely a defensive force. A Fendalen science outpost was established on the Dran homeworld so as to enhance their technical base as well as their economy. Indeed, as the war entered the final stages the various freight transport companies gained lucrative contracts in moving supplies in Fendalen rear areas, freeing regular fleet auxiliaries for the front lines.
    All member races of the Fendalen Kingdom got along with the Dran, except the Y'huv and Venda. Those two races, with a fundamental belief in communism, didn't trust the Dran and their capitalist philosophy. This resulted in Dran ships not being allowed to enter systems occupied by the Y'huv and Venda. Overall the Dran were willing to follow the advice of their Fendalen partners and stayed away, but they couldn't fathom a pair of races that didn't appreciate the value of trade and free markets. In the cease-fire period the Dran established contact with the Gander Confederation, which was then a partner of the CPS. The Fendalen Security Services utilized this opportunity, as well as the CPS Office of Space Security, to insert espionage teams into their opponents territory. During this four year period it was said of the Dran that, after liquor, transporting spies was their second most profitable cargo.
    When the war with the Pulurtan Monarchy started the Dran found that even in rear areas their shipping was vulnerable to gunboat strikes launched by Pulurtan commerce raiders. Even though their technology hadn't caught up to the same level as the Fendalens the Dran decided to produced ships specifically designed to counter gunboats and fighters. With what aid the Fendalens were able to give in the early part of the war, and at some considerable expense, the Dran were able to produce  their own copies of the first generation anti-fighter missile. It wasn't much later that their first carriers were built and fielded, carrying prototype strikefighters. Though little better than anti-fighter small craft, these primitive fighters had one advantage - they could carry fighter missiles and laser packs (both again developed at much expense). What few Pulurtan gunboats raids that were still able to strike behind the lines found that Dran convoys were now tougher targets. The situation improved when Fendalen assistance increased, permitting the development of first and then second generation fighters. By the time the Pulurtan War came to its closing stages the Dran were able to send two complete carrier groups, equipped with third generation fighters, to the front lines to serve as escorts for allied fleet auxiliary forces. It was also noted that during the final battles both Dran and Y'huv ships served side-by-side in fending off mass gunboat attacks. Though they still didn't like each others politics both understood the commitment they had in bringing down a common foe.

Space Security Services Ltd. (S3)
    The Dran had no armed service as such. What few armed ships it did had were operated by the MSS. That changed once the trade treaty with the Fendalens was upgraded to that of trade and military alliance. A new company, called Space Security Services Ltd (S3), was formed by a coalition of asteroid colonies in the home system. S3 built ships to escort freighters that serviced Fendalen ships just behind the front lines. S3 also built some large OWPs in the home system and charged a nominal fee to the MSS each month to keep the OWPs operating at a stand-by status. Later in the CPS/Fendalen War the company started to charge the Fendalen Royal Navy a 'combat hazard fee' when S3-escorted freighters had to enter actual contested systems. Considering their needs, the RN went ahead and paid the fees mainly due to the convenience. What freighters the RN could build weren't enough to meet all their needs. Having the Dran taking care more of the rear-area transportation needs freed RN ships for actual combat.



After the Fendalen War everything was looking good for the Dran. A partnership treaty was signed, and the various freight transport companies still held lucrative service contracts with the Fendalen Kingdom in general and the Royal Navy in particular. Dran territory had grown to eight system, the last warp point of which ended up in the Gander Confederacy system of Warshal. A trade treaty was a natural outcome of first contact, but something more that processed metals and exotic foodstuffs was traded as well. Both the Kingdom and the CPS now had a conduit for their espionage efforts. Not a month had gone by in the four years after the war that a Dran "technical resource agent" wasn't part of a ship's cargo.
     The start of the Pulurtan War still found the Dran at a considerably lower level of technical development when compared to their Kingdom counterparts. High Navy raider groups, taking advantage of systems that were along the route that the RN had to use, were causing havoc among the Dran convoys. Having just reached TL 7 two months prior to the war the Dran, with substantial assistance from the RN, were able to field their own version of the first generation anti-fighter missile. When the missiles finally reached the front line units of Space Security Services Ltd. (S3) the High Navy found that Dran convoys weren't such easy targets anymore.
     With the advance of the RN into Pulurtan space it was becoming quite clear to S3 that larger, more capable ships were needed. To that end the Venture Capital and Dividend Earnings classes were fielded. All the Stock Diversification cruisers, which were built on CVL hulls, were converted into carriers, thus giving S3 a good return on its investment. No other kinds of warships were built due to practical and economic reasons.
     At the end of the war the Dran slowed down their R&D projects to a peacetime level. They were no hurry to amalgamate with their much large neighbor, preferring instead to build upon their markets in the Kingdom so that, decades later, the merger of the two states would cause the least amount of disturbance. No longer carrying spies, Dran freighters had paying passengers instead. Traveling to the far corners of the known warp lines Dran tourists were welcomed due to their penchant of buying expensive and gaudy souvenirs.


