Description Looking like a cross between a terrestrial bear and wolf, this race, called the Lauset, arose on a world both rich in life and conflict. Over time, a military government secured control of the planet. Space flight was developed and then soon after the race discovered and explored their first warp point. The first system had no planets, but the second explored system did, and it held a habitable one. This second system, located very close to what the Lauset called the Darkstorm Nebula, was immediately settled. Under the rule of Governor-General Okjen, the Lauset nation was renamed the Darkstorm Nebula Empire (DNE). Another habitable planet was found and settled when the DNE had an encounter with the Asteroid Axis. It wasn't long before the Axis made clear their hostile intentions and attacked. Losses for the Axis were heavy in the first battles, but they had a huge reserve and kept up the pressure. Despite being larger in terms of population, the DNE was economically weaker than the Axis. Industrial development had a much lower priority than current ship production and salary for military personnel. A belated expansion of industry came too late to help, for Axis ships had overran the DNE fleet and bombarded both outlying colony planets into ruin. Governor-General Okjen lead the defenders of the homeworld warp point and was killed during the largest assault by the Axis to date. The Axis elected to take the homeworld with ground forces. Fighting lasted eight months, and the surviving population was used as slave labor as the Axis starting bringing in colonists to make the planet their own. By the time the CPS arrived to the system years later it was too late for the Lauset race. Rather than seeing the liberation of the remaining million slaves, Axis ground troops and civilians massacred them. Faced with this clear evidence of Axis insanity, along with captured data giving a clear view of Axis history, policy and mindset, the admiral in charge of the CPS fleet, Tulcus Jki, sought and received permission to bombard the planet with antimatter warheads and radioactive dust. The CPS fleet left, leaving behind a world that would unfit for habitation for centuries. Only ghosts, both of Lauset and Axis, could call such a place home, and wage an unseen spectral battle until the end of time. The Nebula Space Fleet (NSF) The NSF, given the nature of its weapons, was one that sought close range combat. Using tractor beams helped in this regard, holding a targeted ship so that gun missiles and plasma packets could hit more effectively. Axis ships had no real defense except for range, but that didn't help in warp point assaults. Laser buoys and bases equipped with energy pulse cannons added more misery. In the end, however, the Axis developed its own version of datalink and simply built more ships than the DNE. The war did left its mark on the Axis in that all major combatants were equipped with shearing planes when they became available. |
Darkstorm class
CA
AC 12 XO Racks 60 Hull TL 3 (3)(Sx8)(Ax7)ZH(BbS)(II)GQs(II)GPlT(II)D(XR)GPl(M1)Qs(II)Gmg(II)Qs(II)D(6) 60 RCP 15 MCP Trg: 2 Cost = 911mc/136.7mc HTK 45 S x 8 A x 7 D x 2 Pl x 2 G x 4 T x 1 mg x 1 (G/XO Rack ammo) 1 shuttle The largest NSF combat ship. Gun missiles and plasma packets made short work of Axis cruisers while in range. |
Stygian class CA(C)
AC 12 XO Racks 60 Hull TL
3 (3)(Sx7)(Ax7)ZH(BbS)(II)GQs(II)GPlT(II)D(XR)(CIC)Pl(M2)Qs(II)Gmg(II)Qs(II)D(6) 60 RCP 15 MCP Trg: 3 Cost = 942mc/141.3mc HTK 44 S x 7 A x 7 D x 2 Pl x 2 G x 3 T x 1 mg x 1 (G/XO Rack ammo) 1 shuttle |
Night Gale class CL
AC 9 XO Racks 45 Hull TL
3 (3)(Sx5)(Ax8)ZH(BbS)(I)QsL(II)T(M1)L(I)D(II)L(I)Qs(II)D(6) 45 RCP 5 MCP Trg: 2 Cost = 617mc/92.6mc HTK 34 S x 5 A x 8 D x 2 L x 3 T x 1 2 cutters The Night Gale class supplemented the Darkstorms with a respectible number of lasers. |
Abyss class DD AC 6
