A DATE WITH DEATH
Background:
Over the past year a mysterious group calling itself Death (not related to the AADA chapter of the same name) made its presence known. They had destroyed gangs of ARFs, BLUDs, ASPs and a few other non-law abiding people. To date they have stopped several kidnaping attempts and robberies. No one has been able to stop them to find out who they really are or why they do these violent acts. Whether they are friend or foe is unknown. Once thing is known: whoever they attack is always dead at the end. Their drivers go by such call signs as "The Knight", "Stormrider", "Burner", "Motorhead", etc... Death attacks have been coast to coast with some attacks within the Free Oil States.
Introduction:
Well, you finally found out where that pesky cycle gang makes it home. Your group decided to pay a visit. As you drive towards their camps something looks wrong. Where's their defenses? Where are their lookouts? The answers come all too quickly. You see some wrecked gang vehicles and bodies all over the road. Coming towards you is a few jet-black cars, the drivers throwing out cards. One of those cards land on your windshield. It has a skull with the word DEATH in bold letters below it. How did Death get mixed up in this?
Setting:
The duellists get $20,000 each to build a car. The Death duellists use the cars listed in the Death vehicle section.
The duellists will be traveling on a road and enter the map this way. There will be one Death car for every three duellists in the adventure. The Death cars had just finished mopping up a cycle gang one map section behind them. They suffered no armor damage but have used up half their ammo.
Death Vehicles
#1: Luxury, x-hvy. chassis, racing suspension, special power plant, advanced solid tires, driver, passenger, VMG in universal turret, LL front, solar cells, anti-theft system with 10 AP grenades exterior and 2 CGs interior, tinted/no-paint windshield, vehicular computer, ECM gear, IFE. Special metal/plastic armor: F8/20, L8/20, R8/20, B8/20, T8/20, U5/10 with 4 10-point FP wheelguards. Accel. 10/20, top speed 220, HC 5; 6,600 lbs., $250,000+.
#2: As #1 but replace ECM gear and LL with BC front w/extra magazine (all ammo is hesh). Special metal/plastic armor: F8/19, L8/19, R8/19, B8/19, T8/19, U5/8. $250,000+.
#3: As #1 but replace ECM gear and LL with stealth, sound enhancement, 3 MGs front and flash suppression for MGs and VMG. Special plastic armor: F60, R58, L58, B58, T56, U20. $250,000+.
All Death cars are equipped with the following items: radar, radar detector, radar jammer, infrared, LDR, spoiler, airdam, fireproof or radarproof (#3) armor even though none of these items are listed.
Suspension: For Death cars it is a racing type suspension with the capability of adjusting for off-road operations. Hence the HC of 5.
Tires: The tires are made of special compounds and have 18 DP.
Power Plant: Death uses a special two-stage power plant. The first stage is similar to a standard power plant, the second stage is a rocket engine for extra acceleration. The rocket can be fired for only 20 seconds.
Due to partial computer control Death cars have an automatic reflex of 6. The computer is capable of controlling the car without the driver and firing all weapons and defense systems. At any given turn all weapons can be fired. Figure the computer as a Driver +3 and Gunner +3.
One notable characteristic of all the Death cars is that they have a red bar light mounted above the front bumper. This light moves from side-to-side and is one foot in length. Sounds familiar, doesn't it?
The Death cars in this scenario will be forced into combat by the duellists but will disengage if they are near the entrance on the opposite end of the map. Death car #1 will attempt to jam the computers of the duellists while the others give covering fire.