Warships
CT   AC   16 Hull   TL 1
(2)SSAH(I)(I)(I)(I)RRmgQs(8)
16 RCP   9 MCP    Trg: 1   Cost = 140mc/21mc
HTK 12   S x 2   A x 1   R x 2   mg x 1
ES   AC   12 Hull   TL 1
(2)SAAH(I)(I)(I)LQs(8)
12 RCP   13 MCP   Trg: 1   Cost = 111mc/16.7mc
HTK 9   S x 1   A x 2   L x 1
 

Auxiliaries
FT4   AC   30 Hull   TL 1
(3)SA(Ic)(BbM)(Hx8)B(Hx8)(Ic)(Ic)Qs(Ic)(4)
10 RCP   15 MCP   Cost = 169mc/12.7mc
HTK 25   S x 1   A x 1   2 shuttles
FT2 Prefab Transport   AC   16 Hull   TL 1
(2)SH(BbS)(Ic)(Hx8)Qs(Ic)(4)
6 RCP   19 MCP   Cost = 112mc/8.4mc
HTK 14   S x 1   1 shuttle
FT1   AC   12 Hull   TL 1
(2)S(BbS)(Hx6)Qs(Icic)(4)
4 RCP   21 MCP   Cost = 69mc/5.2mc
HTK 11   S x 1   1 shuttle


Bases
BS1   25 Hull   TL 1
(0)SSSSAAAH(BbS)GbLGbLmgQs(0)
25 RCP    Trg: 1   Cost = 203mc/10.2mc
HTK 15   S x 4   A x 3   L x 2   Gb x 2  mg x 1   2 cutters
BS0   15 Hull   TL 1
(0)SSAAH(BbS)GbLmgQs(0)
15 RCP    10 MCP    Trg: 1   Cost = 113mc/5.7mc
HTK 10   S x 2   A x 2   L x 1   Gb x 1   mg x 1   2 cutters


Transports
FT4(T) Troopship    AC   30 Hull    TL 1
(3)SAH(Ic)(Hx6)(Qx5)(Lh)(BbL)(BbL)(Ic)(Ic)Qs(Ic)(4)
10 RCP   15 MCP   Cost = 228mc/17.1mc
HTK 22   S x 1   A x 1    6 shuttles   Can carry a maximum of 15 PCF-x or 250 personnel points.
FT4(T) Personnel Transport  AC   30 Hull   TL 1
(3)S(Ic)(BbM)[(Qx5)(Lh)x2]HQQQQ(Lh)(Ic)(Ic)Qs(Ic)(4)
10 RCP   15 MCP   Cost = 280mc/21mc
HTK 25    S x 1   2 shuttles   Can carry a maximum of 2 PCF-x or 700 personnel points.