XO Racks 30 Hull TL
3 (3)SSSAAAZH(I)Qs[(I)Wx3]mgD(I)(I)Qs(I)D(7) 30 RCP 20 MCP Trg: 1 Cost = 429mc/64.4mc HTK 23 S x 3 A x 3 D x 2 W x 3 mg x 1 (W/XO Rack ammo) Armed with gun/missile launchers, the Abyss class was the NSF's only long-range combatant. Even so, the ships were often used in close range combat. |
Obscure class DD AC
6 XO Racks 30 Hull
TL 3 (3)SSSAAAZH(I)Qs(I)G(I)TPl(I)(I)Gmg(I)Qs(I)D(7) 30 RCP 20 MCP Trg: 1 Cost = 414mc/62.1mc HTK 23 S x 3 A x 3 D x 1 Pl x 1 G x 2 T x 1 mg x 1 (G/XO Rack ammo) Forming the majority of the small combatants, the Obscure class was a scaled down version of the Darkstorm class and was operated as such. |
FT6
AC 6 XO
Racks 60 Hull TL 3 (3)SSAAH(IcIc)(BbS)(IcIc)(Hx18)(CHS)D(IcIc)Qs(IcIc)D(4) 20 RCP 5 MCP Trg: 1 Cost = 487mc/36.6mc HTK 36 S x 2 A x 2 D x 2 1 shuttle |
FT4 AC
3 XO Racks 30 Hull TL 3 (Prefab
Transport version costs 249mc/18.7mc) (3)SH(Ic)(BbM)(Ic)(Hx15)(Ic)Qs(Ic)D(4) 10 RCP 15 MCP Trg: 1 Cost = 199mc/15mc HTK 24 S x 1 D x 1 2 shuttles |
FG(FT) AC 4 XO
Racks 22 Hull TL 3 (2)SSH(I)(Hx7)(I)T(I)(XR)(I)Qs(I)D(7) 22 RCP 3 MCP Trg: 1 Cost = 251mc/37.7mc HTK 19 S x 2 D x 1 T x 1 |
ES(FT) Prefab Transport
AC 12 Hull TL 1 (2)SH(BbS)(I)(Hx5)(I)Qs(I)(8) 12 RCP 13 MCP Trg: 1 Cost = 105mc/15.8mc HTK 13 S x 1 1 shuttle |
Blood Beads class
BS2 10
XO Racks 50 Hull TL 3 (0)(Sx7)(Ax7)ZH(BbS)T[PlGEpcQsDx2]mg(M1)(0) 50 RCP Trg: 2 Cost = 598mc/29.9mc HTK 30 S x 7 A x 7 D x 2 Epc x 2 Pl x 2 G x 2 T x 1 mg x 1 (G/XO Rack ammo) 1 shuttle This class of base had a hefty share of Axis kills due to its combination of weapons. |
BS2(C) Bouy Control 10
XO Racks 50 Hull TL 3 (0)(Sx7)(Ax7)ZH(BbS)TPlGQsD(DCS)(CIC)PlGQsDmg(M2)(0) 50 RCP Trg: 3 Cost = 663mc/33.2mc HTK 30 S x 7 A x 7 D x 2 Pl x 2 G x 2 T x 1 mg x 1 (G/XO Rack ammo) 1 shuttle |
BS2(R) 10 XO
Racks 50 Hull TL 3 (0)(Sx7)(Ax6)ZH(BbS)(XR)[WWWWmgQsDx2](M1)(0) 50 RCP Trg: 2 Cost = 616mc/30.8mc HTK 32 S x 7 A x 6 D x 2 W x 8 mg x 2 (W/XO Rack ammo) 1 shuttle |
BS1(G) 5 XO
Racks 25 Hull TL 3 (0)(Sx4)(Ax4)ZH(BbS)TGGGmgQsD(0) 25 RCP Trg: 1 Cost = 270mc/13.5mc HTK 18 S x 4 A x 4 D x 1 G x 3 T x 1 mg x 1 (G/XO Rack ammo) 1 shuttle |
Screech Owl class BS0 Communications Base
3 XO
Racks 15 Hull TL 3 (0)SZH(BbS)(XR)(CC)QsDD(0) 15 RCP 10 MCP Trg: 1 Cost = 309mc/15.5mc HTK 9 S x 1 D x 2 1 shuttle |
Dark Pilot class
CT(TG)
AC 3 XO Racks 16 Hull TL
3 (2)SAZH[(Ic)x3]TQs(Ic)(Ic)(4) 16 RCP 9 MCP Trg: 1 Cost = 145mc/21.8mc HTK 11 S x 1 A x 1 T x 1 |
Night Feet class FT6(TS)
Troopship
AC 6 XO Racks 60 Hull TL
3 (3)SSSAAAZH[(IcIc)(Hx6)(Qx5)(Lh)(BbM)(BbM)x2]D(IcIc)Qs(IcIc)D(4) 20 RCP 5 MCP Trg: 1 Cost = 567mc/42.6mc HTK 47 S x 3 A x 3 D x 2 8 assault shuttles Can carry a maximum of 30 PCF-x or 25 PCF-xa or 500 personnel points. |
Charon's Ferry class FT6(T) Personnel
Transport AC 6 XO Racks
60 Hull TL 3 (3)SSSAAAH[(IcIc)H(Qx5)(Lh)(BbS)H(Qx5)(Lh)(BbS)x2]D(IcIc)Qs(IcIc)D(4) 20 RCP 5 MCP Trg: 1 Cost = 589mc/44.2mc HTK 50 S x 3 A x 3 D x 2 4 shuttles Can carry a maximum of 12 PCF-x or 9 PCF-xa or 1000 personnel points. |
Dark Harbor class
CL(SYM)
AC 9 XO Racks 45 Hull TL
3 (3)SSAAZH(BbS)(I)Qs(II)H(I)(II)(I)(SYM3)Qs(II)D(6) 45 RCP 5 MCP Trg: 1 Cost = 609mc/68.9mc HTK 23 S x 2 A x 2 D x 1 1 shuttle |
Cave class CL(RS)
AC 9
XO Racks 45 Hull TL 3 (3)SSAAZH(BbS)(I)Qs(II)H(I)(II)(I)(MS3)Qs(II)D(6) 45 RCP 5 MCP Trg: 1 Cost = 559mc/68.9mc HTK 23 S x 2 A x 2 D x 1 1 shuttle |
Sun Shade class FT4(RS)
AC 3 XO Racks 30 Hull
TL 3 (3)HH(MS3)Qs(Ic)(1) 10 RCP 15 MCP Trg: 1 Cost = 229mc/9.7mc HTK 7 |
Night Stone class DD (Buoy
Control) AC 6 XO Racks 30
Hull TL 3 (3)SSAAZH(I)Qs(I)H(I)HT(I)(XR)(I)(DCS)(I)Qs(I)D(7) 30 MCP 20 MCP Trg: 1 Cost = 490mc/73.5mc HTK 21 S x 2 A x 2 D x 1 T x 1 |
Night Finder class
DD(Sry)
AC 6 XO Racks 30 Hull TL
3 (3)SSSAAZH(I)(BbS)Qs(I)W(I)H(XR)(I)(I)Wmg(I)XiQs(I)D(7) 30 MCP 20 MCP Trg: 1 Cost = 543mc/81.5mc HTK 24 S x 3 A x 2 D x 1 W x 2 mg x 1 (W/XO Rack ammo) 2 cutters |