Preliminary Round Pregenerated Vehicles
48RP: compact, x-hvy. chassis, OR
suspension, super power plant, 4 ORPR tires, driver, MG front and back,
spoiler, HD brakes, overdrive. Armor: F45, L45, R45, B45, T10, U11. Accel.
10/5 w/overdrive, top speed 132.5/152.5 w/overdrive, HC 2/3 OR - for both
add 1 when going over 60; 4,436 lbs., $13,498.
48RPA: replace power plant with 250ci
engine w/5 gallon dueling gas tank. Remove one MG. 3,696 lbs., $14,823,
top speed 95/115 w/overdrive.
Final Round
At the Ozark Offroad Track the racers gathered at the
start line. It was a rolling start, with everyone starting at 50mph plus
acceleration. Brett pulled ahead of Eric, heading for the first tight turn.
Garth, Sumit, and Amit fought for track space along the west straightway.
At times one of the trio was temporarily forced off the track. Don, Bobbie,
and Mike formed the rear, but Bobbie moved ahead and took the first turn.
Brett and Eric raced neck-in-neck
up to the corner hairpin turn. Eric slowed to give Brett the lead, both
racers safely negotiating the turn. Speeding up, Eric caught up to Brett
on the back straighway. At one point Brett force Eric off the track, but
Eric sped up to pass Brett on the whoop-te-dos.
The fight to stay on the track between
Amit, Sumit, and Garth continued as they neared the hairpin turn. Sumit
had forced Amit off the track, while Garth squeezed in on the other side
of Sumit. Amit got back on the track, forcing Garth off just before the
turn. Garth slowed, allowing Sumit and Amit to tackle the turn first. Amit
went wide, and Sumit, locked in a balance between speed and control, follow
suit. It wasn't enough - Sumit t-boned Amit. The collision destroyed both
cars and drivers. Debris clogged the upper part of the hairpin turn. Garth
managed to avoid most of the debris, taking some damage in a side-swipe
with a rock, leaving more debris.
Mike, Don, and Bobbie approached the
hairpin. Bobbie reached the turn first, but lost control and sideswiped
some rocks, leaving a trail of debris. Mike and Don avoid most of the debris,
but Mike also scrapped past the inner bolder, losing some armor in the
process.
Eric had the lead momentarily in the
whoop-de-dos, but Brett surpassed him. When Garth was halfway through the
whoop-de-dos he deployed his drag chute. As he cleared the last bump Garth
detached the chute and took the NE curve.
Back at the hairpin, Bobbie lost control
coming out of it, skidding and slowing down. Mike caught up to her at the
whoop-de-dos and passed her at the NE corner. Time was called and the finishing
positions were posted. The race lasted nine turns.
1st - Brett Peckinpaugh
2nd - Eric Freeman
3rd - Garth Anderson
4th - Mike Garrity
5th - Bobbie Deis
6th - Don Jacques
7th - Amit Suksar
8th - Sumit Suksar
Winner of the 2048 Steve Kinser Spectacular Crash Award
- Sumit Suksar
Vehicle Designs
(all gas-powered vehicles fully fueled at $40 and 6 lbs
per gallon)
Brett and Bobbie's Car: WC Racer 2 - Sprint car, light chassis, 250ci gas engine w/blueprinting and tubular headers, turbocharger and supercharger, 6 gallon dueling gas tank, 4 ORHD tires, driver w/personal fire extinguisher, light FT w/HT fuel rear, spoiler, airdam, HD shocks, HD brakes. Armor: F30(ramplate), L5, R5, B6, T1, U1. Accel. 25/30 w/turbocharger, top speed 160, HC 5/6 OR (add one to both when over 60); 2,670 lbs., $29,995.
Eric Freeman's King Cool - Sprint car, light chassis, 300ci gas engine w/blueprinting, VP turbocharger, supercharger, 7 gallon economy gas tank, 4 ORPR tires, driver, spoiler, airdam, HD shocks, HD brakes, overdrive. Armor: 14 points metal, 74 plastic. Accel 30/25 w/overdrive, top speed 170/190 w/overdrive, HC 5/6 OR (add one to both when over 60); 2,320 lbs., $29,809.