Mobile Shipyard
FT4(SYM)   AC   30 Hull   TL 1
(3)HHQs(Ic)(SYM1)(1)
10 RCP   15 MCP   Cost = 270mc/9mc
HTK 7


Survey Ship
EX   AC   7 Hull   TL 1
(2)SH(BbS)QsX(Ic)(4)
7 RCP    18 MCP   Cost = 92mc/13.8mc
HTK 6   S x 1    1 shuttle


Tech Level 7 - 9 Ships
Consignment class FT6   AM   AC   6 XO Racks   60 Hull   TL 7
(2)(S0x4)(Aix4)Z[(Hx7)Bix2](Hx7)Tf(CHS2)H(BbM)(IcIc)(IcIc)CDzDc?1Qs(IcIc)(3)
20 RCP   5 MCP   Trg: 1   Bmp +2   Cost = 774mc/58.1mc
HTK 47   S0 x 4   Ai x 4   Dc x 1   Dz x 1   Tf x 1   C x 1   2 shuttles
TL 8 refit - Remove Z, one S0 and Ai. Add Zi after Dc. ?1 to ?2. AM to AM2. 826mc/62mc
TL 9 refit - 1 Ai to S0. 2 Ai to 3 Ac. 2 Bi to 2 Bc, Ac. Remove C. BbM to BbL. 832mc/62.4mc  (S0x4)(Acx4)  add cargo shuttle
Inventory class FT9   AM2   11 XO Racks   115 Hull   TL 9   new construction
(3)(S0x8)(Acx8)H[Bc(Hx6)x7]TiH(CHS2)H(IcIcIcIc)H(BbMcx2)DzDcQs(IcIcIcIc)HWaDzDcZi?2Qs(IcIcIcIc)Hmg(3)
39 RCP  6 MCP   5 Personnel Points   Trg: 1   Bmp +4   Cost = 1404mc/105.3mc
HTK 97   S0 x 8   Ac x 8   Dc x 2   Dz x 2  Ti x 1   Wa x 1   mg x 1
(Wa/XO Rack/Small Craft Ammo)   2 shuttles   2 cargo shuttles   1 cargo cutter

Bulk/Prefab Transport Version (Prefab Transport Hull)   AM2   11 XO Racks   115 Hull   TL 9   new construction
(3)(S0x8)(Acx8)HBc(Hx58)Ti(IcIcIcIc)(BbMcx2)DzDcQs(IcIcIcIc)WaDzDcZi?2Qs(IcIcIcIc)Hmg(3)
39 RCP   6 MCP   5 Personnel Points   Trg: 1   Bmp +4   Cost = 1496mc/112.2mc
HTK 102   S0 x 8   Ac x 8   Dc x 2   Dz x 2   Ti x 1   Wa x 1   mg x 1
(Wa/XO Rack/Small Craft Ammo)   2 shuttles   2 cargo shuttles   1 cargo cutter
Employee Resources class FT6(T) Transport   AM   AC   6 XO Racks   60 Hull   TL 7
(2)(S0x4)(Aix4)Z[H(Qx5)(Lh)Bix4]H(BbL)(BbL)(IcIc)(IcIc)CDzDz?1Qs(IcIc)(3)
20 RCP   5 MCP   Trg: 1   Bmp +2   Cost = 776mc/58.2mc
HTK 55   S0 x 4   Ai x 4   Dz x 2   C x 1   6 shuttles
1000 personnel points    Can carry 10 PCF-x or 8 PCF-xa max.
TL 8 refit - Remove Z, one S0 and Ai. Add Zi after last Dz. ?1 to ?2. AM to AM2. 828mc/62.1mc
TL 9 refit - 1 Ai to S0. 2 Ai to 3 Ac. 4 Bi to 4 Bc, 2 Ac. Both BbL to BbLc. C to BbS. 842mc/63.2mc   (S0x4)(Acx5)  add shuttle and cargo shuttle

     This class was used to transport Fendalen replacement personnel to bases in second-tier systems. In one rare occurance S3 troops were used to garrison five captured Pulurtan asteroid outposts. After the war Employee Resources were used as passenger liners.
Commission class CL(TG)   AM   AC   9 XO Racks   45 Hull   TL 7
(2)(S0x4)(Aix4)ZH[(Ic)x10](BbS)TiTi(Ic)(IcIc)(Lh)QDz?1Q(Icic)(3)
45 RCP   5 MCP   Trg: 1   Bmp +2   Cost = 560mc/84mc
HTK 33   S0 x 4   Ai x 4   Dz x 1   Ti x 2   1 shuttle   50 personnel points
TL 8 refit - Remove Z, one S0 and Ai. Add Zi after Dz. ?1 to ?2. AM to AM2. 609mc/91.4mc
TL 9 refit - 1 Ai to S0. 2 Ai to 3 Ac. 618mc/92.7mc (S0x4)(Acx3)
Ic refit - Remove 3 S0, H to Hs. Add Ic to tug engine room. 604mc/90.6mc   S0(Acx3)
     1 DN at speed 3
Class scrapped after Pulurtan War.
Rental class FT8(TG)   AM2   AC   10 XO Racks   100 Hull   TL 9   new construction
(2)S0(Acx3)ZHs(Icx36)(IcIcIc)(IcIcIc)?2(Lh)TiDzQ(IcIcIc)(BbS)(3)
34 RCP   up to 16 Personnel/MCP   Trg: 1   Bmp +4   Cost = 908mc/68.1mc
HTK 57   S0 x 1   Ac x 3   Dz x 1   Ti x 1   1 shuttle

     Can tow one ship up to JG size at speed 3
     Shrewd deducer of needs, S3 had these tugs built to assist their Gyst allies in moving their LN and JG class ships to the front lines faster. In exchange for a favorable rental contract, of course.
Stock Diversification class CAA   AM   AC   12 XO Racks   60 Hull   TL 7
(1)(S0x6)(Aix6)Z[H(II)QsRaRa(II)Ramg!1Dcx2]Xrs(BbS)(M2)!1DzDz(II)
?1Qs(II)(6)
60 RCP   15 MCP   Trg: 3   Bmp +2   Tem -1   Cost = 1727mc/259.1mc
HTK 49   S0 x 6   Ai x 6   Dc x 2   Dz x 2   Ra x 6   mg x 2 (Ra/XO Rack ammo)   2 cutters
Portfolio class CA(FT)   AM2   AC   12 XO Racks   60 Hull   TL 8   new construction
(1)(S0x4)(Aix4)[(Hx7)Bix2](Hx7)(BbM)Qs(IcIc)(IcIc)CQsWaWamgDzDzDcZi?2Qs(IcIc)(3)
60 RCP   15 MCP   Trg: 1   Bmp +4   Cost = 976mc/146.4mc
HTK 50   S0 x 4   Ai x 4   Dc x 1   Dz x 2   Wa x 2   C x 1   mg x 1 (Wa/XO Rack ammo)   2 shuttles
TL 9 refit - 4 Ai to 6 Ac. 2 Bi to 3 Bc. C to Tf. Mg now after last engine room. 987mc/148.1mc
(1)(S0x4)(Acx6)HBc(Hx6)[Bc(Hx7)x2]Tf(BbM)Qs(IcIc)(IcIc)QsWaWaDzDzDcZi?2Qs(IcIc)mg(3)
     The Portfolio class was intended to be a more survivable version of the Consignment class. Built on military hulls, Portfolios had the advantage of being armed with missile launchers that could fire AFHAWKs. One out of three S3 freighters was a Portfolio.
Warranty class FT6(RS)  AM2   AC   6 XO Racks   60 Hull   TL 8   new construction
(1)(S0x3)(Aix3)(Hx9)(BbS)(IcIc)(IcIc)CC(MS8)DzDcZi?2Qs(IcIc)(3)
20 RCP   5 MCP   Trg: 1   Bmp +4   Cost = 706mc/45.5mc
HTK 32   S0 x 3   Ai x 3   Dc x 1   Dz x 1   C x 2   1 shuttle
TL 9 refit - 2 Ai to 3 Ac. Remove both C. Add Di after Dc. 1 Ai to Bi. 713mc/46mc
(1)(S0x3)(Acx3)(Hx4)Bi(Hx4)(BbS)H(IcIc)(IcIc)(MS9)DzDcDiZi?2Qs(IcIc)(3)
Insurance class DD(E)   AM2   AC   6 XO Racks   30 Hull   TL 9   new construction
(1)(S0x6)(Acx9)HQf(BbT)(I)(I)(I)Dc(I)(I)DzDz!2DzZi(I)?2QsDi(I)(7)
30 RCP   7 MCP   Trg: 1   Bmp +4   Tem -2   Cost = 825mc/123.8mc
HTK 34  S0 x 6   Ac x 9   Dc x 1   Dz x 3   Di x 1   1 cutter