Garth Anderson's Comet GA - Sprint car, standard chassis, 150ci gas engine, VP turbocharger, supercharger, 4 gallon HD gas tank, 4 SBPROR tires, driver, spoiler, airdam, bumper spikes front and rear, TL front, RL w/incendiary ammo front, LGL for rockets, drag chute rear, HD shocks, HD brakes, 4 links. Armor: F47, L30, R30, B68, T1, U1. Accel. 25, top speed 120, HC 5/6 OR (add one to both when over 60); 3,134 lbs, $29,995. Personal equipment - body armor, flak jacket, 3 foam grenades, duelist shades.
Mike Garrity's Dust Devil: Streamlined Sprint car, standard chassis, sport power plant w/PC & SC, 4 PROR tires, driver, pulse LL rear, SWC, HD shocks, overdrive, spoiler & airdam. Armor: F20, L15, R15, B20, T5, U5. Accel. 15/10 w/overdrive, top speed 225/245 w/overdrive, HC 5/6 OR (add one to both when over 60); 2,590 lbs., $28,710.
Don Jacques' Amex RS48A: Sprint car, standard chassis, sport power plant w/PCs, 4 OR solid tires, driver, LMG front, LMG right, spoiler, HD shocks, HD brakes, hi-res computer. LRFP armor: F32, L26, R26, B32, T6, U6. Accel. 15, top speed 180, HC 5/6 OR (add one to both when over 60); 3,146 lbs., $29,125. Personal equipment - body armor.
Amit and Sumit's car - same as Brett's.
Notes 1
In the year's Racing Worlds several rulings were made
concerning sprint cars. First, sprint cars are automatically off-road capable.
Sprint racing in the US, the World of Outlaws Circuit, is mostly run on
dirt tracks. Hence, all of their cars are off-road capable.
Second, spoilers and airdams can be
mounted on sprint cars. There are mounts on the roof and hood that serve
the same purpose of those two items.
Third, mid-turn accelerations were
dropped to streamline play. All acceleration/deceleration were handled
at the start of the turn. I've found mid-turn accelerations leads to confusion
and abuse, such as double-acceleration. A player could accelerate in phase
four in a turn and accelerate again in phase one in the next. This is one
rule that I wouldn't mind sent out to pasture.
One final point. In the Racing Worlds
I allowed cars with power factors more than twice their weight to have
a 20mph acceleration. This is usually limited to dragsters, but I apply
it to all race bodies. In actuality, this should apply to all vehicle bodies.
This will give excellent acceleration for players who top-out their engines
and power plants.
Notes 2
In future Worlds duplicate designs will not be accepted.
Each player will have to submit an unique design before the design deadline.
If not, those players will be unable to play in the round they qualified
for, including seeded players.
You may ask why I let this happen
this year. Well, I wanted to nice. Was it fair? No. As a duelmaster, you
have to put your foot down and sometimes you don't do what's right. Well,
I'd rather be right and be unpopular then put up with the quibbling of
armchair duelmasters in future events.
I've noticed over the years an interesting
quirk in racing. The most common name for race cars is Comet. At least
one or two players at each tournament name their cars Comet. Many of those
cars have rear-mounted flamethrowers. The name fits but its been overused.
When you attend the Worlds, expect
to eyeball your maneuvers before you do them. Take the consequences of
those maneuvers. Players should take responsibility for their actions.
It's not asking too much to do so.
The players should also know the game
well enough to run it on their own without the Duelmaster stepping in all
the time. The Duelmaster is there to make sure the game runs smoothly and
in an orderly manner, not to play out every move on the board. Any rules
or maneuver question should be handled by the Duelmaster. A player can
bring up opposing opinions with the Duelmaster, but in the end the Duelmaster's
decision is final (right or wrong). If you have a problem with how the
Duelmaster ran the event take it up with him after the event, not during
it.
To all AADA chapters attending the
Worlds - please leave your local problems out of the Worlds for everyone's
benefit. A lot of people attend to meet new players and old friends. We
don't want to hear about your local disputes, thank you very much. This
includes any disputes between AADA Chapters, those that can be settled
outside the Worlds if all chapter agree to do so.
Players are required to turn in their
vehicle spreadsheet and damage chart for verification after the tournament.
This is to double-check the players for accuracy during the tournament.
Failure to do so can result in forfeiting all prizes won. The Worlds has
become lax in enforcement of a lot of things due to the lack of players
available. That doesn't mean the high standards should also be relaxed.
Quite the opposite should be the case.