    Class served as escorts for Dran auxiliaries.
Investment Option class CVL   AM2   AC   12 XO Racks   60 Hull   TL 8 (Refitted Stock Diversification class plus new construction)
(1)(S0x6)(Aix5)[H(II)QWa(II)(Vx6)mgDcx2]Hs(Lh)(XR)(BbS)!2DzDzZi(II)?2Qs(II)(6)
60 RCP   15 MCP   12 FCP   Trg: 1   Bmp +4   Tem -2   Cost = 1739mc/260.9mc
HTK 55   S0 x 6   Ai x 5   Dc x 2   Dz x 2   V x 12   Wa x 2   mg x 2    1 shuttle
1 mg - Fighter ammo   1 mg - Wa/XO Rack ammo
TL 9 Refit - Ai, Hs to H. 4 Ai to 6 Ac. Both mg after last engine room. 1749mc/262.4mc
Late War Refit - 1 mg to mgm, remove 1 S0. Add 3 Bc. 1756mc/263.4mc
(1)(S0x5)(Acx6)HBcQBcHBcQ[(II)x4]H(XR)[Wa(Vx6)Dcx2](Lh)(BbS)!2DzDzZi(II)?2Qs(II)mgMgm(6)
     Class scrapped after Pulurtan War.
Venture Capital class BC   AM2   AC   14 XO Racks   70 Hull   TL 8   new construction
(2)(S0x10)(Aix9)[H(BbS)(II)QWaWa(III)Wamg!2Dcx2]Hs
(Lh)Xrs(M2)!2DzDzZi(II)?2Qs(III)(6)
70 RCP   5 MCP   Trg: 3   Bmp +4   Tem -2   Cost = 1970mc/295.5mc
HTK 62   S0 x 10   Ai x 9   Dc x 2   Dz x 2   Wa x 6   mg x 2 (Wa/XO Rack ammo)   1 shuttle   2 cutters
Can carry up to 50 personnel points.
TL 9 Refit - 1 Ai, Hs to H. 8 Ai to 10 Ac, 2 Bc. Both mg after last engine room. 1994mc/299.1mc
(2)(S0x10)(Acx10)[HBc(BbS)Q(II)WaWa(III)Wa!2Dcx2]H(Lh)Xrs(M2)!2DzDzZi(II)?2Qs(III)mgmg(6)
Dividend Earnings class CV   AM2   AC   17 XO Racks   85 Hull   TL 8   new construction
(1)(S0x16)(Aix16)[H(II)Q(III)QDzx2](Lh)(Vx30)mgmg(BbM)DzZi(CIC)(II)
?2Qs(III)(6)
85 RCP   15 MCP   30 FCP   Bmp +4   Cost = 2126mc/318.9mc
HTK 94   S0 x 16   Ai x 16   Dz x 3   V x 30   mg x 2 (fighter ammo)   2 cutters  1 shuttle
TL 9 Refit - 16 Ai to 24 Ac. Both mg after last engine room. 2182mc/327.3mc
Late War Refit - 2 S0 to 3 Bc. 2185mc/327.8mc
(1)(S0x14)(Acx24)HBcQBcHBcQ[(II)Q(III)x2](Vx6)(Lh)[(Vx12)Dzx2](BbM)DzZi(CIC)(II)?2Qs(III)mgmg(6)
Checkpoint class FT4(V) Pinnace Tender   AM2   AC   3 XO Racks   30 Hull   TL 9      new construction
(1)S0S0AcAcZHsBcHHHTf(Ic)(BbSc)(BbLcx3)(Ic)(Ic)?2Dz(Ic)HQsmgm(4)
10 RCP   15 Personnel Points   Trg: 1   Bmp +4   Cost = 413mc/31mc
HTK 24   S0 x 2   Ac x 2    Dz x 1   Tf x 1   mgm x 1
(small craft/XO Rack ammo)
4 1st gen recon pinnaces*   * due to the tech level difference 1st gen recon pinnaces cost 120 mc (instead of 60 mc)
     Based on the Fendalen Caboose class, Checkpoints provided organic recon pinnace support for Dran and Fendalin convoys.


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